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  Creator 2011
Posted by: Ken Drew - 2013-01-28, 0:29 - Forum: Official Models - Replies (40)

5762 - Mini Plane - Plane.ldr
5762 - Mini Plane - Speedboat.ldr
5762 - Mini Plane - Twin Tail Prop.ldr



Attached Files
.ldr   5762 - Mini Plane - Plane.ldr (Size: 2.82 KB / Downloads: 11)
.ldr   5762 - Mini Plane - Speedboat.ldr (Size: 2.33 KB / Downloads: 8)
.ldr   5762 - Mini Plane - Twin Tail Prop.ldr (Size: 2.36 KB / Downloads: 9)
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  Creator
Posted by: Ken Drew - 2013-01-28, 0:28 - Forum: Official Models - Replies (94)

4837 - Mini Trains - Locomotive.ldr
4837 - Mini Trains - Steam Train.mpd
4837 - Mini Trains - Train.ldr



Attached Files
.ldr   4837 - Mini Trains - Locomotive.ldr (Size: 3.88 KB / Downloads: 10)
.mpd   4837 - Mini Trains - Steam Train.mpd (Size: 4.48 KB / Downloads: 24)
.ldr   4837 - Mini Trains - Train.ldr (Size: 3.28 KB / Downloads: 14)
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  Designer series
Posted by: Ken Drew - 2013-01-28, 0:20 - Forum: Official Models - Replies (4)

4347 - Auto Pod - Cement Truck
4347 - Auto Pod - Race Car
4348 - Aero Pod - Helicopter
4348 - Aero Pod - Space Ship



Attached Files
.ldr   4347 - Auto Pod - Cement Truck.ldr (Size: 1.84 KB / Downloads: 7)
.ldr   4347 - Auto Pod - Race Car.ldr (Size: 2.06 KB / Downloads: 6)
.ldr   4348 - Aero Pod - Helicopter.ldr (Size: 1.2 KB / Downloads: 6)
.ldr   4348 - Aero Pod - Space Ship.ldr (Size: 1.43 KB / Downloads: 5)
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  6426 - Super Cycle Center - Buggy
Posted by: Ken Drew - 2013-01-28, 0:16 - Forum: Official Models - No Replies

6426 - Super Cycle Center - Buggy



Attached Files
.ldr   6426 - Super Cycle Center - Buggy.ldr (Size: 1.67 KB / Downloads: 12)
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  Lego mindstorms EV3
Posted by: Christine Goutrié - 2013-01-27, 20:05 - Forum: General LDraw.org Discussion - Replies (19)

Hello,
thanks a lot for the ldraw software tool: it's great.

Me and my colleaque thinking about writing a book about the new Lego mindstorms EV3 and now I am wondering how long it will take to have the new parts in ldraw? Any guesses? How long does it usually take?
Thanks, Christine

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  Another texture mapping experiment...
Posted by: Philippe Hurbain - 2013-01-27, 16:50 - Forum: Parts Authoring - Replies (7)

Following my first foray in uncharted texmap country, I made another try, this time using Eomer helmet.
The big problem is to create the image for texture map. The part is not flat, so despite rather good lighting, it's not uniform, and plenty of reflexions. Moreover, printing itself is full of smudges. So you have to redraw the image anyway...
[Image: helmet-side-photo.jpg]
So I tried to kill two birds with one stone, and use LDraw Patterns Creator to create the drawing. OK, LPC is certainly not the most handy vector drawing program, but with it I obtained "old style" triangle based texturing of the part for comparison (and usage with MLCad...)
The next step was to generate images from the LDraw model. Easy...
- Open it using LDView
- In LDView options, disable lighting and edge lines. Set the field of view to a very low angle value (0.1°).
- Save a snapshot from the directions you want to project, with a transparent background. Here from side:
[Image: helmet-side-tex.png]
- You may want to show all conditional lines and make another snapshot. This shows the facets limits and will help to properly crop the image.
- Using an image editor, remove all areas that use main color, and crop your file to the area needed for mapping. For the helmet, I used two projections, one from front, one from side.
Here is the compared result.
[Image: helmet1.png]
Front helmet is the textured one, back helmet is the triangle-based texturing. As you can see, the good point of texmap is that LDView can do its magic and give a nice, smooth result.
Out of curiosity, I generated another version of triangle textured subpart, this time with conditional lines everywhere to force smooth shading. Result is smoother, but not as good as texture map...
[Image: helmet-c.png]

Now, texture maps have their own problems...
- I still find it very difficult to derive correct values for mapping parameters. Theoretically it's simple, practically it's another story (maybe it's just that I have not yet got the hang of it...). The method I use is to create helper triangles to materialize projection area and when they are right, copy the values in texmap meta:
[Image: helmet-triangle-helpers.png]
- For some reason, LDView properly smooth texmapped mirrored subpart... but not the other side!
[Image: helmet2.png]
- Even though the images I used are relatively high resolution, edges are not so crisp, and there is a slight fringe effect. It seems that partial transparency causes some issue to LDView. Here is an enlarged snapshot, showing that areas in transition region is transparent, instead of merging with main color. I even tried to use completely hard edge around image (helmet2.dat in attached files), the transition area is reduced but still there.
[Image: helmet-fringe.png].

Attached a zip file (renamed .txt to be able to post it here) containing the helmets...



Attached Files
.txt   helmet.zip.txt (Size: 221.95 KB / Downloads: 3)
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  8841 - Desert Racer [Technic] (6 models, unfinished)
Posted by: Ignacio Fernandez Galvan - 2013-01-26, 18:34 - Forum: Official Models - Replies (10)

Here are the models contained in the 8841 set. It's unfinished because some parts (particularly in the 8841+8700 model) are missing or unofficial. Includes flexible parts modeled with LSynth, could change that in the future.

[Image: 8841_1_Desert_Racer.png]

[Image: 8841_2_Desert_Racer_Tractor.png]

[Image: 8841_3_Desert_Racer_Chassis.png]

[Image: 8841_4_Desert_Racer_Balance.png]

[Image: 8841_5_Desert_Racer_Buggy.png]

[Image: 8841_8700_Desert_Racer_Power_Pack.png]

8841+8700 attached in reply



Attached Files
.mpd   8841-1 - Desert Racer.mpd (Size: 70.91 KB / Downloads: 5)
.mpd   8841-2 - Desert Racer - Tractor.mpd (Size: 34.74 KB / Downloads: 4)
.mpd   8841-3 - Desert Racer - Chassis.mpd (Size: 3.62 KB / Downloads: 5)
.mpd   8841-4 - Desert Racer - Balance.mpd (Size: 3.24 KB / Downloads: 4)
.mpd   8841-5 - Desert Racer - Buggy.mpd (Size: 5.99 KB / Downloads: 4)
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  Webmasters: we need a new forum platform
Posted by: Seth - 2013-01-24, 20:04 - Forum: General LDraw.org Discussion - Replies (19)

This forumis very anitquated it could use updating. May I suggest phpBB?

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  Compiling LeoCAD
Posted by: Seth - 2013-01-24, 19:59 - Forum: LDraw Editors and Viewers - Replies (2)

Hi,

I'm trying to compile LeoCAD ong GNU/Linux but I keep getting the following error:

/usr/bin/ld: obj/linux/system.o: undefined reference to symbol 'XQueryKeymap'
/usr/bin/ld: note: 'XQueryKeymap' is defined in DSO /usr/lib/libX11.so.6 so try adding it to the linker command line
/usr/lib/libX11.so.6: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status

What do I do?

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  LEGO modeling software
Posted by: Jaco van der Molen - 2013-01-23, 15:10 - Forum: Off-Topic - Replies (1)

Is this the famous LEGO design software?
http://www.youtube.com/watch?list=TLt8Ij...jupc#t=27s
Or is this just used to create the funny animation film with the firetruck?

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