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Latest Threads
Using LDCad flexible part...
Forum: LDraw Editors and Viewers
Last Post: Philippe Hurbain
3 hours ago
» Replies: 13
» Views: 8,582
Scaling the matrix
Forum: LDraw Editors and Viewers
Last Post: N. W. Perry
Today, 1:28
» Replies: 20
» Views: 2,600
Part Snapping missing/err...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
Yesterday, 21:53
» Replies: 25
» Views: 1,544
Exported .POV is mirrored...
Forum: Help
Last Post: Travis Cobbs
Yesterday, 21:41
» Replies: 2
» Views: 368
Part / subpart combined w...
Forum: Official File Specifications/Standards
Last Post: Roland Melkert
Yesterday, 19:36
» Replies: 2
» Views: 96
Creator Expert
Forum: Official Models
Last Post: Orion Pobursky
Yesterday, 4:48
» Replies: 4
» Views: 3,335
Technic 1977
Forum: Official Models
Last Post: N. W. Perry
Yesterday, 2:30
» Replies: 16
» Views: 1,357
Part 65635
Forum: LDraw Editors and Viewers
Last Post: Philippe Hurbain
2020-03-27, 16:35
» Replies: 11
» Views: 191
LEGO Boost sets
Forum: Official Models
Last Post: Philippe Hurbain
2020-03-27, 14:12
» Replies: 4
» Views: 4,508
Train Hooks from the 1960...
Forum: Parts Authoring
Last Post: Philippe Hurbain
2020-03-27, 7:27
» Replies: 11
» Views: 7,038

 
  Exported .POV is mirrored/reversed
Posted by: Jordan Cormack - Yesterday, 14:35 - Forum: Help - Replies (2)

Hi,

I am a new user of LDView, and I have been exporting .POV files from LDView to render in POV-Ray. When I view a part in LDView it looks correct, but the POV-Ray render shows a mirror image. I have seen an option in the POV Export Options called 'Fix mirrored stud logos' which doesn't seem to help at all.

Part 54384 in LDView
[Image: 7OQGDRm.jpg]

Part 54384 after POV-Ray render
[Image: 6hc1HkV.png]

Any suggestions to help would be apprieciated!

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  Part / subpart combined with ~ prefix
Posted by: Roland Melkert - Yesterday, 0:04 - Forum: Official File Specifications/Standards - Replies (2)

Why is 165.dat (and many others) considered a part (in !LDRAW_ORG)

It will mess (among other things) with fake seam processing.

And you can't just assume the ~ means subpart ether as there are countless 'obsolete' dat files using the same prefix.


I'm working on this for a bug in LDCad, but I'm not sure this is a 'real' bug or a wrong .dat header issue.

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Big Grin Part 65635
Posted by: Henzn - 2020-03-26, 17:19 - Forum: LDraw Editors and Viewers - Replies (11)

Hello,

I´m new in this forum and I´m using LDraw since a week. It is so much fun and i have build 3 Models in Speedchampion size. 

Now I´m struggeling a littlebit with part 65635. There are two files to download: 65635.dat and 65635s02.dat 

Its the base plate and left or right corner, i placed the files in LDraw put them together and made a group. I wonder if thats the right way, in LPub3d i have somel problems as well, the model 65635 is not visible at all. (by the way 18974 has a picture icon but isn´t displayed in the 3D view)

Is it possible to merge the two models 65635.dat and 65635s02.dat in one file, or is there a different way to open it? 

I need some help, please Big Grin

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  2454 b varient
Posted by: Orion Pobursky - 2020-03-26, 15:34 - Forum: Part Requests - No Replies

Have we worked on the 'b' varient to 2454?
https://rebrickable.com/parts/2454b/bric...ic-ridges/

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  2020 LDraw.org Steering Commitee election results
Posted by: Orion Pobursky - 2020-03-24, 0:10 - Forum: LDraw.org Announcements - Replies (2)

The winners of the LDraw Steering Committee Election are (in alphabetical order
by last name):

Philippe Hurbain
Gerald Lasser
Max Martin Richter
Orion Pobursky
Willy Tschager

Congrats to the winners and thank you for voting.

Orion Pobursky
on behalf of the Steering Committee

P.S. Obviously this is a trying time for most. Stay safe out there and we'll get through this together.

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  New User
Posted by: John Walt - 2020-03-21, 5:00 - Forum: General LDraw.org Discussion - Replies (4)

Hi everyone. My name is John and I just joined the forum. I didn't get into Lego's until I was in my 40's (I am 66 now and still playing with Lego's).
I saw the 8480 Space Shuttle when it came out and had to get it. I've been hooked on Technic ever since.
I am also into the Mindstorms/NXT/EV3 sets. I recently reverse engineered the program for the EV3 Puppy from the Lego EV3 Education set.

I haven't done any Lego cad work in quite a while and used MLCad. I just recently found out about LDCad.
I saw the 42110 Land Rover on the Lego Shop web site but wasn't interested in it at first.
Then I saw a you tube video of it showing the drive train. I decided to make a you tube video of how the drive train works.
You can see it here...
https://www.youtube.com/watch?v=R3TfZbrkDfY.

I was told I should make an animation of the drive train, but haven't learned scripting on LDCad yet.
I also just found out about LDPE. I was using L3Lab, but wanted something with more features.

I am making the 42055 Bucket Wheel Excavator with LDCad, but didn't have the curved gear rack.
I decided I would try a hand at making it. In the past, I made the 32186 Steering Arm with 3 Balls and the 64394 Panel Fairing #13.
I made the steering arm when I was building the 8448 Super Street Sensation on MLCad.
I did an animation of an 8 cylinder engine using MLCad too.

On my you tube channel, I have videos of some robotic stuff made with Robotis Bioloid system. 

I guess that's enough for now.
Hope you find this short bio interesting.

John  Smile

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  Part 6179 error in Studio
Posted by: N. W. Perry - 2020-03-18, 4:45 - Forum: LDraw Editors and Viewers - Replies (5)

I can't get 6179.dat to load properly in Studio—its subfile 6179s01 is invisible and only the quad of the tup surface is rendered. (Interestingly, the one patterned version of the part does load correctly.) Can anyone reproduce?

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  Possible bug when selecting/rotating?
Posted by: N. W. Perry - 2020-03-17, 15:12 - Forum: LDraw Editors and Viewers - Replies (4)

I'm having a little trouble with the interface, and I'm guessing it's because I'm running LDCad on MacOS under Wine, but maybe it's a known bug, or perhaps my own error. There are two symptoms that appear to be related:

  • Selecting: Normally, [left-]clicking a part will select it, or if it's already selected, will deselect it. Also, if a part is selected, clicking a different part will select that part while deselecting the first part. But quite often, these behaviors will stop working, and the only way I can proceed is to "force" deselect everything by pressing ESC—sometimes more than once, and even if nothing is currently selected. This doesn't happen every time, and seems to occur more often in certain models than in others.
  • Rotating: Normally, dragging the empty part of the edit window will rotate the camera. But again, sometimes this stops working and I have to hit ESC to proceed (when this happens, dragging the edit window will simply scroll/pan the view). Often, it will still be possible to rotate the camera by dragging the edit compass, but other times, neither the compass nor the window works; and again, sometimes it's necessary to hit ESC multiple times.
I'm trying to figure out if there's any predictable cause, but in the meantime, is there a known reason that things might get "stuck", and why releasing them by pressing ESC seems to work? (One thing that might be relevant is that, since I don't have an INSERT key, I've set up my own hotkey for that purpose. I use command+enter, which LDCad calls alt+enter. The problem does seem to occur when I use this hotkey a lot, but that might be a coincidence because any editing session involves a lot of inserting.)

Any ideas? Anyone else have a similar issue?

UPDATE: It happened just now, where one part was stuck selected. Clicking in the edit window didn't do anything, but clicking other parts in the source window had an effect as if I'd shift-clicked (adding the new part and all parts in between to the selection). So it's as if LDCad thinks the shift key is pressed when it isn't (which would also explain the panning instead of rotating).

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  Substituting a TEXMAP?
Posted by: Willy Tschager - 2020-03-16, 14:44 - Forum: Parts Authoring - Replies (3)

Hi,

I just authored a sticker for the 364 - Harbour Scene:

   

which has been split off into subparts for reuse in other parts. The first candidate would be:

   

https://www.ldraw.org/cgi-bin/ptdetail.c...03829a.dat

Which uses a TEXMAP while mine is made of prims for primitive substitution in a viewer. Question is: Shall I rework 003829a substituting the TEXMAP with the subfiles from 004488a?

w.

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Sad How to set the camera to always watch the dog
Posted by: orzq - 2020-03-14, 12:40 - Forum: LDraw Editors and Viewers - Replies (1)

I want to keep the camera on target. What do I need to do?thanks Sad
[attachment = 4984]

.zip   dog.zip (Size: 1,006 bytes / Downloads: 3)



Attached Files
.jpg   dog.jpg (Size: 19.75 KB / Downloads: 42)
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