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  A bit of help needed for part 76923 please
Posted by: Peter Grass - 2026-02-26, 15:01 - Forum: Parts Authoring - Replies (3)

So I am having a go at making part 76923, and have done most of it. Just a few things I have a query about.

A) To match the size of the BI original, the handle primatives of the bar needed to be scaled down by 10% in one direction is it OK to do that?

B) the support beams for the bottom tube. BI just has them clipping into the geometry of the tube which isn't great obviously. There are primatives for if the support beams are at the bottom of the tube but there don't seem to be any for if they are at the top? So is there a subpart or something I can use?

C) The origin for the part doesn't seem right so I was wondering where it should go? I mean yeah I know I need to adjust it so the mirroring will work properly but I want it in the right place.



Attached Files
.dat   76923.dat (Size: 121.28 KB / Downloads: 5)
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  New Community System Soon To Be Released
Posted by: Demetree Kallergis - 2026-02-26, 0:57 - Forum: All Other Programs. - Replies (8)

Hey there,

My name is Demetree, and I'm a software developer and a Lego lover.

I'm working on a new system that I'm going to release in the next few months that should have something for everybody that loves Lego.

Here's a few links to some manuals that it created somebody out there might like to see.

https://shoe-wall.com/assets/manuals/422...anual.html
https://shoe-wall.com/assets/manuals/420...anual.html
https://shoe-wall.com/assets/manuals/102...anual.html

It'll do stuff like this, and a whole lot more.

Cheers!

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  Tip on where to put "0 BL_Item_No"
Posted by: Hageta - 2026-02-25, 21:37 - Forum: Parts Authoring - No Replies

When you use Bricklink Studio with custom parts and want Studio to show you the available colours you need a meta command for the bricklink item number.
The metacommand is the following(5272pb01 is an example part number):

Code:
0 BL_Item_No 5272pb01
It has to be placed directly after the "0 Author:" line in the header to work. Otherwise you the default LDraw header can be used.

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  2026-02 Update status
Posted by: Orion Pobursky - 2026-02-25, 18:31 - Forum: Parts Tracker Discussion - No Replies

Just so no-one worries, I'm on vacation until 3/3 so the 2026-02 update will be about a week late.

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  Friends 2026
Posted by: Philippe Hurbain - 2026-02-24, 19:30 - Forum: Official Models - Replies (3)

Thread for Friends 2026 sets

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  LDView 4.7 Released
Posted by: Travis Cobbs - 2026-02-24, 4:03 - Forum: LDraw Editors and Viewers - Replies (5)

LDView 4.7 is now available.

You can download this release from the LDView Downloads Page.

You can see the Change History here.

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  Part request for Set 42055-B
Posted by: Alfred Schmitz - 2026-02-22, 15:10 - Forum: Part Requests - Replies (7)

Hello everyone!

After completing set 42055-A some time ago, I started working on set 42055-B and
noticed that I could only modify part 24121d02.dat in this model.

I then tried to create part 24121d03.dat, but failed when mirroring
sticker 6155286wc01.dat.

.dat   24121d03.dat (Size: 602 bytes / Downloads: 3)
   


Would anyone be willing and able to complete this part and submit it to Parts Pracker?

Best regards, Alfred

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  Dropping Frame Rate when MPD View is open in Part Bin
Posted by: Gerald Lasser - 2026-02-21, 23:16 - Forum: LDraw Editors and Viewers - Replies (5)

I had an intermittent issue with LDCad where i experienced an incredible drop in the frame rate, down to 1 fps from a 20 fps rendering.

This is with a file of 25.000 parts, many of them technic beams. I first thohought that the increased accuracy of the npegholes contributed to this effect, but now I found the real reason.

I use a number fo subfiles in this MPD and whenever I switch to the MPD view, because I need a file or want to select one and I stayed there, the framerate was very sluggish.

switching back ti a "normal" parts bin e.g.used parts or "brick"increased the frame rate massively.


Are you rendering the content of the small tiles inthe MPD view kind of real time? would there be a way to avoid this behaviour?

thansk

Gerald

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  LDCad 1.7 Beta 2a (win+linux)
Posted by: Roland Melkert - 2026-02-21, 20:13 - Forum: LDraw Editors and Viewers - No Replies

Someone reported a semi severe bug in beta 2 concerning file reloading.

This version will fix that and a couple of other minor issues reported so far.

No new features though.

[attachment=13584]

As always you can get the latest version at:
https://www.melkert.net/LDCad/download

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Star [LDPE] 1.9.01 Released ('Java 25' / rounding bug-fix on text editor UI)
Posted by: Nils Schmidt - 2026-02-20, 17:34 - Forum: Parts Author Tools - Replies (2)

Hey,

this release 1.9.01 updates the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java).
It should improve the performance a little bit and also fixes one rare "text editor UI update" bug in combination with rounding.

This version will also reset the editor size of the GUI because I needed to change the format which is used to store this information internally.
The config file for version 1.9 is not compatible with version 1.8.

[Image: attachment.php?aid=12753]

As always, you can download LDPE from this page:

http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

(1 new feature and 1 bug fix)

With this release you will be able to...

  • ...benefit from a little performance improvement because of the new integrated "Java 25" runtime.

The following critical issue is fixed:

  1. Rounding didn't update text editor when a vertex was selected in the 3D editor in rare cases.

The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.

Installation on Windows:

  1. Download and extract LDPartEditor_win32_x64.zip
  2. Run LDPartEditor-1.9.01.msi
  3. Start LDPartEditor from the start menu
Installation on Linux:

  1. Download and extract LDPartEditor_linux_x64.zip
  2. Install ldparteditor_1.9.01-1_amd64.deb
  3. Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:

  1. Download and extract LDPartEditor_mac_x64.zip
  2. Mount LDPartEditor-1.9.01.dmg
  3. Drag LDPartEditor.app to the Applications folder
  4. Copy ldparteditor.sh to your home folder
        4a. Open a Terminal.app and run ./ldparteditor.sh
        4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint >=22], Mac OS X [>=14]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 150 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint >=22], Mac OS X [>=14]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 500 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.

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