Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 4,688
» Latest member: trento.fakemail
» Forum threads: 5,810
» Forum posts: 49,615

Full Statistics

Online Users
There are currently 312 online users.
» 1 Member(s) | 307 Guest(s)
Applebot, Bing, Google, Yandex, Philippe Hurbain

Latest Threads
[LDPE] 1.8.86 Released (C...
Forum: Parts Author Tools
Last Post: Nils Schmidt
2 hours ago
» Replies: 2
» Views: 369
Town and Trains 1994
Forum: Official Models
Last Post: Takeshi Takahashi
6 hours ago
» Replies: 8
» Views: 1,768
Part Request: STAR WARS H...
Forum: Part Requests
Last Post: Gerald Lasser
Today, 7:57
» Replies: 6
» Views: 488
Most Common Parts that re...
Forum: Part Requests
Last Post: Javier Orquera
Today, 0:34
» Replies: 20
» Views: 1,542
Part Request: 82445pb01 f...
Forum: Part Requests
Last Post: john morgan
Yesterday, 18:35
» Replies: 4
» Views: 1,055
Requesting Part 95228pb02
Forum: Part Requests
Last Post: Matthew
Yesterday, 18:29
» Replies: 0
» Views: 85
Existing Part Edit Reques...
Forum: Parts Authoring
Last Post: Magnus Forsberg
2025-01-14, 17:47
» Replies: 132
» Views: 258,901
Part request: 6920 Brick ...
Forum: Part Requests
Last Post: Bob R0Sch
2025-01-13, 20:41
» Replies: 3
» Views: 468
Pirate Themed Parts
Forum: Part Requests
Last Post: Belic
2025-01-13, 20:28
» Replies: 32
» Views: 3,223
Part Request for 87621pb0...
Forum: Part Requests
Last Post: Matthew
2025-01-12, 22:25
» Replies: 0
» Views: 274

 
  LDCad lost colors
Posted by: Michael Horvath - 2014-07-02, 13:29 - Forum: LDraw Editors and Viewers - Replies (4)

Today I opened some MPD files but they are totally gray.

[Image: th_ldcad_help_01_zpsfae76b1c.png]

Did I make a mistake somewhere?

Thanks!

Print this item

  Recommendation for future updates
Posted by: Nathanel Titane - 2014-07-01, 21:33 - Forum: General LDraw.org Discussion - Replies (4)

Might be interesting to add an 'unofficial' (unofficial/p /parts /parts/s) directory under ldraw to enable users to dump the unofficial required parts for their projects, and have them use the MLCad.ini path walk for scanning parts, makes for a cleaner integration of the parts without messing with the official library.

Thoughts?

Print this item

  Torso Town Trucker Logo Pattern
Posted by: Christoph Mierowski - 2014-06-29, 11:22 - Forum: Part Requests - Replies (6)

several times used pattern from the late '80s and early '90s (7-12 sets, depends how you count):

Torso Town Trucker Logo Pattern

Would complete several (classic) town set.

Thanks to anyone, who takes it on.

Print this item

  LDCad GUI thoughts
Posted by: Roland Melkert - 2014-06-28, 19:36 - Forum: LDraw Editors and Viewers - Replies (19)

Recently I've been playing with the LDCad GUI. And I would appreaciate people's thoughts on the tweaks I made so far in 1.4 Alpha.

This is how it looks the current stable version 1.3a
[Image: guiTweaksPre.png]

This is how it now looks in my latest 1.4 build
[Image: guiTweaksPost.png]

I replaced the fixed font rendering with 'real' freetype font rendering, it's using Verdana at the moment (and FreeSans on Linux) but suggestions are welcome.

I also attempted to create better part bin root group pictures and app icon.


thoughts?

Print this item

  MLCad.ini 2014-01 Update Now Available
Posted by: Willy Tschager - 2014-06-28, 19:22 - Forum: LDraw.org Announcements - Replies (3)

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2014-01. The .ini file defines (among other things) the parts available in MLCad's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

A direct download is available at: http://www.holly-wood.it/files/mlcad/MLCad.ini

Bye, w.

Print this item

  Official 'Getting Started - Linux' Wiki page available
Posted by: Nathanel Titane - 2014-06-23, 0:05 - Forum: General LDraw.org Discussion - Replies (14)

Greetings everyone,

It is with great pleasure that I announce the completion and availability of the LDraw 'Getting Started - Linux' Wiki page.

The wiki pretty much sums up the ways of getting to setup and properly install all the LDraw essentials (library and tools) on Linux based distributions.

It also details all the currently available Linux-native tools such as editors and viewers which can either be built from source or installed via their respective website sources or repositories.

Some of the editors are still works in progress and the contents of the Wiki will be maintained and updated accordingly, as the progress continues.

I will also attempt to script another utility to automate the fetching, deployment and installation of all the required elements to get users to edit models in no time.

Cheers!

Print this item

  Renderred Ldraw models for movie backgrounds
Posted by: Dorian Jarosz - 2014-06-22, 20:10 - Forum: Help - Replies (2)

Hello

I make stop-motion movies with Lego and I need make backgrounds for my movies. Lego models will be renderred with Ldraw, Pov-Ray (maybe) and Vue (professional graphics programm to create photorealistic landscapes). I need render photorealistic Lego models in the backgrounds, too, because backgrounds in my movies and Lego models on them must be identic as real Lego bricks on the movie set.

So I would like to ask you, if I can convert Ldraw models to Pov-ray (with LGeo library of course) and then convert from Pov-ray to Vue (wich supports standard graphics objects format like .3ds, .obj etc.) to achieve photorealistic models on landscapes in the background. Or can I just directly convert Ldraw models to Vue to have photorealistic models, too?

Thanks in advance Smile

Print this item

  coding a quick inline process in .NET (visual basic)
Posted by: Michael Heidemann - 2014-06-22, 16:03 - Forum: Off-Topic - Replies (6)

Hi Guys,
I hope the apps that I could provide in the past are helpful for your work.

Now I think I need help from your side, if you are a coder. Please note that I am only able to code in .NET (visual basic).

For some applications I need the inline procedure (f.e. grafics output). Because the code I currently have is up to 10 times (or more) slower than the code Philo uses for edger2, I like to know why and what I need to change.

I have stopped my development for a viewer, because it does not make sense to wait a minute to see a 2 x 4 Brick Sad.

I already tried to do this myself, but failed ever time. Now after about 2 years I think I ask the public.

So, if there is somebody who reads this and like to help, please let me know. We can discuss in this thread or by PM. I am open for every communication.

cu
Michael
[mikeheide]

Print this item

  Sails
Posted by: Christoph Mierowski - 2014-06-22, 15:41 - Forum: Help - Replies (11)

I was really happy to see that somebody (Philo) made Sails. But which sails are that?

The Sails have following part numbers 64991 and 96714. And the diffrent shpae wich are really nice.

But due to bad numbering (the just didn't now the real number of any sails) on bricklink.com and peeron.com you can't find the sails easy. The names are also not that good either.
64991.dat seems to be 'Cloth Sail 17 x 28' (x421)

But what is 96714.dat? I don't know this one. Any visual comparison with the sails listed on bricklink or peeron did not let me find it.
It looks like a smaller version of 64991.dat, but this one was allready the top sail(the bottom is still missing).

Or should it be Cloth Sail Rectangle Small 18 x 12?

and the other one Cloth Sail Rectangle 27 x 17?

Are Cloth Sail Rectangle 27 x 17 and Cloth Sail Top 27 x 17 with Blue Thick Stripes Pattern the same shape?

Print this item

  scaling of flat primitives
Posted by: Ingolf Weisheit - 2014-06-21, 23:11 - Forum: Parts Authoring - Replies (4)

Hallo,

in http://www.ldraw.org/library/primref/ the following is mentioned: "To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) must be given a scaling factor of 1."

Is it that strict or is a -1 allowed as well?

The reason for the question is that I'm still working on 11767. If I fix the BFC and I mirror or rotate a primitive I get a -1 as scaling factor for y. Is it legal or is it prefered to have a 0 BFC INVERTNEXT statement for many lines of code?

regards, Ingolf

Print this item