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  whitespace deals.. 0//
Posted by: Santeri Piippo - 2013-03-15, 20:34 - Forum: LDraw File Processing and Conversion - Replies (2)

So I was working on my little parts authoring tool (ldforge) again and ran into a little problemo: is there required to be a whitespace after the numeric code for comments? Is a line like "0// edge lines" valid or are they considered errorneous?

I would assume it's illegal but assuming is bad, so yeah. The specification doesn't seem to mention anything about this, maybe I am blind as usual?

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  Part Smoothing - Where Do We Go From Here?
Posted by: Ben Supnik - 2013-03-14, 3:24 - Forum: Parts Authoring - Replies (1)

Hi Y'all,

I'm sorry to start a third thread on part smoothing, but I wanted to step back and ask a process question; I haven't been involved in LDraw long enough to know how this gets sorted out.

There are a few ideas that have been thrown out on how to solve part smoothing problems, but they involve different groups of people and perhaps different standards bodies:

1. We might say that no change to the LDraw format or any parts or any change to authoring guidelines will happen, and programs need to take the most drastic steps while smoothing, e.g. code for the worst case.

2. We might intentionally modify the parts library, perhaps with mechanical transformations (E.g. run a program that splits T junctions over many parts). This would require some kind of approval.

3. We might intentionally introduce new syntax features into the LDraw file format (and then apply them to some parts) to simplify the process of smooth rendering.

Where do we go from here? Would it be useful for me to write up an RFC, just so we have a straw man?

I can continue coding assuming case 1, but such code will be non-optimal (e.g. we'll have to put in a part cache that we don't otherwise have just to make things performant) and such code would be obsolete if either 2 or 3 happen. If either 2 or 3 are on the table, it would be nice to plan for them.

cheers
Ben

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  T-Junctions re-visited
Posted by: Travis Cobbs - 2013-03-12, 5:38 - Forum: Parts Authoring - Replies (83)

The recent activity regarding automatic calculation of surface normals in order to produce smooth rendering in other programs (similar to how LDView has behaved for a long time, but via a different, better algorithm) has made me investigate places where LDView's current smoothing is failing, and this has led to this post, a revisit to the subject of T-Junctions.

The point is that, while I never thought about it before, T-Junctions prevent smooth shading from working. If you don't know what T-Junctions are, please see this article. I just updated that article to point out that T-Junctions on curved surfaces prevent smoothing algorithms from working on those surfaces.

Since, as far as I know, this has never been mentioned before, I don't think parts authors in the past have had any particular impetus to go to the significant extra work needed to avoid T-Junctions on curved surfaces. However, given that they prevent just about any reasonable smoothing algorithm from functioning, I think they should be avoided more strongly.

If someone can come up with a simple smoothing algorithm that works with T-Junctions, I will gladly stand corrected, but any such algorithm would also require per-pixel lighting in order to work with T-Junctions, and I think even with per-pixel lighting, the algorithm would end up being downright nasty.

The only alternative I can think of is to detect the T-Junctions during file loading, and automatically split the geometry involved. That doesn't seem very easy either, though. Does anyone know of a good, fast algorithm to do this? If so, we could potentially recommend that in all LDraw renderers, and remove the recommendation against T-Junctions in parts entirely.

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  New "official" Colour Chart
Posted by: Max Martin Richter - 2013-03-11, 9:22 - Forum: General LDraw.org Discussion - Replies (1)

Hey guys,
the leader of the German LUG 1000steine.de posted an actual colour chart in the www.
[Image: lego-farbtabelle-2012.jpg]

/Max

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  New model workflow recommendations - new here
Posted by: Cesar R - 2013-03-11, 6:42 - Forum: MOCs (My Own Creations) - Replies (1)

Hello everyone I am new to this aspect of lego and for a very long time I've wanted to build something of my own MOC.
I have an architecture model I built in college that I would like to legolize.

The physical model I have is at a scale of 1/8"=1' and as I mentioned I would like to recreate it.
I have seen very larger and complex models which even the smallest details are modeled with bricks. I imagine that all custom lego project start with the creation of the smallest element and goes from there? or the most natural approach would also be to use the lego man as as element of scale?

I would appreciate some pointers from the pro builders.

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  Parts on hold on PT
Posted by: Michael Heidemann - 2013-03-10, 10:06 - Forum: Part Requests - Replies (16)

We have currently 372 parts on hold on the PT. This value is now nearly for half a year constant.
I would like to see that number decreasing Smile

Everybody is invited to help to minimize that number !

Edit:
I just tried to identify those file, but sadly the question "Which files are on hold" are not answered by any function I tried on the PT.

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  Lord of The Rings
Posted by: Stan Isachenko - 2013-03-09, 15:52 - Forum: Official Models - Replies (12)

This topic will be for LOTR models. A lot of parts is missing, but I think they will be completed.
[Image: 30210frodo.jpg] [Image: 30210fjmj.jpg]



Attached Files
.mpd   30210 - Frodo with cooking corner.mpd (Size: 3.08 KB / Downloads: 3)
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  Mindstorms Shooterbot Base
Posted by: Tony Miles - 2013-03-09, 1:53 - Forum: Official Models - Replies (1)

My first shot at the Lego Mindstorms shooterbot base



Attached Files
.mpd   shooterbot_base.mpd (Size: 3.74 KB / Downloads: 3)
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  Question about edges
Posted by: Roland Melkert - 2013-03-08, 20:41 - Forum: Parts Authoring - Replies (33)

Question to the part experts:

Do the edge line main points (nearly) always share a point with normal triangle and quad points. Or do they often ''float' between normal geometry points?

I would like to know this in relation to the current library, not the latest authoring specs.

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  New LDD version (4.3.6)
Posted by: Philippe Hurbain - 2013-03-08, 10:54 - Forum: General LDraw.org Discussion - Replies (14)

...with some 250 new shapes...

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