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Latest Threads
Upcoming LDCad 1.7 Beta 1
Forum: LDraw Editors and Viewers
Last Post: N. W. Perry
8 hours ago
» Replies: 27
» Views: 12,661
Part x351 (41850) - Body,...
Forum: Parts Authoring
Last Post: Travis Cobbs
11 hours ago
» Replies: 30
» Views: 1,347
Cannot show swimming cap ...
Forum: Help
Last Post: herri
2024-11-19, 12:19
» Replies: 3
» Views: 2,584
Part Request:Some hair pi...
Forum: Part Requests
Last Post: Lisa Winter
2024-11-19, 9:03
» Replies: 8
» Views: 1,232
New parts from Lego Instr...
Forum: Parts Authoring
Last Post: Jeff Jones
2024-11-19, 8:06
» Replies: 49
» Views: 18,640
4V Train Whistle electron...
Forum: Parts Authoring
Last Post: Rene Rechthaler
2024-11-18, 22:12
» Replies: 0
» Views: 83
LDCad 1.7 Beta 1 (win+lin...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2024-11-18, 20:17
» Replies: 98
» Views: 33,548
Technic 1989
Forum: Official Models
Last Post: Takeshi Takahashi
2024-11-17, 15:04
» Replies: 23
» Views: 13,903
Quality of exported .stl ...
Forum: Help
Last Post: Willy Tschager
2024-11-17, 8:18
» Replies: 2
» Views: 169
Part request: 26288c01 - ...
Forum: Part Requests
Last Post: Ron R
2024-11-16, 19:57
» Replies: 4
» Views: 1,825

 
  4V Train Whistle electronics
Posted by: Rene Rechthaler - 2024-11-18, 22:12 - Forum: Parts Authoring - No Replies

Hello, I need help numbering (and composing) a part...
I dont have the physical part but got good pics from Ddriver, so the part itself is nearly done.
   
Part(s) in question: x871a/b
http://www.peeron.com/inv/parts/x871a
http://www.peeron.com/inv/parts/x871b
https://www.bricklink.com/v2/catalog/cat...a#T=C&C=12
https://www.bricklink.com/v2/catalog/cat...b#T=C&C=12
https://rebrickable.com/parts/upn0313a/c...functions/
https://rebrickable.com/parts/upn0313b/c...functions/
from the outside, its the same brick, but the B version has some electronics inside to reverse it.

Now the big question: how should that get split (and numbered)?

Its consists of base (black) electronics (dark tan) and cover (clear)
BL and Peeron have the main (paintable) color clear and the base is hardcoded black.
I would use u9618-20, each in a and b like the microphones u9616.
a is the older Forward/Stop and b the newer Forward/Stop/Backwards
Should i use u9617 for a split microphone bottom?

René

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  Quality of exported .stl files
Posted by: Maxtol - 2024-11-16, 23:39 - Forum: Help - Replies (2)

Hello community

Could you tell me if there is any way to improve the quality of the exported files as .stl (increase the amount of polygon)?

thanks

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  uXXXX Number Tacking and Reservations
Posted by: Orion Pobursky - 2024-11-16, 18:49 - Forum: Parts Tracker Discussion - No Replies

I've added a new tab to the user dashboard for uXXXX numbers. You can:
- See the uXXXX numbers assigned to you
- See if those numbers are in use or not
- Make notes on the numbers you are assigned
- Request more numbers
- Give back numbers that you don't intend to use

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  Part Request: WAVY HAIR (73272)
Posted by: 3CFigs - 2024-11-15, 7:42 - Forum: Part Requests - Replies (2)

Hello there everyone. I'm once again requesting a rather important part to use on some IG posts. Could someone please add this wavy hair to the parts list?

Bricklink Code: 73272
[Image: 73272.png]

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  2566 Plant Tree Palm Top
Posted by: Sylvain Sauvage - 2024-11-14, 19:48 - Forum: Parts Authoring - Replies (6)

Seems strange because the part is in LDraw since 1998 but it seems 2566 is wrong: the body is too long (24 LDU instead of 20 LDU) and the bottom bar too short (16 LDU instead of 24 LDU).

There’s no alternate ID so it shouldn’t be a variation.  Am I missing something?

Source and pic.

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  Brick My World app
Posted by: Orion Pobursky - 2024-11-13, 1:21 - Forum: LDraw File Processing and Conversion - Replies (1)

Abner Finley brought this Kickstarter to my attention:
https://www.kickstarter.com/projects/bri...ego-bricks

Looks interesting and exports LDraw models. Any of the team lurkers here?

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  Torso shortcut naming
Posted by: Orion Pobursky - 2024-11-12, 22:15 - Forum: Parts Tracker Discussion - Replies (3)

Currently we're naming the torso shortcut with the same suffix as the torso (e.g. 973p02 -> 76382p01). As I've come up on torsos that are used more than once I've been using suffixes from obsolete torsos (e.g. 973p01 -> 76382p01 and 76382p11) or a suffix used by a different numbered shortcut (e.g. 973p1r -> 76382p1r and 76382p0v since 973p0v uses 16360, the dual mould arm shortcut). 

Since I want to ensure that all 973pXX(X) torsos have at least one torso shortcut with the same suffix, when we run out of these overlaps I don't want to simply use the first available suffix.

Therefore, I proposed that if there is no appropriate and available suffix to take, a torso shortcut will use the pNNNN suffix using the first unused number in sequence.

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  LDPart Editor
Posted by: BBN - 2024-11-12, 12:30 - Forum: Help - Replies (1)

I have a question for you all—does anyone have experience with the LDPart Editor and know how to scale or edit parts? The program is set up so strangely that it's hard to understand where things are or how to edit parts. Does anyone have tutorials or a guide on how the LDPart Editor works?



Attached Files Thumbnail(s)
   
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  Brick 1x1 with curved top
Posted by: SNIPE - 2024-11-11, 22:08 - Forum: Parts Authoring - Replies (2)

Hi, I made a quick mocup of an upcoming part, it is simular to part 6091 but withot the 1x1 plate. or a 1x1 version of part 37352

I saw it in this post: https://www.newelementary.com/2024/11/ne...e-kid.html

Here is the file, I'm not sure how to add snapping information for the clutch without modifying the ldcad shadow library.


.dat   1x1 curved brick.dat (Size: 1.21 KB / Downloads: 5)

There is also no know part ID for it yet.

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  Part 3938 Hinge 1 x 2 Top
Posted by: Chris Böhnke - 2024-11-11, 17:37 - Forum: Parts Authoring - Replies (2)

Hello everyone,

I have been wondering of this part (3938) may require an update:

   

I guess the reason for not adding the little holes in the first place was the assumption they are similar to underside pin holes?

However I don't think this should apply here:
1) It is an easily visible area NOT underneath the part.
2) The holes probably have a connection point. They can connect to 2 LDU bars (helmet feathers and such), although I am not sure this was intentional.
3) Unlike bricks/plates with underside pins, this part never appeared without the holes.

This part always looked odd to me in renders, when the holes are missing - clearly marking it as a "non real" part.

What do you think?

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