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  LPub3D Rendering Performance Improvement
Posted by: Trevor Sandy - 2016-06-08, 12:48 - Forum: LDraw Editors and Viewers - Replies (1)

Greetings - just wanted to say Travis' guidance to render images with LDView using the -SaveSnapshots=1 switch is showing a 75% increase in performance. This configuration renders multiple files using a single call. So with this 'Single Call' configuration on LPub3D, the entire parts list/bom is rendered with a single call and step models on a multi-step page are also rendered with a single call.

I have to add that this enhancement was quite complicated. Image attributes (height and width) are critical to the lowest level of LPub3D functionality and are processed on the fly as page components are constructed so to not generate images on the fly - so they can be included in a single call - was most complicated. Especially to design something that was not more expensive than the current performance cost. It's not good to rob Peter to pay Paul. Anyhow, I believe what I came up with is a good design and the results clearly show a performance credit.

So without further adieu, here is the evidence log for the model file below. (Model file credit: Philo):

Single Flat Page - LDView Single Call
 "LDView"  PLI single render call took  4660 milliseconds. 
 "LDView"  CSI single render call took  923 milliseconds  for step  1  on page  1 
 
Single Flat Page - LDView normal Call
 "LDView"  PLI render call took  21474 milliseconds. 
 "LDView"  CSI render call took  1017 milliseconds  for step number  1  on page number  1

You can see the overall elapsed time was 22,491 milliseconds for the normal call where every bom part is rendered by an individual call. With a single call for the entire bom, the overall elapsed time is reduced to 5,583 milliseconds.  Big Grin

Test model used:
   

Very big thanks to Travis for his guidance.

P.S. The next release of LPub3D is imminent - wrapping up testing.
Cheers !

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  Tiny stickers with Ferrai logo (i.e. set 10248)
Posted by: Jaco van der Molen - 2016-06-08, 11:41 - Forum: Part Requests - Replies (3)

Hi folks,

Are the tiny stickers with the Ferrari logo (as seen in set 10248 and other past Ferrari models) made or is someone working on them as sticker or part?
I am aiming at stickers 2, 3 and 7. 

[Image: 10248stk01.jpg]

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  48431pb02
Posted by: Mike Napolitan - 2016-06-08, 2:29 - Forum: Part Requests - Replies (2)

Hi all,

Looking for the Stormtrooper Pauldron Cloth. Hopefully it's in lDraw aleady, and as usual, I can't find it?

http://alpha.bricklink.com/pages/clone/c...=4#T=C&C=4

Thanks!

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  Development break due to hardware upgrade / move to new flat
Posted by: Nils Schmidt - 2016-06-07, 7:53 - Forum: Off-Topic - Replies (2)

Hi,

I just moved to a new flat and did a hardware / VR / system upgrade on my desktop machine as well.
The upgrade inlcuded a new powerful GPU configuration (2x NVIDIA GTX 1080, SLI).
Currently, there are no open source linux drivers for the GPU, yet.

I need about a week to play a little bit with my new workstation / VR headset and will then continue to work on LDPartEditor.
Of course, I will not raise the hardware requirements for LDPE... :)


Cheers

Nils

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  Forum favicon
Posted by: Travis Cobbs - 2016-06-06, 17:50 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

I'm not sure if this has been mentioned before, but the new forums don't seem to have a favicon. The old ones had the blue brick favicon. For reference, I'm in Firefox; not sure if that matters.

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  23443 - 3.2 Shaft W/3.2 Hole
Posted by: Niklas Buchmann - 2016-06-06, 16:10 - Forum: Part Requests - Replies (3)

Hi!

23443 is a new part for 2016 and AFAIK the part number just became known a few days ago. I would love if anyone did this!

http://brickset.com/parts/6143318

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  AIOI and 64 bit programs
Posted by: Roland Melkert - 2016-06-05, 20:22 - Forum: General LDraw.org Discussion - Replies (2)

I have a question / discussion point regarding 64 bit programs and the AIOI.

I noticed (far as i know) the AIOI only uses the program files (x86) folder to install programs. Is this also true for 64 bit programs or are there currently none?

I'm thinking about this as LDCad 1.6 will be available in a 64 bit windows version  (upgraded to a minGW64 that finally supports the native windows threading model) and I'm considering the setup options for this change.

The main goal here is to also support the AIOI install location so it can upgrade if needed.

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  WeDo
Posted by: Philippe Hurbain - 2016-06-05, 16:01 - Forum: Official Models - Replies (8)

Wedo/Wedo 2.0 Sets

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  Get rid off ghost bricks
Posted by: Willy Tschager - 2016-06-02, 17:10 - Forum: Parts Authoring - Replies (3)

I fixed some hold voted parts today and came across some hold parts which IMHO should deleted from the PT 'cos they are clearly wrong are aliases or somthing else is not right. Have a look at these:

http://www.ldraw.org/cgi-bin/ptdetail.cg.../15672.dat
http://www.ldraw.org/cgi-bin/ptdetail.cg...04631b.dat
http://www.ldraw.org/cgi-bin/ptdetail.cg...s/879h.dat and the following

Thoughts?

w.

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  LDView crashes on spherical TEXMAP
Posted by: Philippe Hurbain - 2016-06-01, 18:32 - Forum: LDraw Editors and Viewers - Replies (2)

I remembered that spherical TEXMAP was not implemented in LDView, but actually it's worse: LDView crashes on parts containing that Sad
(using 1.2 beta 1). Attached an example...



Attached Files
.dat   moon.dat (Size: 401 bytes / Downloads: 5)
.png   moon.png (Size: 101.36 KB / Downloads: 43)
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