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[LDPE] 1.8.97 Released (s...
Forum: Parts Author Tools
Last Post: Philippe Hurbain
2025-12-08, 7:56
» Replies: 1
» Views: 242

 
  [LDPartEditor] 0.8.4 Beta Released
Posted by: Nils Schmidt - 2015-12-13, 20:27 - Forum: Parts Author Tools - Replies (49)

Hello,

as promised, here is the new feature release 0.8.4 Wink
In the meantime, I prepare the migration to Java 8. Later releases will require Java 8.

[Image: imgDuke2.png]
You can download LPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:

With this release you will be able to...

  • ...use the new "MeshReducer" tool, to simplify generated CSG meshes.
  • ...use a more "aggressive" T-junction-finder (can destroy the mesh geometry under some circumstances!)
  • ...use the "Move on Line" function, to move a vertex on a line between two vertices (its a beta tool! Soon I will explain how to use this.)

The program was tested intensively with "real world" files. Especially, "Undo" and "Redo" should work now fine.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LPE.
  4. On linux/mac, you have to excecute the shell script "run.sh" to start LPE.

Please note that this software is in the beta stage. Although, LPE 0.8.4 was carefully tested and developed, there are already known issues for this release. There is a potential risk of data loss.
Something can go wrong in about 100.000 lines of code.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux/mac, you have to excecute the shell script "update.sh".

LPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • Java Runtime Environment (JRE) 1.7
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (32/64bit): Windows [XP; Vista; 7 or newer], Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 2.5GB
  • Video-Memory: 512 MB
  • Free Disk Space: 100 MB

Recommended Requirements:
  • Java Runtime Environment (JRE) 1.8
  • Operating System (64bit): Windows 7, Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >512 MB
  • Free Disk Space: 512 MB


--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:

Code:
This Java instance does not support a 64-bit JVM. Please install the desired version.

In general, I recommend to install the 64-bit version of the JVM for Java 8.

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  Technic 1990
Posted by: Max Martin Richter - 2015-12-12, 23:33 - Forum: Official Models - Replies (17)

Technic 1990 models

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  flat primitives scaling
Posted by: Philippe Hurbain - 2015-12-11, 9:20 - Forum: Official File Specifications/Standards - Replies (6)

I suggest to update text from primitive reference from

Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a scaling factor of 1.
to
Quote:To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives must be given a non-zero scaling factor.
There is no reason to restrict this value to 1, the only point is to avoid a non-degenerated transformation matrix.
This change should avoid sterile discussions such as this one: http://www.ldraw.org/cgi-bin/ptdetail.cg.../u9228.dat

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  Call for votes: Update OMR spec to require unofficial parts to be included in MPD
Posted by: Travis Cobbs - 2015-12-10, 19:15 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Model Repository (OMR) Specification Version 1.0.2 (added text in bold):

Quote:Unofficial parts are allowed to be used, but must be included in the MPD as referenced subfiles. The filename of the unofficial part is subject to the following naming rules:

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  Call for votes: Document description prefixes in Official Library Header Specification
Posted by: Travis Cobbs - 2015-12-10, 19:08 - Forum: Standards Board - Replies (6)

Please vote on the following change to the Official Library Header Specification:

Quote:Appendix VI
Programs relying on the parts.lst file rather then the LDRAW_ORG meta-statement use special characters to prevent the parts being included in the list:
  • The descriptions of all subparts (i.e. line 4 = '0 !LDRAW_ORG Subpart') must start with '~'.
  • The description of all obsolete parts, maintained for backwards compatibility must start with '~'.
  • The descriptions of all aliases (i.e. line 4 = '0 !LDRAW_ORG Part Alias') must start with '='.
  • The descriptions of all physical colour parts (i.e. line 4 = '0 !LDRAW_ORG Part Physical_Colour') should start with '_' .
The use of '~' for non "s\" part files is at the author's discretion, to hide mouldings that are not released independently. This is one case where merely reading the LDRAW_ORG line is insufficient for tools to know how to treat the file.

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  TEXMAP SPHERICAL
Posted by: Joshua Delahunty - 2015-12-07, 16:04 - Forum: Parts Authoring - Replies (3)

While working on VEX parts (I know, boo; hiss, that's not LEGO) Smile, I finally had a real-world reason to map spherically.

The HEXBUG folks have a VEX IQ compatible set called Orbit, which is a built-it-yourself Orrery, and it includes three spheres that would need the texture mapping treatment (our Sun, the Earth and its moon).

I have mapped the latter two.

Congratulations, Roland. This was easy for me to get working, and it looks fantastic in LDCad!

[I did a half-mapping of each half-sphere, top and bottom -- was able to use the same image in either case, didn't have to slice or dice that at all]

-- joshua



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  Technic 2016
Posted by: Philippe Hurbain - 2015-12-07, 10:59 - Forum: Official Models - Replies (47)

Technic 2016 models

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  Electric Light & Sound Sign bricks
Posted by: Alexandre Bourdais - 2015-12-06, 17:30 - Forum: Part Requests - No Replies

Hello,

I'm searching for 3 parts found in the set 6481 :
2383 - Electric Light & Sound Sign Back
2384px6 - Electric Light & Sound Sign Front with Arrow on Blue Circle Pattern
2384px1 - Electric Light & Sound Sign Front with Men Working Pattern

I'm surprised I didn't find them in official or unofficial parts in LDraw.
I tried many strings search, but no result. Isn't there anyone who made them or do I not find them ?

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  Rendering issue with base plate textures
Posted by: Jonas Hall - 2015-12-06, 16:47 - Forum: Rendering Techniques - Replies (7)

I have a texture issue when rendering certain base plates. I use SR3D Builder for construction, then LDView and POV-Ray 3.7 for the rendering.

As you can see in the image attached I get a weird texture problem with the baseplates. Note the white/green "noise" around the edges of the pave and in the middle "island", and how the lines doesn't follow the edge of the green areas like it should, or bend at the end of the road in a correct way. It's like the actual road pattern has been mirrored or something... It is not supposed to look like this. Anyone who has experienced the same thing or has any ideas?

I have drawn some arrows to point out what I mean: http://i.imgur.com/1iN4BWV.png

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  Try this
Posted by: Michael Horvath - 2015-12-05, 1:25 - Forum: Off-Topic - Replies (2)

Does someone want to model this in LDCad?

https://www.youtube.com/watch?v=sUtS52lqL5w

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