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OMR Model Render
Forum: Website Suggestions/Requests/Discussion
Last Post: Lasse Deleuran
3 hours ago
» Replies: 8
» Views: 545
[split] Proposed change t...
Forum: Official File Specifications/Standards
Last Post: Orion Pobursky
2019-08-21, 17:25
» Replies: 3
» Views: 205
Elimination of Physical_C...
Forum: LDraw.org Announcements
Last Post: Orion Pobursky
2019-08-20, 17:03
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40290 - 60 Years of the L...
Forum: Official Models
Last Post: Willy Tschager
2019-08-20, 14:22
» Replies: 4
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[split] Teemu's Part Chec...
Forum: Parts Author Tools
Last Post: Chris Dee
2019-08-19, 12:25
» Replies: 9
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42024 Sticker Sheet
Forum: Part Requests
Last Post: Johann Eisner
2019-08-19, 7:51
» Replies: 6
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ldrawloader - C/C++ open-...
Forum: LDraw File Processing and Conversion
Last Post: Christoph Kubisch
2019-08-18, 11:10
» Replies: 0
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Retire MPD
Forum: Official File Specifications/Standards
Last Post: Philippe Hurbain
2019-08-18, 7:25
» Replies: 14
» Views: 878
I’d like to introduce our...
Forum: LDraw Editors and Viewers
Last Post: HWQ
2019-08-18, 5:59
» Replies: 39
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39262 - Crown
Forum: Part Requests
Last Post: Vincent Messenet
2019-08-17, 12:06
» Replies: 2
» Views: 275

 
  3D render modal style
Posted by: Orion Pobursky - 2019-07-24, 22:28 - Forum: Website Suggestions/Requests/Discussion - Replies (3)

What style is preferred:

Fullscreen:
https://www.ldraw.org/cgi-bin/ptdetail.c...85p204.dat

or

Fullscreen overlay:
https://www.ldraw.org/hidden-content/pt-...-test.html

or 

something else.

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  Lpub3D 2.3.13 Native Render
Posted by: Nico71 - 2019-07-24, 8:40 - Forum: LDraw File Processing and Conversion - Replies (30)

Hello everyone,

On the good advice of Philo, I have started to test the new renderer of Lpub3D 2.3.12 and in deed, it is very fast comparing to ldview.

Therefore I have started to work on a new model using this one.

But I have a problem regarding the size of the model, size of the callout and the pli. I have noticed that the scale is not longer use and is replace now by fov camera and distance camera) but I do not understand how to work with it properly.

For my example, I have set :

  • Fov assembly : 20
  • Distance : -270 
  • Native factor : -270 (I have found a topic by Trevor which explain that -270 is A4 scale =1)
  • Fov pli : 30 (I want the part a bit smaller)
  • Distance pli : -270

It works fine on the first step when the model is not too big, for instance : 

[Image: 223E7cZ.png]

But I already noticed that the size of the assembly step by step changes, as the model goes bigger (with more parts), the camera seems to dezooming. You can see it comparing the first step and the 4th, I have not change anything, just add the step. You can see also that the callout is too big, with the same value.

When it becomes to be very complicated is when the model is bigger, for instance on this picture : 

[Image: htbJjsR.png]

The mode is very small and the callout too big. So I want to change that but :

When I change the distance camera (for this step only), I have to put +400 to see the model in the page but the callout comes very very very big, so I change the distance camera for the callout but it did not work (lpub add the meta in the callout but then delete when it is regenerate).

So I change the fov for the callout but it do not work well (it changes the first step but not the second and sometimes make an error : image empty, check the fov to 30 default).

The other problem is when I change the distance camera for the assembly only in the step, when I comes to an other page, and go to the first one, the pli is very big (the whole page). So changing the distance factor is not a very good an reliable way.

I can change the fov on the assembly but I have to put 4 or less which tend to generate error.

So basically I want to set the size of the pli, set the size of the model (like the scale in ldview), by rendering the last step of the whole model. And for the first step when the model is smaller, play with the fov or distance. 

It do not bother me that the camera auto zooming but this is pretty annoying of big step wich is too small and small step with is too big.

Therefore, If you have some clue or way to work with it, please tell me, I only want the proper way to work with it, because I think this new render is very interesting for rendering time. If I have to add meta on each step to have constant size or no problem, I will do. Or if I have a special configuration to do.

The most normal way to work for me, will that the camera not automatically zooming depending of the size of the model, in order the placement of the camera is only set by the fov and the distance, and if I want to zoom to see more or less, using the distance camera, but as I mentioned, it doesn't work like that. There are not many documentation of this new render and how to use.

Nicolas

ps : if you do not see the image, please tell me.

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  LDCAD - increase views for parts bins?
Posted by: David Manley - 2019-07-23, 8:31 - Forum: LDraw Editors and Viewers - Replies (4)

Is there any way to increase the number of views for the parts bin in LDCAD? There are currently six views but I could do with more! I tend to find I have 3 or 4 set to some fairly common categories (technic, plates, bricks, tiles) but then use the other two for everything else (e.g. slopes, brackets, hinges, search, model content). I'd love to be able to increase the number of available views to "N" and have the tabs (circled in the image below) appropriately arranged in multiple rows.

[Image: ldcad_part_bin_views.png]

Regards,

David

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  Lego Batman Movie Joker Hair/Nexo Nights Pola Hair
Posted by: Scar - 2019-07-22, 0:44 - Forum: Part Requests - Replies (3)

Hey guys, I'm pretty desperately in search of a .dat file for the part 28551 or 28768. As the title mentions, it's used as the Joker's hair for Lego Batman Movie sets and apparently a character named Pola from Nexo Knights. I even tried seeing if someone may have ripped it from Lego Dimensions, but had no such luck. If anyone could be of any help, I'd really appreciate it! https://www.bricklink.com/v2/catalog/cat...=6#T=C&C=6

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  LPub 3D
Posted by: Thorsten - 2019-07-21, 18:39 - Forum: LDraw File Processing and Conversion - Replies (2)

LPub 3D dosen't shows the new Parts in Partlists.



Attached Files Thumbnail(s)
   
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  Hires picture of 13786 - Cat, Standing
Posted by: Willy Tschager - 2019-07-21, 12:58 - Forum: Part Requests - Replies (5)

Hi,

could anybody please post a front/side picture of

[Image: 13786pb02.png]

https://www.bricklink.com/v2/catalog/cat...86pb02#T=C

w.

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  Minecraft Minifig Helmet, Cape, and Hinge Plate
Posted by: Steve Guidi - 2019-07-19, 22:13 - Forum: Part Requests - Replies (4)

Small parts request:

Looking through the inventory of some Minecraft sets and came across the following parts which I couldn't find in the LDraw or Bricklink Studio distributions.

19730 - Minifigure, Headgear Helmet Rectangular (Minecraft)
44567b - Hinge Plate 1 x 2 Locking with 1 Finger on Side without Bottom Groove

The hinge plate is used in two Minecraft sets (21142-1 and 21146-1).  Also found the following cape too, which I will list below for completeness.

bb846 - Minifigure, Cape Cloth, Tattered and Pixelated (Minecraft) - Starched Fabric

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Question LQ and HQ Templates difference
Posted by: Johann Eisner - 2019-07-19, 17:54 - Forum: LDraw Editors and Viewers - Replies (2)

I think there is already an answer to my question, but I have not found it.  😏
What exactly is the difference between LQ and HQ in the templates in LDCad?

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  LDraw Web Viewer + Renderer + Exporter
Posted by: caesar - 2019-07-18, 19:31 - Forum: LDraw Editors and Viewers - Replies (1)

Hi everyone, I just wanted to share this online 3D webGL LDraw viewer with the possibility to change the background and export the image as png: https://beta.makerbrane.com/tools/ldraw-viewer/ 

If you create any cool images, please post them here!

Smile Idea

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  LEGO Stores opening in Utrecht and Amsterdam
Posted by: Jaco van der Molen - 2019-07-18, 14:18 - Forum: Off-Topic - No Replies

FINALLY!
Official LEGO Stores will open in Utrecht and Amsterdam!
When exactly is yet unknown, but as soon as they open, I will be there! ;-)

Pick-A-Brick wall: here I come!

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