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Hi-res logo primitives
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LDConfig Update: More dis...
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bizzare minifig variants
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Wookiees!
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Colour Request: 15 Lemon ...
Forum: Official File Specifications/Standards
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LDraw.org 2025-06 Parts U...
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Part 5561, Door 1 x 4 x 1...
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Updates of the Bricklink ...
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Modulex parts
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Minifigure Head 3626pb307...
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Last Post: Knud Ahrnell Albrechtsen
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php error in http://www.ldraw.org/article/401 |
Posted by: Alex Taylor - 2012-10-29, 18:28 - Forum: Website Suggestions/Requests/Discussion
- Replies (3)
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I'm seeing the following:
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1593 - trigger_error
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1415 - _fetch_resource_info
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1261 - _compile_resource
/usr/www/users/peeron/ldraw/files/plugins/function.global_content.php:22 - fetch
/usr/www/users/peeron/ldraw/files/tmp/templates_c/67^%%70^707^707A8977%%content%3Acontent_en.php:114 - smarty_cms_function_global_content
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1263 - include
/usr/www/users/peeron/ldraw/files/plugins/function.content.php:121 - fetch
/usr/www/users/peeron/ldraw/files/tmp/templates_c/%%B2^B23^B2322195%%tpl_top%3A28.php:9 - smarty_cms_function_content
/usr/www/users/peeron/ldraw/files/lib/smarty/Smarty.class.php:1263 - include
/usr/www/users/peeron/ldraw/files/index.php:268 - fetch
string(63) "Smarty error: unable to read resource: "globalcontent:BadLinks""
It appears just after the list of meta-commands.
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Call for votes: Scoping rules for TEXMAP |
Posted by: Allen Smith - 2012-10-26, 19:57 - Forum: Standards Board
- Replies (7)
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Please vote on the proposal below. Please modify the Subject to include your name and vote, in addition to giving your vote in the text.
Change http://www.ldraw.org/documentation/ldraw...pping.html to add the bolded text and remove struck-through text:
Quote:This texture will remain in effect until:- An END is given within the current file
- The file in which the START is located ends
- A STEP command is reached
The texture will remain active when processing an included file unless overridden within that file.
Quote:The END command stops using the current texture and restores the previous texture to current status. This means that nested commands with START will form a stack of textures and the END command will pop those textures. However, END cannot appear in a different file from START. If an END command is given in a sub file without a START having been given in that same file, the END stops the use of a texture specified in a calling file, then that texture will be restored to use when the sub file is exitedhas no effect.
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Patterning |
Posted by: Stan Isachenko - 2012-10-25, 16:02 - Forum: Parts Authoring
- Replies (6)
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I see a lot of high quality patterns on parts tracker made by Howard Lande and others. How do you make them, and how long it takes? Which programs do you use. I tried LDPatternCreator, but i didn't understand it.
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parts tracker: "BFC rationalisation" |
Posted by: Steffen - 2012-10-16, 8:18 - Forum: Parts Authoring
- No Replies
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This post explains the small history line "BFC rationalisation" which appears
in the bunch of updated official files that Chris just has uploaded to the PT for me, thanks, Chris!
I had recently done a systematic syntax check of all currently official files.
Through this I discovered these files having some common glitches, which I ironed out.
They were:
(a) appearance of header elements throughout the file, mostly due to inlining relicts, e.g. "Name: xyz" or "BFC CERTIFY CCW"
(b) repeated BFC CERTIFY statements throughout the file (probably due to MLCad save operation)
© changing of winding from CW to CCW or vice versa inside the file (usually a result of inlining)
(d) other syntax errors
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UCS Millenium Falcon Animated Build Rendered With LDView |
Posted by: Rob - 2012-10-15, 16:30 - Forum: Rendering Techniques
- Replies (4)
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Hi All,
I hope this is OK to post here...
Having previously created a number of animations using POV-Ray for rendering the frames I thought I would try using LDView to render the frames required instead. (Thanks to Travis (author LDView) for answering a number of my questions in this forum which helped me to get this working).
First online result of this can be seen at the folllowing link:
http://www.youtube.com/watch?v=Y7Iq3wju3O0
Rendering this is POV-Ray would take about 100 times longer... (Such as http://www.youtube.com/watch?v=TudW-8FjMzE)
The 'falling parts' code (my software) is new and rather than one part falling at time (which is how I have done these animations previously) now multiple parts are in motion in any one frame. The 'algorithm' is not perfect yet, some parts still 'fly through' other parts - work in progress ...
Rob
(TCBUK)
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