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  45403
Posted by: Merlijn Wissink - 2017-02-18, 9:34 - Forum: Part Requests - No Replies

To my surprise, part 45403 is not in the LDraw library yet.
Well, not really a surprise, I mean, it's only used in 2 '4 Juniors' sets from 2003, but still, it's quite a basic part.

I personally don't need it, but if anyone feels the need to make the LDraw library a little more complete. Just a tip  Wink

EDIT: apparently, there's also this almost identical part: 45403c01.

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  [LDPartEditor] 0.8.28 Beta Released (local/global transformation, col. 16, merge)
Posted by: Nils Schmidt - 2017-02-17, 22:01 - Forum: Parts Author Tools - Replies (33)

Hey,

after I released a new version of LDPatternCreator (LPC) in the beginning of this month, it is now time for the "bigger brother" LDPE :)

[Image: imgDuke2.png]
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(4 new features and 4 bug fixes)

With this release you will be able to...

  • ...override colour 16.
  • ...set the distance meter length in the selection window.
  • ...constrain "Merge to Nearest..." to operate in a fixed direction (X/Y/Z).
  • ...choose between world axis X/Y/Z and manipulator axis X/Y/Z for transformation tools (translate / rotate / scale selection / set selection X/Y/Z)

The following critical issues were fixed:

  1. The colour value for colour 16 was not read from LDConfig.ldr
  2. If you split a distance meter you got two normal edge lines instead of two distance meters.
  3. LDPE did not complain about some duplicated lines (TYPE 2, 3, and 4).
  4. "Local" mode for the distance meter showed sometimes wrong values for dx / dy / dz

What will the next release 0.8.29 deliver? Bug fixes, more header validation features, usability improvements...



The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LDPE.
  4. On linux, you have to excecute the shell script "run.sh" to start LDPE.

Please note that this software is in the beta stage. Although, LDPE 0.8.28 was tested, there are already known issues  for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux, you have to excecute the shell script "update.sh".

I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:


Minimum System Requirements:
  • 64-bit Java Runtime Environment (JRE) 1.8
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (64-bit): Windows [7 or newer], Linux [e.g. Ubuntu Linux >=14.4]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 1 GB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7,8,10, Linux [e.g. Ubuntu Linux >=14.4]
  • OpenGL 3.3 compatible Graphics Card
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >1 GB
  • Free Disk Space: 512 MB
  • For a faster start, LDPartEditor and the LDraw™ library should be installed on a SSD.

--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:
This Java instance does not support a 64-bit JVM. Please install the desired version.

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  LPub3D Global STEP_NUMBER for CALLOUT and MULTI_STEP ?
Posted by: Brian - 2017-02-12, 22:51 - Forum: LDraw Editors and Viewers - No Replies

LPub3D .. Is there a way to display a global STEP_NUMBER for CALLOUT and MULTI_STEP instead of local step numbers?

This: 123 [456] 789 [10 11 12]
Not: 123 [123] 456 [123] 789

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  LDCad 1.6 - Rotation step
Posted by: Florent Faramond - 2017-02-12, 19:04 - Forum: LDraw Editors and Viewers - Replies (2)

Hello,

I can not reduce the step of rotation under 0.5.
Is it possible ? 0.1 for example ?

Regards.

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  light.dat update
Posted by: Steffen - 2017-02-11, 14:08 - Forum: Parts Authoring - Replies (3)

Hi,

light.dat is a special file inside our \PARTS folder for placing a light source.
In later steps, for example rendering, these can be replaced by light sources.

Historically, that file was POV-Ray specific.
I removed that because light sources can be used anywhere, e.g. in Blender etc.

While being at it, I replaced the previous implementation (6 edges mimicing light rays)
by 2 spheres and more light rays:

http://www.ldraw.org/cgi-bin/ptdetail.cg.../light.dat

If you do not like that change, we can abandon it.
However, I wanted to drop it onto the PT to let you see it and get your comments on how useful that would be.

best
Steffen

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  [LDPatternCreator] Release 1.6.4 (UV Mapping)
Posted by: Nils Schmidt - 2017-02-09, 16:42 - Forum: Parts Author Tools - Replies (8)

Hello,

I did some projection improvements in my pattern creator program.
Instead of using a matrix to project a triangle from the 2D to the 3D space, I implemented a new approach (based on UV mapping).

Download and install the latest LDPatternCreator release directly from sourceforge.net.

PS: This update could be helpful for this task.

Change log:

New features:

  • Implemented a new and better UV projection method.
As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils

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  LDCad Add brick to an existing group
Posted by: Juergen - 2017-02-09, 15:25 - Forum: LDraw Editors and Viewers - Replies (3)

Hello all

is it possible to add bricks to an existing Group. I know how to create a Group but when I finished the Group I found no way to add another brick later on.

Regards
Juergen

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  need help with ldraw dir
Posted by: Tom Burger - 2017-02-09, 2:14 - Forum: LDraw File Processing and Conversion - No Replies

i have windows 10 with a fresh install trying to setup l3p and i need to set ldraw dir for the program to run

heres what i have in a .bat file
edit - got it

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  Fake seams in POV-Ray
Posted by: Roland Melkert - 2017-02-08, 23:08 - Forum: Rendering Techniques - Replies (5)

Anyone knows of an alternative way of faking part seems in POV-Ray besides shrinking all part just slightly?

I added the shrinking option to LDCad's export it looks nice at first glance but then you'll notice the uneven scaling.

For example 5510, the 2x8 plate at the red circle no longer matches the inverted slope brick beneath it.

   

This is using a scaling of 0.9925

edit: added a zoom
   

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  Patterned part numbering
Posted by: Merlijn Wissink - 2017-02-08, 7:52 - Forum: Parts Authoring - Replies (1)

LDraw has a (in my opinion kinda weird) standard for patterned part numbering. However, sites like Rebrickable and Brickset nowadays scrape a lot of information from Lego itself. This information also includes the design id for patterned parts. Like every brick, every pattern has its own unique design-id.

For example, this part has the design-id 25660 and this part has the design-id 32734.

Would it be a good idea to change the patterned-part numbering of LDraw parts (for future parts obviously, not for current parts) to use the design-id when available?

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