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| Dropping Frame Rate when MPD View is open in Part Bin |
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Posted by: Gerald Lasser - 2026-02-21, 23:16 - Forum: LDraw Editors and Viewers
- Replies (5)
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I had an intermittent issue with LDCad where i experienced an incredible drop in the frame rate, down to 1 fps from a 20 fps rendering.
This is with a file of 25.000 parts, many of them technic beams. I first thohought that the increased accuracy of the npegholes contributed to this effect, but now I found the real reason.
I use a number fo subfiles in this MPD and whenever I switch to the MPD view, because I need a file or want to select one and I stayed there, the framerate was very sluggish.
switching back ti a "normal" parts bin e.g.used parts or "brick"increased the frame rate massively.
Are you rendering the content of the small tiles inthe MPD view kind of real time? would there be a way to avoid this behaviour?
thansk
Gerald
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| [LDPE] 1.9.01 Released ('Java 25' / rounding bug-fix on text editor UI) |
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Posted by: Nils Schmidt - 2026-02-20, 17:34 - Forum: Parts Author Tools
- Replies (2)
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Hey,
this release 1.9.01 updates the Java version from 21 to 25 (LDPE runs on its own Java Virtual Machine, you don't need to install Java).
It should improve the performance a little bit and also fixes one rare "text editor UI update" bug in combination with rounding.
This version will also reset the editor size of the GUI because I needed to change the format which is used to store this information internally.
The config file for version 1.9 is not compatible with version 1.8.
![[Image: attachment.php?aid=12753]](https://forums.ldraw.org/attachment.php?aid=12753)
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/
Changelog:
(1 new feature and 1 bug fix)
With this release you will be able to...
- ...benefit from a little performance improvement because of the new integrated "Java 25" runtime.
The following critical issue is fixed:
- Rounding didn't update text editor when a vertex was selected in the 3D editor in rare cases.
The program was tested intensively with "real world" files.
However, something can go wrong in about 140.000 lines of code.
Installation on Windows:
- Download and extract LDPartEditor_win32_x64.zip
- Run LDPartEditor-1.9.01.msi
- Start LDPartEditor from the start menu
Installation on Linux:
- Download and extract LDPartEditor_linux_x64.zip
- Install ldparteditor_1.9.01-1_amd64.deb
- Start LDPartEditor from the menu or via launcher
Installation on Mac OS X:
- Download and extract LDPartEditor_mac_x64.zip
- Mount LDPartEditor-1.9.01.dmg
- Drag LDPartEditor.app to the Applications folder
- Copy ldparteditor.sh to your home folder
4a. Open a Terminal.app and run ./ldparteditor.sh
4b. Or open a Terminal.app and run /Applications/LDPartEditor.app/Contents/MacOS/LDPartEditor
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.
LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.
System Requirements:
Minimum System Requirements:
- OpenGL 2.1 compatible Graphics Card
- Operating System (64-bit): Windows [7 or newer], Linux [e.g. Linux Mint >=22], Mac OS X [>=14]
- CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
- RAM: 4GB
- Video-Memory: 1 GB
- Free Disk Space: 150 MB
Recommended Requirements:
- Operating System (64bit): Windows 7,8,10,11, Linux [e.g. Linux Mint >=22], Mac OS X [>=14]
- OpenGL 3.3 compatible Graphics Card
- CPU: Multicore-Processor with 4 cores (or more)
- RAM: >4 GB
- Video-Memory: >1 GB
- Free Disk Space: 500 MB
- For a faster start, LDPartEditor and the LDraw™ library should be installed on an SSD.
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