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  LDView's downloader
Posted by: Willy Tschager - 2015-10-16, 12:42 - Forum: LDraw Editors and Viewers - Replies (6)

Hi,

I remember vaguely Roland telling me that LDView bases it's "File > Check for Library Updates" download on the .TXTs in the "models" folder. Could this be confirmed? What will happen if I rip off that folder from the library?

w.

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  List of Third Party Software
Posted by: Willy Tschager - 2015-10-16, 10:49 - Forum: Website Suggestions/Requests/Discussion - Replies (5)

Hi,

I've started adding a list of third part software to the website:

http://www.ldraw.org/downloads-2/third-p...tware.html

I case your interested seeing your prog on the list just send an entry following to pattern below:

Code:
<!-- LDView -->
<h2><a name="ldview"></a>LDView <img src="uploads/images/SiteIcons/WindowsLogo1.png" alt="Windows  Logo" width="25" height="30" /><img src="uploads/images/SiteIcons/MacOSLogo1.png" alt="Mac Logo" width="25" height="30" /><img src="uploads/images/SiteIcons/LinuxLogo1.png" alt="Linux Logo" width="25" height="30" /></h2>
<p>LDView, developed by Travis Cobbs, is a real-time 3D viewer for displaying LDraw models using hardware-accellerated 3D graphics. LDView is part of the <a href="article/104.html" target="_blank">AIOI - LDraw All-In-One-Installer</a>.</p>
<p>Website: <a class="external text" href="http://ldview.sourceforge.net/" rel="nofollow">ldview.sourceforge.net/</a></p>

to:

webmaster[AT]ldraw[DOT]org

Thanks,

w.

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  Current main site issues
Posted by: Willy Tschager - 2015-10-16, 6:58 - Forum: Website Suggestions/Requests/Discussion - Replies (3)

  • Forum and Flickr feed on home page broken.


w.

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  Main site is back.
Posted by: Orion Pobursky - 2015-10-16, 4:30 - Forum: LDraw.org Announcements - Replies (4)

Main site is back and operational. Please report any issues via the Website Suggestions forums.

-Orion

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  Connection database
Posted by: Willy Tschager - 2015-10-14, 9:03 - Forum: Official File Specifications/Standards - Replies (3)

Over the years different programmers have added a snapping feature to their programs. This thread aims to work out a standard which they can adopted or modified to their needs.

Some theoretical work has already been done, see:

http://sourceforge.net/projects/jbrickbu...f/download

http://www.melkert.net/LDCad/tech/meta

Placeholder for Bricksmith

http://sr3dbuilder.altervista.org/TechnicalIssues.html
http://forums.ldraw.org/showthread.php?t...84#pid8184

Keep up the good work!

w.

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  Dev.-Break for one Month
Posted by: Nils Schmidt - 2015-10-13, 20:23 - Forum: Off-Topic - Replies (2)

Dear friends,

due to other things which I have to do and I just do in my free-time [ I play the Cello for about one year... Smile ], I intend to make a little LDraw development break for about a month, but I will still read the forums from time to time.
Just for your information! Smile

Cheers & leg godt

Nils

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  measurement in 3 Dimension
Posted by: Jarema - 2015-10-12, 19:58 - Forum: LDraw File Processing and Conversion - Replies (3)

Code:
# This 2.54 mean about centimeter. For DPI parameter use screen.physicalDpiX or screen.physicalDpiY.
def convert_pixels_to_cms(pixels, dpi):
            return (pixels / dpi) * 2.54
[quote Small Car Official Set 3177]
Source brickset.com/sets/3177-1/Small-Car
Minimum -45.00 -92.00 -90.00
Maximum 45.00 23.00 70.00
Perimeter 90x115x169
[/quote]
  • First question is how translate length from Z axis to physical metric.
  • Second question is when you have LDU how get width and height in physical metric.
  • I know about LDCalc but we work in this scenario with 3D without scaling and without transformation.

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  Parts you would like to see?
Posted by: Mark Kennedy - 2015-10-12, 16:54 - Forum: MOCs (My Own Creations) - Replies (9)

Hope this is OK to post here, if not my apologies.

Here is a thread for LEGO parts that you wish existed, but don't currently.
Please feel free to post DAT files, or if you don't have skill with LDraw then you can post images instead.

My first submission is a 1X1 pyramid sloped at 75 degrees (I think that was the angle)


It does look like LEGO will be coming out with a somewhat similar piece though sloped at 31 degrees.



Attached Files Thumbnail(s)
   

.dat   pyramid.dat (Size: 982 bytes / Downloads: 17)
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  I search for part 6797.dat
Posted by: Thorsten - 2015-10-12, 14:43 - Forum: Parts Authoring - Replies (24)

Hello

I hope that anyone of you has imitation the part 6797 for MLCAD.
Need it for the McLaren P1 as exhaust.

Partname: Technic Engine Air Scoop 4 x 4 x 1 1/3

Can you help me there?

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  LDCad Part Snapping Guidelines
Posted by: Jason McReynolds - 2015-10-11, 22:01 - Forum: LDraw Editors and Viewers - Replies (15)

So in working on adding some part snapping info I've got some questions about guidelines. Maybe it's the perfectionist in me and I'm over thinking this, but I'm not sure about the "correct" way to add snapping meta to a couple parts I've run across. I'm also pretty new to all this, so maybe it's spelled out somewhere else and I just haven't run across it yet. Smile Anyway, two examples below with questions about how to "correctly" add the snap meta.

First Example:

   

Above is Part 60849, Minifig Hose Nozzle with Side String Hole Simplified. For this piece, it would make sense to stop a piece from sliding past the trigger on the nozzle and the handle, highlighted in green in the picture on the left. However, if you configure it this way and as you can see in the middle picture, the red area has no snap meta and parts will not snap to that area. Clips should, however, be able to snap to the red area. If I modify the part to allow clips to snap to the red area, then that allows parts to slide past the handle and end up in an "illegal" (overlapping) position, as in the picture on the right.

Second Example:

   

Same as the first example, but with part 3959, Minifig Torch. If you want to prevent pieces from sliding past the handle, as in the top set of pics, you'll end up with an area (see red square on second row) where there's no snap meta and pieces (clips) will not snap to that location. However, clips should be able to snap to the red area.

Also, as you can see in the bottom set of pictures, depending on the piece, one could end up colliding with the nozzle and end up in an overlap position.

So, my questions...

It would seem that in order to get clips to snap in the red area you would also have to allow pieces to end up in positions where they overlap. Same goes for allowing all parts to travel the full distance of the handle in the second example. Is this how it should be done (i.e. allow overlap)? Or, is there a way to add meta to allow all of these combinations without allowing overlap? Are there any guidelines I should be following in situations like this? Am I over thinking this? Smile

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