| Welcome, Guest |
You have to register before you can post on our site.
|
| Forum Statistics |
» Members: 6,107
» Latest member: Jeffory
» Forum threads: 6,560
» Forum posts: 54,119
Full Statistics
|
| Online Users |
There are currently 7 online users. » 1 Member(s) | 1 Guest(s) Applebot, Baidu, Bing, Google, Yandex, Cam's Bricks
|
| Latest Threads |
Wolf Akita from Ninjago
Forum: Part Requests
Last Post: CrystyGarmadon
1 hour ago
» Replies: 0
» Views: 17
|
part for Set 8880-B
Forum: Part Requests
Last Post: Alfred Schmitz
3 hours ago
» Replies: 0
» Views: 53
|
Interesting BrickNerd art...
Forum: Rendering Techniques
Last Post: N. W. Perry
9 hours ago
» Replies: 5
» Views: 157
|
New Click hinges
Forum: Part Requests
Last Post: Orion Pobursky
Yesterday, 21:50
» Replies: 16
» Views: 21,366
|
LDraw part 118091p looks ...
Forum: Help
Last Post: Sylvain Sauvage
Yesterday, 20:33
» Replies: 10
» Views: 243
|
Town, Trains and Paradisa...
Forum: Official Models
Last Post: Takeshi Takahashi
Yesterday, 16:46
» Replies: 8
» Views: 8,727
|
Only real-world elements ...
Forum: Parts Author Tools
Last Post: Manfred Schaefer
2026-08-15, 10:12
» Replies: 4
» Views: 623
|
Request for part 106597pb...
Forum: Part Requests
Last Post: danny
2026-08-15, 8:38
» Replies: 3
» Views: 976
|
Please add Cat, Large (Li...
Forum: Part Requests
Last Post: Magnus Forsberg
2026-08-13, 21:31
» Replies: 8
» Views: 903
|
Most Common Parts - 16 im...
Forum: Part Requests
Last Post: tom alphin
2026-08-13, 2:28
» Replies: 7
» Views: 1,978
|
|
|
| Experimental part snapping in LDCad 1.3 |
|
Posted by: Roland Melkert - 2013-12-11, 20:25 - Forum: LDraw Editors and Viewers
- Replies (34)
|
 |
Hello all,
I've been working on part snapping for my LDCad editor. It's progressing nicely but I would love some feedback / opinions from people in order to fine tune things.
The current version works quite nicely with low connection point parts. The problem arises when you use parts with multiple valid snap points (e.g. the holes in 1xn tech beams). Currently it snaps based on z sorting, but there is room for improvement there.
I've uploaded short clip of the feature in action.
The used scene contains most of the parts with full snap information. Snapping is done 100% trough meta information on the existing part files. This is done using a shadow library, which acts like an auto include location. Content of identical named files in the shadow location are added to the official ones from the LDraw lib during loading. Information can also be inherited as a result all minifig torso/leg/hip/hand/arm parts have information by just creating 6 shadow files.
edit: second version, see below post.
Second version demo clip
All suggestions are welcome
|
|
|
| lgeo colors not working with pov ray |
|
Posted by: Jono - 2013-12-10, 23:16 - Forum: Help
- Replies (2)
|
 |
Hello. I am having trouble getting Pov Ray 3.6 to do a render of any ldraw model. I keep getting this error that opens up in another tab under lg_color.inc
[color=#33FF33]/********************/
/* SOLID COLORS */
/********************/
// 0 BLACK / 26 BLACK [ORIGINAL LGEO srgb]
// LDRAW
// PEERON <27,42,52> (LOOKS TOO BLUE)[/color]
#declare lg_black = texture {
pigment { color srgb <33,33,33>/255 } [color=#000000]((on this line it is high lighted yellow with a flashing marker))[/color]
finish { lg_solid_finish }
}
at the bottom of the Pov Ray window it states 'Parse Error; No mathching } in pigment', undeclared identifier 'srgb' found instead'
Ive used the all in one installer and from what ldraw states the parts library is up to date. Im using win 7 64 bit.
Does anyone know what this problem is and how I can either fix it or get past it.
also I have only used the colors that are on MLCad to do the model then exported it from ldraw to pov ray.My pov ray ini file states this:
;
Library_Path="C:\Program Files (x86)\POV-Ray for Windows v3.6\INCLUDE"
Library_Path="C:\Windows\Fonts"
Library_Path="C:\Program Files (x86)\LDraw\LGEO"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\lg"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\ar"
Cheers Jono
|
|
|
|