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  4586882: Mini Upper Part "No. 1617"
Posted by: Jaco van der Molen - 2017-09-04, 6:59 - Forum: Part Requests - Replies (3)

Hi all,

I am looking for this torso
https://brickset.com/parts/4586882/mini-...rt-no-1617
[Image: 4586882.jpg]
Is it made?

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  Part 60926 + 44791
Posted by: Thorsten - 2017-09-03, 0:50 - Forum: Part Requests - Replies (1)

I'm searching for Part 60926 (Bionicle Weapon 4) and part 44791 (Hockey Torso),
to make the Garden Mover greated by František Hajdekr


Greeting Thorsten



Attached Files Thumbnail(s)
   

.jpg   44791.1073710049.jpg (Size: 34.75 KB / Downloads: 73)
.jpg   44791.1073710231.jpg (Size: 32.89 KB / Downloads: 73)
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  Star Wars Models
Posted by: Evert-Jan Boer - 2017-09-02, 17:43 - Forum: Official Models - Replies (11)

Will post some of my Star Wars models here.

First one the First Order Special Forces TIE Fighter (75101)

[Image: 75101%20-%20First%20Order%20Special%20Fo...ighter.png]

MPD is attached. Minifigs are missing, but contains stickers and patterns



Attached Files
.mpd   75101 - First Order Special Forces TIE Fighter.mpd (Size: 261.42 KB / Downloads: 7)
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  Train Hooks from the 1960's x507, x508 and their plates.
Posted by: Gerald Lasser - 2017-08-31, 6:49 - Forum: Parts Authoring - Replies (6)

I started doing the hooks and plates for the early train connections and now it is time to start uploading them and here comes the trouble:

What is currently on the PT?

Hooks: x507 and x508
Plates: 737 and 509 for the hooks, 753 for magnets

x507
This is actually a part that consists of two parts, the bottom plate and the hook-element
Furthermore there are two versions of it, the earlier one where the hook is connected in the middle with a small round element and the latter part which has a rectangular interconnection with the botom plate.

For compatibility I would propose:
- add the two versions x507a and x507b
- make x507 a "move to" to x507a

so far so good, what number to assign to the bottom plate?

x508
This part is one mold, I  can simply use the existing file on the PT and amend it.

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Bug [LDPartEditor] 0.8.37 Beta Released (Critical Bug Fix)
Posted by: Nils Schmidt - 2017-08-30, 19:09 - Forum: Parts Author Tools - Replies (4)

Hi,

here is a release which wipes out some critical bugs.

[Image: imgDuke2.png]
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(7 bug fixes)

The following critical issues were fixed:

  1. Edger2 created duplicated TYPE 2 lines which were hard to spot.
  2. The primitive text search field was sometimes failing / sometimes primitives were not shown at all.
  3. Edger2 only created condlines if the adjacent surfaces vertices matched perfectly.
  4. Undo/Redo did not work with the CSG_EXTRUDE meta command.
  5. CSG inlining did not use all CPU cores.
  6. The new numeric input fields were blocking the common thread pool (no crash, only performance degradation).
  7. There was an endless loop regarding the new numeric input fields (no crash, only performance degradation).

What will the next release 0.8.38 deliver? A new CSG engine with great triangulation features...



The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LDPE.
  4. On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, this version was tested, there are already known issues for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:


Minimum System Requirements:
  • 64-bit Java Runtime Environment (JRE) 1.8
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4], Mac OS X [>=10.6]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:
This Java instance does not support a 64-bit JVM. Please install the desired version.

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  27262 Windscreen 6 x 4 x 1 Pentagonal with Handle
Posted by: Giorgos Solomonidis - 2017-08-30, 14:22 - Forum: Part Requests - Replies (2)

Hey there guys Smile

I would appreciate if you could create this piece

Thanks a lot
Giorgos S.

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  75144 Snowspeeder [Star Wars]
Posted by: Roland Dahl - 2017-08-28, 11:28 - Forum: Official Models - Replies (3)

75144 Snowspeeder [Star Wars]

[Image: 75144%20-%20Snowspeeder.jpg]

Download MPD-File  (OMR compliant)

Errors.
- no stickers
- minifigs have wrong patterns

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  Submitting flexible part for Lsynth
Posted by: Mikkel Bech Jensen - 2017-08-24, 15:18 - Forum: Parts Authoring - No Replies

So I've just submitted this part to the parts tracker:

http://www.ldraw.org/cgi-bin/ptdetail.cg...s/u153.dat

Since it is supposed to be a flexible part I would like to know how to make it a part of LSynth so it could be used as intended. It already consists of segments so I assume it would be possible to use it in a similar way as to '73590' and '758' (hose flexible)? I don't know the requirements for LSynth and if these pieces truly would work - I couldn't find a lot of the subject. I know that LDcad also have a function for making flexible parts but I don't know how that works or if it has special requirements for segments of flexible parts?

I would also like to know how to upload and number them as a coloured shortcut? I haven't been able to find any information of this in the FAQ. I see that the LDraw library has a lot of these shortcuts where certain parts coloured in their most common colours (or only colour in some instances). I think it would make sense for this part as it was only released in two colours and those colours can be difficult to determine by looking at pictures and illustrations of them. Maybe it sounds weird since I want them to be used via LSynth but as a reference I think it make sense.

As a last note: I initially made a much higher resolution version of the part but just two of them was in the same model (and were made transparent as they are in the sets they come from) LDview would begin to lag a lot. I therefore made it much lower resolution so there would a lot fewer polygons in the file. The performance of LDview though was increased significantly, though I'm not shure if they are too low resolution now? They do look a lot better in context (when they are attached to the hose joiners and made transparent) and they can still make LDview lag if there is too many of them in the same model.

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  LDCad 2.0 GUI Thoughts
Posted by: Roland Melkert - 2017-08-23, 20:41 - Forum: LDraw Editors and Viewers - Replies (15)

Hi all,

I'm working on the foundation of what is highly likely to become LDCad 2.0, although currently it has little to nothing to do with LDraw specifics.

While doing this a lot of (boring) fundamental classes and tools need to be (re)written. I've done so for strings, list, etc and the OpenGL gui  engine is next.

Problem is I'm not yet sure on what kind of GUI to give LDCad 2.0. I know many people dislike the 1.x one, but I rather like it myself so I want to improve upon it but keep the basis the same maybe making it very dynamic so it can support different looks.

Anyway in order to write the support classes (window handling etc) I need to know what it should be able to do rendering wise etc.

For this I would like to gather some feedback about the current 1.x gui, in other words what is it people really hate about it or what kind of behavior are they missing.

I'm not talking colors though, as you can already change those in 1.x. One thing I'm thinking about myself is something like the blender gui which should be able to (nearly) mimic the 1.6 look as a default template or something.

Any thoughts/ideas/feedback is welcome.

LDCad 2.0 teaser Big Grin

.png   out.png (Size: 12.98 KB / Downloads: 167)

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  24248 Windscreen
Posted by: Roland Dahl - 2017-08-22, 8:19 - Forum: Part Requests - Replies (2)

Actually I'm working on the 75144 Snowspeeder.
So I would highly appreciate if somebody could generate windscreen 24248
thanks
roland

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