(2018-08-28, 16:16)Roland Melkert Wrote: (2018-08-28, 5:16)Knud Ahrnell Albrechtsen Wrote: After rendering the stickers are show so that is great but I am not happy with the result in the colors.
try comparing the DBG with my export from LDView 4.2 (without sticker)
I think the DBG looks very "flat" compared to mine??
Any idea why it looks like this??
Not sure could be a couple of things, like:
- Light position
- Camera position (you can't really compare to different views)
- LDCad using srgb and LDView using rgb (I think) in the .pov.
You can tweak the colors by copying the
default
folder to e.g. "MyColors" in
%appdata%/LDCad/povray
Then edit its colors.pov to suit your needs.
In the export dialog select "myColors" in the "code donor" field.
You can then also disable the background, you edited out, by default in globalSettings.pov
Light position is the same.
cameraposition is - almost the same.
no matter what position I have used it is the same difference.
I did the export to pov file directly from ldview in both versions .
I did not use LDcad for the export.
Editiing the colors like you suggest is a bit over my underrstanding of POV-Ray im affraid
I think I found the differnce.
in ldview 4.2 and 4.3 the color section starts with
#include "lg_defs.inc"
#include "lg_color.inc"
This it doesnt in the 4.4 export.
I tried replacing this section from the above includes to down just before this line:
#ifndef (LDXColor494) // Electric Contact Alloy
that seems to correct the difference in the colors.
Could I put this in the colors.pov file - would that work??