Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 4,973
» Latest member: wencan
» Forum threads: 5,975
» Forum posts: 50,582
Full Statistics
|
|
|
2490p41 Animal Horse Barding with Black Dragons Pattern |
Posted by: Alexandre Bourdais - 2014-12-05, 21:05 - Forum: Parts Authoring
- Replies (4)
|
 |
Hello,
Please, excuse me, but I'm starting a new topic only because I don't know how to answer MagFors about his review of my part 2490p41. I didn't found an MP service and his email is hidden.
MagFors, I used 3 subfiles because I asked an admin if it were better to make 2 subparts, or to factorize both of them into another one. I'v been answered that some would have 2, and some would have 3, and that, as far he is concerned, he would have 3, in order to have the less bytes altogether.
Is it OK factorized, or should I develop (excuse me for my mathematical language) ?
|
|
|
Most frequently used parts ? |
Posted by: Magnus Forsberg - 2014-12-03, 18:01 - Forum: Parts Authoring
- Replies (3)
|
 |
Following the creation of this list, I now wonder what parts I should rework first.
Is there some way to compare the list of non-BFC'd parts with a list of the most frequently used parts?
The only site I know of that have part statistics is this page at Rebrickable, but it only lists the 8 most common parts.
I've recently cleaned more monorail parts, but how often are these parts used? I don't want to spend time on a part that is rarely used.
|
|
|
Looking for a couple of parts |
Posted by: Chris Allison - 2014-11-30, 20:06 - Forum: Part Requests
- Replies (3)
|
 |
Hi, I've just joined the forum and have just started using LDraw, wish i had taken the plunge a long time ago, i'm building some sets for christmas presents and I'm looking for a couple of parts please forgive me if they are already there. The parts I'm looking for are
A brick w. arch 1x1x1 1/3 the part number Lego list is : 4211519 I can't seem to even find it on brick link
the other parts are two minifigure hair.
the bricklink part numbers are Part 43751 Minifig, Headgear Hair Wavy and Part 40233 Minifig, Headgear Hair Short, Tousled
Many thanks in advance
|
|
|
Part Request: 2446 (Modern Helmet) |
Posted by: Damien Roux - 2014-11-27, 23:12 - Forum: Part Requests
- Replies (5)
|
 |
Hi there,
I'd like to work on a pattern for 2446.
Actually, the existing part is not that perfect, and has not been subparted.
As it's exists in LDD, would it be possible for someone to use the LDD geometry, make it ready for patterning and update it on the tracker?
Thanks a lot!
|
|
|
Drawing a cylinder from A to B |
Posted by: Wolstan Dixie - 2014-11-27, 14:56 - Forum: Help
- Replies (5)
|
 |
I wish to use the primitive 'cyli.dat' to draw a cylinder from one arbitrary point in 3-space to another arbitrary point in 3-space, ie from (X1,Y1,Z1) to (X2,Y2,Z2) - the points being the centres of the circles defining the two ends of the cylinder. It will have a fixed diameter which I can code in the primitive.
I therefore need a general algorythm which will produce a suitable transformation matrix - I realise there may be more than one, anything that works would do!
I am getting old and slow and understanding transformation matricies is now beyond me - I need the help of a young wiz-kid!
Please!
|
|
|
Adding simple mechanic tags as a recommendation to standard |
Posted by: Jakub Trznadel - 2014-11-17, 18:31 - Forum: Official File Specifications/Standards
- Replies (21)
|
 |
All,
I've spent quite a lot of time recently working on my webgl viewer/robot simulator. While creation on robot simulator targetted at children is my primary goal, I made ldraw viewer as it was neccessary to create rendering backend. I am not very good at creating objects in CAD, being rather a programmer. Frankly, I would not succeed without having such a great resource as ldraw.org library is. Thank you!
The reason I write here is because CAD files does not contain any hints about mechanical nature of models. While some movements are definetly too dificult to model with simple description language, there are plenty of situations which can be modelled by rotation/shift axis and min/max values for movement.
I tried to check other applications to figure out if there is any format that I could reuse for my needs. But I havn't found anything suitable. That is, my best understanding is that:
- ld4dstudio - uses information in higher-level files,
- ldcad - uses LDCAD-extensions (0 !LDCAD ... ) to define LDCAD-specific GROUP, plus lua language to control it,
- brigl - uses BRIGL-extensions to define animation (0 SIMPLEANIM )
- sr3d - seems to be most suitable, but I do not have sr3d license to try animation. As far as I understand new tags are added to describe scene.
- my viewer - added my-specific-extension to define engine rotation group, color/distance sensor position, and scene (0 MOTOR_AXLE), plus NXT-inspired graphical language to control (not really mature yet).
Not sure if this list is complete. My question is: is there interest to create common standart to define simple mechanics? Or at least: common groups that are connected without any movement possiblity?
For example:
- I would like to add something that could describe crane and wheels rotations to small crane model.
( for example: 4838 model. )
- I would like to add groups to techincs/mindstorms models that have gears: couple of groups with one control (+scale).
( for example: 8464 model )
- I would like to have mindstorms-engine part with description that some part of the model does rotations.
( for example: my industrial - the orange part of engine does not rotate )
- It could be nice to have minifig-rotations inside minifig models.
I have a feeling that instead of implementing my own-incompatible way, it could be reasonable to define some common standartized extension so each project could (at least: partially) reuse models created for other. Also, I do not want to implement CAD on my own.
I am looking forward for any feedback on this idea 
Thank you,
Jakub
|
|
|
|