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  Stl2Dat
Posted by: Philippe Hurbain - 2015-08-30, 18:06 - Forum: LDraw File Processing and Conversion - No Replies

Marc Klein, the author of Stl2Dat (3D file to LDraw converter) posted the source of the tool on SourceForge. Find it here. Thanks, Marc!

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  Road base support
Posted by: Michael Horvath - 2015-08-29, 23:42 - Forum: MOCs (My Own Creations) - Replies (1)

I'm using Mike Gallagher's SNOT roads for my town model.

One problem that exists is that the road base is hovering 18 LDU above the baseplate the road is attached to. I need something that is 18 LDU tall and can be used to prop up the road base.

Any ideas? The only thing I've been able to come up with so far is part 2555.dat. It is sort of small and rare so I'm not sure it's a goo choice.

Thanks.

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  Peekaboo
Posted by: Santeri Piippo - 2015-08-28, 21:09 - Forum: Off-Topic - Replies (2)

What's going on? I've been busy with stuff and things. I should probably make another Bionicle part sometime.

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  Spline roads
Posted by: Michael Horvath - 2015-08-23, 4:16 - Forum: MOCs (My Own Creations) - No Replies

I started a thread on the Blender forums about how to create roads that follow the shape of a spline.

http://blenderartists.org/forum/showthre...s-a-spline

I'm still not sure how to get the object *back* into LDraw format. Converting the geometry should be simple as long as you can export to STL. But what about the colors? Is there a good converter that can be used that preserves the colors?

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  Parking lot
Posted by: Michael Horvath - 2015-08-23, 1:07 - Forum: MOCs (My Own Creations) - No Replies

I was wondering if anyone had experimented with making parking lots for Lego cars. I am looking for some on-street parking to adapt for Datsville. Compatibility with Mike Gallagher's SNOT roads is important.

http://gallaghersart.com/gallery/view/category/roads

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  Classic Technic Sets
Posted by: Michal Oravec - 2015-08-22, 19:36 - Forum: Official Models - Replies (1)

This is my first build - and brings my childhood memories Smile

I used awesome editor LDcad 1.4b (still a bit rusty with it, I need lots to learn)
only official parts used,
models are simple and should be 1:1 identical

Note: I skipped the last model which should be combined with the accumulator set

[Image: 8020%20intro.jpg]

[Image: 8020%20all%20models.jpg]

Enjoy!
Chopper file is in the next reply due of to reaching max attachements.



Attached Files
.mpd   8020 - A - Van.mpd (Size: 5.33 KB / Downloads: 9)
.mpd   8020 - B - Jeep.mpd (Size: 4.45 KB / Downloads: 8)
.mpd   8020 - C - Truck.mpd (Size: 4.57 KB / Downloads: 9)
.mpd   8020 - D - Dozer.mpd (Size: 4.59 KB / Downloads: 8)
.mpd   8020 - E - Windmill.mpd (Size: 2.86 KB / Downloads: 7)
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  Mirrored parts
Posted by: Michael Horvath - 2015-08-22, 5:35 - Forum: MOCs (My Own Creations) - Replies (1)

I am noticing that some of the parts I am adding to my model are mirrored so that text appears backwards. But I can't figure out how to un-mirror them in MLCad. How is this accomplished?

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  Mesh terrain experimentation
Posted by: Michael Horvath - 2015-08-21, 23:20 - Forum: MOCs (My Own Creations) - Replies (9)

[updated]

I've been experimenting with terrain again for Datsville. The idea is that if the slope of the terrain is lower than a certain value, studs should be applied (currently, 1x1 plates). If the slope of the terrain is greater than that value, the mesh remains smooth and un-studded. The results are interesting, but don't look all that great. I could make better use of World Machine's terracing feature.

[Image: 20770773065_868243ca08_c.jpg]
[Image: 20149011194_51852d3003_c.jpg]

You can download the files here:

https://www.mediafire.com/?9j8xdyn8ex8qa94

The file "mesh_wrapper.ldr" is the one to look at in LDView.

[edit]

The project is on GitHub now.

https://github.com/mjhorvath/Datsville

And I wrote a wiki article.

https://github.com/mjhorvath/Datsville/w...ld-Machine

Still a very complicated process however.

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  LDView camera requests
Posted by: Michael Horvath - 2015-08-17, 21:49 - Forum: LDraw Editors and Viewers - Replies (2)

1. Travis, could you maybe add a "Walk mode" with standard first-person shooter controls? You could maybe replace the "Fly-through" mode since it's not quite as useful.
2. The "w" key in "Fly-through" mode is way too sensitive when viewing large models. If you just tap it it jumps waaay far ahead. Could you set it to a fixed speed regardless of size, or make it adjustable? (Also see number 4.)
3. Please, please, please add an option to zoom all the way in to the center in "Examine mode".
4. Could you make it so we can adjust the camera speeds ourselves? This would sorta be like adjusting the step sizes in MLCad.

So much thanks!

[edit]

5. Allow us to plug our own camera and light positions and save them to a "Preference set".
6. An Orthographic mode.
7. Could you please add some crosshairs to the center of the screen so we know exactly where we're aiming the camera?

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  Attach vertical technic axle to baseplate
Posted by: Michael Horvath - 2015-08-16, 21:02 - Forum: MOCs (My Own Creations) - Replies (3)

Can anyone think of a decorative way of attaching a vertical technic axle to a baseplate? I am using it for a street sign. The only method I could think of is a round 2x2 brick, but that is pretty ugly. I'm guessing there are other ways to do it. Smile

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