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LDPE > Move Adjacent Data
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  How to add/update latest parts in LDCad?
Posted by: Yasen Nikolov - 2017-10-10, 18:34 - Forum: Help - Replies (9)

Hi guys, i'm relatively new to designing Lego models, and I'm missing some essential information on some important and maybe simple to do things like this, so I decided to ask for help. 

I'm using LDCad and it is amazing, but for the first time I encountered a part that is not in the library, because it is from 2017 sets. I updated LDCad with the latest version, but I don't think this is what needs to be done as part is still not there. I downloaded latest parts from the site as well, but am not sure how to or if I am at all able to install them into LDcad.

Could you please provide me with some guidelines how to add missing parts into LDCad 1.6a?

Thank you in advance!

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  LPUB Callout Pointer syntax & bending
Posted by: Jörg Schwarzländer - 2017-10-09, 20:12 - Forum: LDraw Editors and Viewers - Replies (4)

Can someone please explain to me the meaning/syntax of the <intBase> Parameter in the both metas


0 !LPUB CALLOUT POINTER (TOP|BOTTOM|LEFT|RIGHT) <floatLoc> <floatX> <floatY> <intBase>

And in addition: Is there any chance to model a bended arrow/pointer? If so, how?

If I missed some sources bringing light in this, please point me to them.

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  Who can help to create a file for unofficial parts
Posted by: Peter Wilma - 2017-10-09, 9:04 - Forum: Help - Replies (2)

Hi there,
I have developed and produced some track links for tank models.
Of course I have the 3D files from the development.
Now I need some help to create LDraw files for unofficial parts based on my 3D files.
Is there anybody who can help me with this?

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  Connect road to bridge
Posted by: Michael Horvath - 2017-10-07, 18:31 - Forum: MOCs (My Own Creations) - No Replies

Can anyone think of a better way to connect the road to the bridge in the attached model? I'm not an expert in SNOT design, and would like to see other people's ideas. Thanks!

Attached Files
.mpd   infrastructure_roadbridge_xlarge.mpd (Size: 18.5 KB / Downloads: 10)
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  Parts Tracker > Patterned Part Reference, e.g. 98138
Posted by: Gerald Lasser - 2017-10-06, 16:41 - Forum: Website Suggestions/Requests/Discussion - Replies (1)


For whatever reason I decided to do all the missing patterns for the 1 x 1 Tile Round. Having a lot on my own and including three BL orders I have finished and uploaded thirtyseven (37) additional patterns, puh...

One small complaint on the PT, though:

The renderings of the patterned parts are extremely small and nearly impossible to distinguish. It would be great if the images for this page could be rendered a bit larger, especially for 1 x 1 and 2 x 2 parts. Torsos are better, but slightly larger would be great.

And here's the overview of all patterns the 98138 comes in (in their original color):

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  Import/insert ldr/dat file in LDCad
Posted by: Jaco van der Molen - 2017-10-06, 11:54 - Forum: LDraw Editors and Viewers - Replies (7)

Hi all,

Perhaps a silly question from a meanwhile die-hard LDCad user ;-)

Is it possible to import or insert an LDraw model file (.ldr or .dat for that matter) like in good-old MLCad Import submodel?



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  Masonry for iPad/iPhone - now live on the App Store!
Posted by: Paul Griffin - 2017-10-04, 5:36 - Forum: LDraw Editors and Viewers - Replies (1)

After about six years' hard work, I am excited to share my Ldraw-compliant 3D CAD application for the iPad (and iPhone)!

As I completely appreciate the hard work put in by my predecessors into the Ldraw System of Tools, the Ldraw Parts Library, and all the related components, I am more than willing to give out some free copies out here!  If you've been an active Ldraw.org forum member, send me a PM and I'll hook you up!



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  Small OpenGL survey for my LDCad 2.0 plans
Posted by: Roland Melkert - 2017-10-03, 22:23 - Forum: LDraw Editors and Viewers - Replies (16)

Hi all, I'm at the (GUI only for now) rendering engine building stage of LDCad 2.0 and was wondering which minimal requirements to target.

OpenGL 3.3 has a couple of handy things over 3.2 (e.g. attribute layout etc), and 4.x has even cooler stuff but support for that version seems low unless I go into the extension soup.

So I was wondering which version of OpenGL do people currently using LDCad have available, you can see this by opening any log file

--- Edit by Willy ---

which usually can be found in: C:\Users\<Username>\AppData\Roaming\LDCad\logs


and do a search on "OpenGL" this should give you a line like:
00144 | 2017-10-03_20:06:49 | Info     | Initializing render manager | OpenGL platform information: vendor "ATI Technologies Inc." renderer "AMD Radeon HD 7900 Series" version "4.5.13431 Compatibility Profile Context 16.150.2211.0".

In this example the OpenGL version supported is 4.5

LDCad 1.x can use OpenGL as low as 1.1, but I'm not planning to go that low for LDCad 2, currently I'm thinking 3.3 or maybe 3.2 depending on the answers on this thread.

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  LDCad 1.6a (win+linux)
Posted by: Roland Melkert - 2017-10-01, 19:45 - Forum: LDraw Editors and Viewers - Replies (7)

Ok, I've hadn't any bug reports for awhile so I'm releasing the 1.6a version.

It's mainly a maintenance version but as there won't be a 1.7 version it also includes a couple of minor new features, namely:

- Direct color selection by number. This is done by typing the number followed by enter while the mouse is over a color name inside any color bin. Or click that text to open a input dialog for typing the number/hex code.
- Transparent color indication inside the color bin history bar.

It also includes a couple of new templates and a handful of snapping corrections etc.

Linux note: It might be needed to delete the whole partBin location before starting the program to really fix some of the template group problems resulting from the (now fixed) dos folder seps inside dirList bin groups bug.


Hope it's worth the upgrade Smile

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  Imperial State Crown - Please support!
Posted by: Matthew - 2017-09-28, 18:21 - Forum: MOCs (My Own Creations) - No Replies

Please support my project that it may become an official LEGO model.  It cannot be done without all of you!


A special thanks to LDraw & MLCad, without which this project would not be possible!  It has truly make LEGO limitless and the dream of LEGO dreamers a reality!

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