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  part request 47430 Large Figure Foot with Rotation Joint Ball Half Vertical
Posted by: Jeff Jones - 2025-02-23, 15:09 - Forum: Part Requests - No Replies

i would like this part be authored
would i use this part? likely no but it would help someone who would

and in a shocking turn of events i actually own the part i request for as i have it right in front of me so if anyone have problems during the modelling i could help  Big Grin


some photos
   
   

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  New !COLOUR finish
Posted by: Travis Cobbs - 2025-02-23, 2:05 - Forum: Standards Board - Replies (17)

It has been requested that we set up a new !COLOUR MATERIAL to deal with fabric materials:

https://forums.ldraw.org/thread-28335.html

In my opinion, this would probably be better as a new finish, instead of adding MATERIAL FABRIC <blah blah blah>. There are a number of different fabric materials, and I feel that each should be supported. At the minimum, we have:

  • Standard minifigure capes
  • Qui-Gon Poncho
  • Buildable Boba Fett cloth pauldron (Is this the same material as the poncho above?)
  • String (are there multiple types of LEGO string?)
  • Sails (same material as minifigure capes?)
  • Tepee/covered wagon

The other thread (that anyone can post to) died off, so it doesn't seem like anybody other than Willy wants to provide input, so I am proposing to add FABRIC as a new !COLOUR finish, with a required type being one of the following values:
  • CAPE
  • VELVET
  • CANVAS
  • STRING

Example for buildable Darth Vader's cape:

Code:
0 !COLOUR Black_Velvet CODE 999 VALUE #0A0A0A EDGE #808080 FABRIC VELVET

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  finding abandoned files
Posted by: Franklin W. Cain - 2025-02-22, 18:54 - Forum: Parts Tracker Discussion - Replies (2)

Quite some time ago now, there was a tool on the Tracker to allow us to find those files which were in the most desperate need of attention, i.e.: it would list those files which had not been updated for the longest time, in chronological order. I have not seen that tool any more on the Tracker for a year now, I think. 

Was this tool discontinued? Why? And can it be restored (or replaced with something newer)? 

Thank you. 
Franklin

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  City 2025
Posted by: Philippe Hurbain - 2025-02-21, 19:29 - Forum: Official Models - Replies (2)

Thread for City 2025 sets

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  2025/2026 LDraw.org Steering Committee: Nominations closing in a week
Posted by: Willy Tschager - 2025-02-21, 12:18 - Forum: LDraw.org Announcements - Replies (2)

Hi folks,

As outlined here:

https://forums.ldraw.org/thread-28616.html

nominations for the 2025/2026 LDraw.org Steering Committee election will close at 11:59 PM GMT on 28 February 2025 and elections will start on 01.03.2025. Only those candidates who have been nominated, seconded, and have accepted as outlined, will be eligible for election. So if you are a candidate that has not yet accepted or declined, please consider deciding. The list with the candidates as well as their status can be found here:

https://forums.ldraw.org/thread-28641.html

If you feel your favorite nominee is missing on the list please use the link above to nominate him/her.

Willy Tschager
On behalf of the LDraw.org Steering Committee

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  New Header Meta
Posted by: Orion Pobursky - 2025-02-20, 20:17 - Forum: Standards Board - Replies (4)

I'm going to add a simple META after the !CMDLINE meta:

0 !IMAGE_ADJUST <x,y,z> <rotation matrix>

This will tell the Library (and any other program that wants to use it) to adjust the rotation/position of a part before rendering it. This will allow for patterns or stickers that would otherwise not be shown in the default rendering to be shown (for example https://library.ldraw.org/parts/search/s...part=14718 ). This meta will only be included if the position adjust is not zero and the rotation matrix is not unity.

A couple of notes: 
 - I'm already doing this internal to the Library software but it's part of the general site settings and only editable by me. This will allow authors/header editors to adjust the image without my help, persist the settings through updates, and could be useful to other software as well.
 - As this is for display purposes only, a hold for for this meta would not be appropriate
 - I'm not invested in "!IMAGE_ADJUST" if you have a better suggestion

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  Parts Tracker Icon Colors
Posted by: Orion Pobursky - 2025-02-18, 5:43 - Forum: Parts Tracker Discussion - Replies (19)

A discussion about being colorblind friendly on the PT sparked a discussion about possibly changing icon colors.

I made a quick icon legend for most of the icons on the PT:
https://library.ldraw.org/icons

Lets have a discussion about color palette.

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  MLCad/LPub: buffer exchange issue - help sought
Posted by: Alexander Holroyd - 2025-02-17, 14:23 - Forum: Help - Replies (5)

[Also posted on Eurobricks - hope this is OK]

Hi all, Some help/advice would be much appreciated.

Making instructions using MLCad/LPub I am trying to do the following:

1. Early in the build, a part gets partially inserted (specifically a Technic pin with bush 32054)
[Image: 32054.png]

2. Then many steps (and submodels) later, it gets pushed in all the way.

I cannot be the first person to want to do this.  It is very common in official Lego instructions.

The only ways I can think of to achieve it are:

Either A. Buffer exchange STORE just before it is partially inserted, then just before pushing it in, RETRIEVE, and then repeat all the parts and submodels that were added in the interim, but with all STEP commands and LPUB stuff removed, and then add the part in its final position.

Or B. For every STEP between the initial and final insertion (including the first but not the last) add a new buffer excehange in which this part is redisplayed in its partially inserted position and then removed again after displaying the step.

Either option seems horrendously messy, and requires tricky adjustment of the parts list, and even more so if there are multiple such partially inserted parts to deal with.

My questions are: how do people do this?  Which way is preferred? Is there some better way I am missing?  Am I wanting something unreasonable?

Apologies if this is already answered somewhere, but I have looked and not found...

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  LPub3D shows splash screen but won't run
Posted by: Johnye Bravo - 2025-02-17, 10:05 - Forum: LDraw Editors and Viewers - Replies (3)

Hello.

I just installed LDraw_All-In-One-Installer_2024-01_setup_64Bit_v1.exe over the weekend to make a MOC of a bus based on the 80s/90s style of LEGO sets, since the only 3 I found were 696-1 (Bus Station), 379-1 (Bus Station) and MOC 90011-1 (Bus), which were not to my liking.

I used LDCad 1.6d2 to make my custom model and it worked fine. I also used LDView 4.5 to get a parts list and it also worked fine.

The problems started when I tried to run LPub3D 2.4.7.75 to create instructions for the set. On one computer, on 1st run I pointed to the LDraw library folder, but then I only get a splash screen and the program doesn't run.
On the 2nd computer, on first run I instead opted with the "Extract Archive" button but it results in the same symptom, when I run the program it only shows the splash screen for a second and doesn't start. This is what the log shows:

Code:
2025-02-17T09:35:02.023 INFO Initializing application LPub3D...
2025-02-17T09:35:02.024 INFO -----------------------------
2025-02-17T09:35:02.024 INFO LPub3D v2.4.7 r75 (Release) for MS Windows AMD 64bit
2025-02-17T09:35:02.025 INFO =============================
2025-02-17T09:35:02.025 INFO Arguments....................(No arguments specified)
2025-02-17T09:35:02.025 INFO LPub3D Application Data Path.(C:\Users\xxxxxxxx\AppData\Local\LPub3D Software\LPub3D)
2025-02-17T09:35:02.025 INFO LPub3D Executable Path.......(C:\Program Files\LDraw (64 Bit)\LPub3D)
2025-02-17T09:35:02.026 INFO LPub3D Log File Path.........(C:\Users\xxxxxxxx\AppData\Local\LPub3D Software\LPub3D\logs\LPub3DLog.txt)
2025-02-17T09:35:02.026 INFO LPub3D Parameters Location...(C:\Program Files\LDraw (64 Bit)\LPub3D\data\)
2025-02-17T09:35:02.026 INFO LPub3D Config File Path......(C:\Users\xxxxxxxx\AppData\Local\LPub3D Software\LPub3D)
2025-02-17T09:35:02.027 INFO LPub3D 3D Editor Cache Path..(C:\Users\xxxxxxxx\AppData\Local\LPub3D Software\LPub3D\cache)
2025-02-17T09:35:02.027 INFO LPub3D Loaded LDraw Library..(LEGO® Parts)
2025-02-17T09:35:02.027 INFO LPub3D Logging Level.........(STATUS (0), Levels: [status,info,trace,debug,notice,warning,error,fatal,off])
2025-02-17T09:35:02.028 INFO Debug Logging................(Enabled)
2025-02-17T09:35:02.028 INFO Log To Standard Output.......(Enabled)
2025-02-17T09:35:02.035 INFO Secure Socket Layer..........(Supported)
2025-02-17T09:35:02.036 INFO Application Distribution.....(Installed)
2025-02-17T09:35:02.036 INFO -----------------------------
2025-02-17T09:35:02.092 INFO 5% - Loading library for LEGO® Parts...
2025-02-17T09:35:02.448 INFO 5% - Locate LDraw archive libraries...
2025-02-17T09:35:02.456 INFO 10% - Locate LDraw directory...
2025-02-17T09:35:02.461 INFO 15% - Preferences loading...

I'm using Windows 10 Pro x64 on both computers and I have all Visual C++libraries from 2005 to 2015-2019 installed. One computer has a Core i7 M640 and the other has a Xeon E5450, both on the older spectrum of CPUs. Are there any special requirements for the program to run?

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  pyroraptor LEGO 78441 LDraw 77296pr0001
Posted by: Alex Martiiinn - 2025-02-16, 19:45 - Forum: Part Requests - Replies (1)

pyroraptor body LEGO 78441  LDraw 77296pr0001

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