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Thumbs Up Crane Grab Jaws Open
Posted by: Michael Heidemann - 2013-12-15, 17:58 - Forum: Part Requests - Replies (2)

I just saw at http://www.digital-bricks.de/en/index.ph...ddp&mg=299
that our part 3493.dat should be maybe 3489 and 3492.dat maybe 3490.

I do not believe that the shape from 3489 is correct, because I am wonderin how this should be put to 3490 if both holes are closed!

Any ideas?

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  74880 vs. 6035 - an alias ?
Posted by: Michael Heidemann - 2013-12-15, 14:57 - Forum: Part Requests - Replies (6)

The number 74880 from http://www.digital-bricks.de/en/index.ph...ddp&mg=293 (please see also http://www.brickset.com/parts/search/?query=74880) seems to me to be an alias of:
Electric Light & Sound Brick 1 x 2 with Single Side Light
Name: 6035.dat

What do you think?

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  Request for Track System parts
Posted by: Michael Heidemann - 2013-12-15, 13:28 - Forum: Part Requests - No Replies

I just discovered that we have the shape of the Track System parts (http://www.digital-bricks.de/en/index.ph...ddp&mg=218).

I would very much like to see the parts 42938 and 42941 and 42942 on the PT, so I can build at least set 4588-1 that I own. Smile

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  41881 vs. 94531
Posted by: Michael Heidemann - 2013-12-15, 12:02 - Forum: Part Requests - No Replies

At page http://www.digital-bricks.de/en/index.ph...ddp&mg=208 I found the part 94531 that looks very much like 41881.dat (official).
But in the data for 94531 there are many details different to 41881. So it might be a new part.
I looked further at http://www.brickset.com/parts/search/?query=94531 and found two times a transparent version with different numbers. I looked at both instructions and found that only the new set 70709 is using 94531.
So it is a new part. The 3D-Data are here http://www.digital-bricks.de/en/file.php?part=94531

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  List of models used?
Posted by: Michael Horvath - 2013-12-15, 6:03 - Forum: LDraw File Processing and Conversion - Replies (5)

Is there a quick way to list which models are being used in Datsville? I want to compare this with the contents of my working directory. That way I can find out which models *aren't* being used, which is what I really want to know.

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Thumbs Up Part# 62711
Posted by: Mike Napolitan - 2013-12-14, 21:53 - Forum: Part Requests - Replies (3)

Hello,

Was wondering if anyone had made this part or could make it. It's a woman's page haircut hair piece.

Thanks so much!

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  Alan Gerber?
Posted by: Michael Horvath - 2013-12-13, 0:00 - Forum: Off-Topic - No Replies

Is anyone in touch with Alan Gerber? He submitted some items to Datsville in 2000 but disappeared shortly afterward. The models he submitted are missing all their sub-models. Thanks!


Mike

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  cant render 16 tooth clucth gear with pov ray 3.7
Posted by: Jono - 2013-12-12, 23:10 - Forum: Help - Replies (14)

Does any one know why Pov Ray wont render the Technic Gear 16 Tooth with Clutch Smooth/ and not smooth.
It will get to this point and stop
object {
LDX_48_slash_4_dash_4ri100_dot_dat_in_part (this line highlighted in yellow)
matrix <0.17,0,0,0,0,-1,0,0.17,0,0,0,10>
I have updated the part list and also tried updating just this part. LDview shows it just fine.
Cheers Jono

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  3044c Slope 45 2 x 1 Double - with Inside Stud Holder
Posted by: Christoph Mierowski - 2013-12-12, 16:59 - Forum: Part Requests - No Replies

Jet another version of 3044 Slope 45 2 x 1 Double is existing and not in the library.

3044c @ bricklink

Would be nice somebody could make it.

Thanks in advance.

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  Experimental part snapping in LDCad 1.3
Posted by: Roland Melkert - 2013-12-11, 20:25 - Forum: LDraw Editors and Viewers - Replies (34)

Hello all,

I've been working on part snapping for my LDCad editor. It's progressing nicely but I would love some feedback / opinions from people in order to fine tune things.

The current version works quite nicely with low connection point parts. The problem arises when you use parts with multiple valid snap points (e.g. the holes in 1xn tech beams). Currently it snaps based on z sorting, but there is room for improvement there.

I've uploaded short clip of the feature in action.

The used scene contains most of the parts with full snap information. Snapping is done 100% trough meta information on the existing part files. This is done using a shadow library, which acts like an auto include location. Content of identical named files in the shadow location are added to the official ones from the LDraw lib during loading. Information can also be inherited as a result all minifig torso/leg/hip/hand/arm parts have information by just creating 6 shadow files.

edit: second version, see below post.

Second version demo clip


All suggestions are welcome

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