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LDRAW is great for rendering but ... - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: LDraw Programs (https://forums.ldraw.org/forum-7.html) +--- Forum: Rendering Techniques (https://forums.ldraw.org/forum-20.html) +--- Thread: LDRAW is great for rendering but ... (/thread-20977.html) |
LDRAW is great for rendering but ... - Michael Klein - 2016-03-05 ... there's no smooth way actually. The only method what worked for me to create nice and perfect renderings was using the add-on via BLENDER. Every other method by using the exporters of some tools failed. What would we need: And LDR-exporter reading LDR and MPD files using a feature called INSTANCES. COLLADA would be the format to go. Instances can be groups by geometry and color or just be geometry. I have to use geometry and color for MODO. Instancing means that you have one master brick and the other bricks of the same type in a scene will be "virtual copies". You can translate, rotate or scale them. If you change the master mesh all instance-copies will be updated to the same type. This is one feature I was asking for the LDR-Importer for BLENDER on GitHub. And last but not least two optional features to choose: - studs with its own top bevel because the studs top bevel is a bit bigger than the other edges - the extruded LEGO logo (not the rounded one) Re: LDRAW is great for rendering but ... - Merlijn Wissink - 2016-03-06 If I knew how to make such a program, I'd definitely try to make a new converter. Without a doubt. I don't have the skills and knowledge (yet?) to do it though ![]() |