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  a collab maybe?
Posted by: Jeff Jones - 2026-03-16, 14:16 - Forum: Parts Authoring - No Replies

i am working on the age of ultron hulk bigfig 

i ran into an obstacle

the feet are very jagged on the raw mesh and i cant be bothered to rework (the hair is an another obstacle)


so perhaps someone could do collab?



Attached Files Thumbnail(s)
   

.png   Screenshot 2026-03-16 171524.png (Size: 13.21 KB / Downloads: 38)
.png   Screenshot 2026-03-16 171534.png (Size: 15.37 KB / Downloads: 39)
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  Part request Part 16280 (folded)
Posted by: Alfred Schmitz - 2026-03-16, 10:14 - Forum: Part Requests - Replies (19)

Hi everyone!

Is there any chance that part 16208 (the roof in the Mini Cooper set 10242) could be released in a folded version?
I’d be thrilled if that happened!

https://www.bricklink.com/v2/catalog/cat...=1#T=C&C=1


.gif   part_16280-1.gif (Size: 133.93 KB / Downloads: 245)        
.gif   part_16280-2.gif (Size: 40.82 KB / Downloads: 245)

Best regards
Alfred

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  Simple procedural geometry proposal
Posted by: Max Murtazin - 2026-03-16, 9:50 - Forum: Official File Specifications/Standards - Replies (3)

So, this is a thing I've thought about for a while. In a lot of cases, the way LDraw handles the geometry is, to put it simply, inefficient for the task it is trying to achieve. Parts that rely on circular geometry, such as covered by edge and disc series of primitives, a lot of the time, have to rely on some sort of, for lack of a better word, hacks to achieve the desired geometry. Probably, most basic case of that would be a disc with a circular cutout (while achievable by both a primitive series of a honestly horrendous size - n-fringr.dat, or, in some cases, by a simple, yet polygonally very inefficient combinations of chrd and ndis primitives), or, a case where a simple trick is incapable of achieving the goal, requiring either a combination, or creation of new primitives (a primitive series of similarly horrendous size that is n-fconr.dat).

Solution to that I want to propose is deceivingly simple - a new meta command, let's for now just call it "draw", as the name is not that important. Use of it would be fairly simple:

Code:
0 !DRAW <method> <generated geometry color> <additional parameters>
0 !: <input geometry information>

First method I'll propose is called "FILL". FILL would take in 2 lines of planar edge geometry, and fill them with a consequent line of quads, adding the required optional lines between them in the process, if the input edges don't lie on the same plane. In that case, if we need to draw a cone with top circle specified by a line with transform matrix <parameters a> and top circle with transform matrix <parameters b>, it would be doable with the following META:

Code:
0 !DRAW FILL 16
0 !: 1 24 <parameters a> 4-4edge.dat
0 !: 1 24 <parameters b> 4-4edge.dat

An obvious input limitation arises of input geometries having to match in amount of lines, and the input lines to be connected having to be in the correct order, but at least as far I can see, the input geometry would likely never have to be anything other than same circular shape before transformation, maybe in some variations of edge/no edge. If that is the case, meta could be simplified to only pass the matrices as the parameters, and geometry could be specified as a unified parameter
Second method I'd like to propose is called "REVOLVE". As the name implies, method's intent is to create a solid of revolution from the input geometries, placing optional lines accordingly. While this one does have a lot of potential, best case for this one my mind could conjure is making a truncated cylinder of an arc that isn't a multiple of 16 without having to compromise by filling the rest of it with a plane that would likely not have the best appearance with primitive substitution enabled. Use case is as following:

Code:
0 !DRAW REVOLVE <generated geometry color> <angle> <revolution axis>
0 !: <input geometry information>

Angle is specified in radians (arc length)
Revolution axis is specified by a set of 2 points - x1 y1 z1 x2 y2 z2
Input geometry information is specified by a line type 1

Most likely, some other methods of generating geometry could also be used, but, as far as I can see, only these two are worth considering, as they cover the most important points of possible improvement, while not being computationally expensive or difficult to implement

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  LDCad 1.7 Beta 2b (win+linux)
Posted by: Roland Melkert - 2026-03-15, 20:08 - Forum: LDraw Editors and Viewers - Replies (1)

I've released LDCad 1.7 Beta 2b.

This version fixes three bugs:

- Part snapping not working when using an unpacked library.
- Potential crash during part editing combined with include meta's.
- Potential dead lock (program hangs) during mass file close.

It also includes the latest shadow library as found on github.

As always you can get the latest version at:
https://www.melkert.net/LDCad/download

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  Technic 2026
Posted by: Paweł Turalski - 2026-03-15, 19:34 - Forum: Official Models - Replies (3)

Thread for Technic sets released in 2026

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  Missing parts in Studio Bricklink
Posted by: Lego by vito - 2026-03-14, 16:45 - Forum: Part Requests - No Replies

Hallo friends,

can I ask you ones again for some missing parts in bricklink studio designer ?

I need:

Radagast the BRown  lor082

Buckpeak 50100c01pb02

Thorin Oakenshield lor035 / lor098

Fíli lor036

Kíli lor037

Balin (lor044)

Bifur (lor041)

Bofur (lor052)

Bombur (lor051)

Dori (lor045)

Dwalin (lor043)

Glóin (lor048)

Nori (lor047)

Óin (lor049)

Ori (lor046)

I know its quite lot. But if you would be so kind and help this time again, i would be gratefull. Ty

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  Missing parts in Studio Bricklink
Posted by: Lego by vito - 2026-03-14, 16:36 - Forum: Official Models - No Replies

Hallo friends,

can I ask you ones again for some missing parts in bricklink studio designer ?

I need:

Radagast the BRown  lor082

Buckpeak 50100c01pb02

Thorin Oakenshield lor035 / lor098

Fíli lor036

Kíli lor037

Balin (lor044)

Bifur (lor041)

Bofur (lor052)

Bombur (lor051)

Dori (lor045)

Dwalin (lor043)

Glóin (lor048)

Nori (lor047)

Óin (lor049)

Ori (lor046)

I know its quite lot. But if you would be so kind and help this time again, i would be gratefull. Ty

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  missing part in Studio Bricklink
Posted by: Lego by vito - 2026-03-13, 17:54 - Forum: Part Requests - Replies (4)

Hallo, iam lego fun creator in Studio by Bricklink. Some of very nice parts missing. For example 67900pb01. Is it possible create this part ? Ty.

Best Regards Lego by vito Smile
.png   67900pb01.png (Size: 27.45 KB / Downloads: 88)

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  smart play x wing cockpit
Posted by: Jeff Jones - 2026-03-11, 19:58 - Forum: Part Requests - No Replies

i was working on it but pc crashed me lost it

would appericate it

https://rebrickable.com/parts/7790pr0001...pit-print/

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  Pokemon
Posted by: Jeff Jones - 2026-03-09, 15:02 - Forum: Official Models - No Replies

72151 Eevee

   


not certified

all prints missing



Attached Files
.mpd   72152 Eevee.mpd (Size: 28.28 KB / Downloads: 0)
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