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Figure categories
Forum: Official File Specifications/Standards
Last Post: Orion Pobursky
Yesterday, 19:34
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Blender LDraw import tool
Forum: LDraw File Processing and Conversion
Last Post: Toby Nelson
Yesterday, 12:12
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LDCad 1.7 Beta 2b (win+li...
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2026-10-05, 20:38
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Pirate Themed Parts
Forum: Part Requests
Last Post: Magnus Forsberg
2026-10-04, 21:38
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Torsos Needed
Forum: Part Requests
Last Post: Gary
2026-10-04, 12:58
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Ninjago Parts Needed
Forum: Part Requests
Last Post: Gary
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Missing Adventurers Minif...
Forum: Part Requests
Last Post: Chris Böhnke
2026-10-03, 22:40
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Part Request 8050: Hood
Forum: Part Requests
Last Post: Samuels
2026-10-02, 16:19
» Replies: 3
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Technic 1994
Forum: Official Models
Last Post: Takeshi Takahashi
2026-10-02, 15:52
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LDraw.org 2026-09 Parts U...
Forum: LDraw.org Announcements
Last Post: Orion Pobursky
2026-09-30, 14:55
» Replies: 0
» Views: 304
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| Alan Gerber? |
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Posted by: Michael Horvath - 2013-12-13, 0:00 - Forum: Off-Topic
- No Replies
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Is anyone in touch with Alan Gerber? He submitted some items to Datsville in 2000 but disappeared shortly afterward. The models he submitted are missing all their sub-models. Thanks!
Mike
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| cant render 16 tooth clucth gear with pov ray 3.7 |
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Posted by: Jono - 2013-12-12, 23:10 - Forum: Help
- Replies (14)
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Does any one know why Pov Ray wont render the Technic Gear 16 Tooth with Clutch Smooth/ and not smooth.
It will get to this point and stop
object {
LDX_48_slash_4_dash_4ri100_dot_dat_in_part (this line highlighted in yellow)
matrix <0.17,0,0,0,0,-1,0,0.17,0,0,0,10>
I have updated the part list and also tried updating just this part. LDview shows it just fine.
Cheers Jono
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| Experimental part snapping in LDCad 1.3 |
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Posted by: Roland Melkert - 2013-12-11, 20:25 - Forum: LDraw Editors and Viewers
- Replies (34)
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Hello all,
I've been working on part snapping for my LDCad editor. It's progressing nicely but I would love some feedback / opinions from people in order to fine tune things.
The current version works quite nicely with low connection point parts. The problem arises when you use parts with multiple valid snap points (e.g. the holes in 1xn tech beams). Currently it snaps based on z sorting, but there is room for improvement there.
I've uploaded short clip of the feature in action.
The used scene contains most of the parts with full snap information. Snapping is done 100% trough meta information on the existing part files. This is done using a shadow library, which acts like an auto include location. Content of identical named files in the shadow location are added to the official ones from the LDraw lib during loading. Information can also be inherited as a result all minifig torso/leg/hip/hand/arm parts have information by just creating 6 shadow files.
edit: second version, see below post.
Second version demo clip
All suggestions are welcome
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