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  Numbers in names of sloped bricks?
Posted by: Michael Horvath - 2013-11-09, 3:24 - Forum: Parts Authoring - Replies (2)

Why are the sloped bricks numbered as they are?

For instance, the Slope Brick 10 6 x 8 is closer to 9 degrees. The Slope Brick 33 3 x 1 is closer to 27 degrees.

I also object to where the slope is being measured from. E.g. I think the slope should be measured when the bricks are stacked on top of each other. See the black dashed lines in the following images:

[Image: th_slope_brick_45_2_x_1_zps445d68d6.png][Image: th_slope_brick_18_4_x_1_zps1c5befdb.png][Image: th_slope_brick_33_3_x_1_zps11229b44.png]

[Image: th_slope_brick_10_6_x_8_zps5935f74a.png][Image: th_slope_brick_31_1_x_1_x_2_3_zps0e42e002.png]

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  SNOT roads and streetlamps, fire hydrants, etc.
Posted by: Michael Horvath - 2013-11-09, 3:04 - Forum: MOCs (My Own Creations) - Replies (34)

What would be the best way to attach streetlamps, fire hydrants, and other stuff to the sidewalks of the attached model and others like it? Is there such thing as a 1x2 hinge? Thanks.


Mike



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.ldr   RAMP 04.ldr (Size: 120.79 KB / Downloads: 7)
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  Using the LDraw name
Posted by: rioforce - 2013-11-09, 2:27 - Forum: Help - Replies (19)

Hi, I am contributing to a Blender LDraw Import script, and I was wondering if we could call it "Blender LDraw Importer". I know it has the name LDraw in it, but after all, it imports LDraw files, and if we called it anything else, nobody would know what it is.

Thanks!

-rioforce

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  naaaah
Posted by: his shoes? WHACK - 2013-11-08, 21:47 - Forum: Off-Topic - Replies (3)

-bye-

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  Edger2 help
Posted by: Michael Horvath - 2013-11-07, 6:21 - Forum: Parts Author Tools - Replies (16)

I'm trying to run Edger2 from the command line using the exact settings that I use in LETGUI, but things are not working right. Here is what the Edger2 settings look like in LETGUI:

[Image: ldr_edger2_help_01_zps392f1d8f.png]

What is the equivalent command line?

I've tried this without luck:

Code:
"C:\Program Files (x86)\LETGUI\edger2\Windows\Edger2.exe" -p 0.001 -af 0.1 -ac 0 -ae 0 "W:\LDraw\datsville\svn\trunk\helper_scripts\terrain_splitter\terrain_stepped_render_backup_02.ldr" "W:\LDraw\datsville\svn\trunk\helper_scripts\terrain_splitter\terrain_stepped_render_backup_02.ldr"

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  Most prolific poster
Posted by: Willy Tschager - 2013-11-06, 12:45 - Forum: General LDraw.org Discussion - Replies (10)

Hi,

while I was blocking some spammers I had a glance at the post counter. The 10 most prolific are:

Tim Gould - 982
Orion Pobursky - 905
Philippe Hurbain - 807
Willy Tschager - 771
Steffen - 671
Travis Cobbs - 638
Roland Melkert - 616
Michael Heidemann - 553
Chris Dee - 508
Max Martin Richter - 228

Enjoy, w.

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  Tile 1 x 1 Round vs. Tile Round 1 x 1
Posted by: Max Martin Richter - 2013-11-04, 17:54 - Forum: Parts Authoring - Replies (1)

Hej,
actually I was looking for another part but I stumbled over an issue with the round 1 x 1 tiles.
All patterned versions are named "Tile Round 1 x 1 [...]", but the unpatterned version is named "Tile 1 x 1 Round".
I think all patterned version of this part should be renamed to "Tile 1 x 1 Round [...]" to match our system (for example with the round 2 x 2 tile).

/Max

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  Getting started - MAC
Posted by: Willy Tschager - 2013-11-01, 17:27 - Forum: General LDraw.org Discussion - No Replies

Guys,

the Getting Started - Mac page is a real mess. Since I don't use an apple case I'm definitely not the first choice to update it. Any MAC users out there who could get us a helping hand?

w.

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  Forum title font weight
Posted by: Michael Horvath - 2013-11-01, 12:33 - Forum: Website Suggestions/Requests/Discussion - Replies (3)

Could you change the font weight of the forum title in the forum list page to bold.

http://forums.ldraw.org/index.php

Right now the "Mark Forum Read" links are visually more prominent and take focus away from the forum links. Thanks!

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  SNOT road generator help
Posted by: Michael Horvath - 2013-11-01, 12:14 - Forum: LDraw Editors and Viewers - Replies (21)

I'm writing a script to generate SNOT roads but I have encountered a problem. As you can see the bricks in the attached file follow a neat curve. However the rotation of the parts around the z-axis is backwards. How do I fix this in the bricks' rotation matrices? Here's the relevant bit of code in the script I wrote:

Code:
var fTime = 1/2
while (fTime <= 1)
{
    var thisCoo = tCoordinates(fTime)
    var thisDiv = tDerivatives(fTime)
    thisDiv = vnormalize(thisDiv)
    sOutString += '1 16 ' + thisCoo[0] + ' ' + thisCoo[1] + ' 0 ' + thisDiv[0] + ' ' + thisDiv[1] + ' 0 ' + (-thisDiv[1]) + ' ' + thisDiv[0] + ' 0 0 0 1 3004.dat\n'
    fTime = bGetStuff(fTime, fTime + steps_distance_big, steps_distance_big, 1)[0]
}



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.ldr   temp.ldr (Size: 1.21 KB / Downloads: 4)
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