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  Getting started - MAC
Posted by: Willy Tschager - 2013-11-01, 17:27 - Forum: General LDraw.org Discussion - No Replies

Guys,

the Getting Started - Mac page is a real mess. Since I don't use an apple case I'm definitely not the first choice to update it. Any MAC users out there who could get us a helping hand?

w.

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  Forum title font weight
Posted by: Michael Horvath - 2013-11-01, 12:33 - Forum: Website Suggestions/Requests/Discussion - Replies (3)

Could you change the font weight of the forum title in the forum list page to bold.

http://forums.ldraw.org/index.php

Right now the "Mark Forum Read" links are visually more prominent and take focus away from the forum links. Thanks!

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  SNOT road generator help
Posted by: Michael Horvath - 2013-11-01, 12:14 - Forum: LDraw Editors and Viewers - Replies (21)

I'm writing a script to generate SNOT roads but I have encountered a problem. As you can see the bricks in the attached file follow a neat curve. However the rotation of the parts around the z-axis is backwards. How do I fix this in the bricks' rotation matrices? Here's the relevant bit of code in the script I wrote:

Code:
var fTime = 1/2
while (fTime <= 1)
{
    var thisCoo = tCoordinates(fTime)
    var thisDiv = tDerivatives(fTime)
    thisDiv = vnormalize(thisDiv)
    sOutString += '1 16 ' + thisCoo[0] + ' ' + thisCoo[1] + ' 0 ' + thisDiv[0] + ' ' + thisDiv[1] + ' 0 ' + (-thisDiv[1]) + ' ' + thisDiv[0] + ' 0 0 0 1 3004.dat\n'
    fTime = bGetStuff(fTime, fTime + steps_distance_big, steps_distance_big, 1)[0]
}



Attached Files
.ldr   temp.ldr (Size: 1.21 KB / Downloads: 4)
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  Springs
Posted by: Roland Melkert - 2013-10-30, 23:30 - Forum: Parts Authoring - Replies (19)

Hi I'm working on a spring generator for LDCad, and was wondering how far I should take the details.

I've looked at the existing springs in the library, and noticed they don't have conditional lines in the way I would expect them. They also use static lines around the (very low res) wire edges.

Is this on purpose or pure some performance issue ?

Anyway this is what my current code generates (no lines at all).

[Image: springs.png]

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  LEGO Space: Building the Future With Toy Bricks
Posted by: Mark Kennedy - 2013-10-29, 5:17 - Forum: Off-Topic - No Replies

Book with pictures of Lego models inspired by space.
LEGO Space: Building the Future With Toy Bricks

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  How to import MLCad.grp?
Posted by: Michael Horvath - 2013-10-29, 3:02 - Forum: LDraw Editors and Viewers - Replies (11)

I installed MLCad 3.40 a while ago but didn't bother with importing MLCad.grp. How do I do so now? I've copied the file into MLCad's directory but MLCad ignores it as far as I can tell. Thanks.

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  Legal info and Non-CA
Posted by: Santeri Piippo - 2013-10-24, 19:37 - Forum: General LDraw.org Discussion - Replies (2)

http://www.ldraw.org/article/227

I thought we expunged all Non-CA parts by now? Thus the Non-CA section in the legal info should be redundant.

EDIT: gee, can we get URL auto-linking? I keep forgetting to put url tags just for this forum...

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  Update model to use new parts?
Posted by: Michael Horvath - 2013-10-23, 21:54 - Forum: Help - Replies (5)

What tool can I use to update all my models to use the newest parts? (E.g. parts that have been renamed or moved, etc..) Thanks!

I can't use MLCAD since Datsville (the model I am trying to update) has nested MPD files which MLCAD doesn't like.

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  xkcd
Posted by: Travis Cobbs - 2013-10-23, 16:21 - Forum: Off-Topic - Replies (1)

Today's xkcd was LEGO-centric. Don't forget to hover over the image to read the alt tag (although I susect many people here already knew the relevant tire fact).

If you aren't an xkcd fan, I feel it's important to point out that it is occasionally not safe for work. I'd say 99% of the comics are fine, but a few aren't.

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  How to create edge lines?
Posted by: Michael Horvath - 2013-10-22, 22:37 - Forum: Parts Authoring - Replies (1)

I've imported some heightfield data using stl2dat and want to know how to create edge lines (using LDDP presumably). I want every triangle edge to have a line so that I can orientate my models around the terrain better. Thanks.

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