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Part Request 99254
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  LPub3D 1:1 part representation feature
Posted by: Trevor Sandy - 2016-08-11, 2:05 - Forum: LDraw Editors and Viewers - Replies (11)

For an upcoming release of LPub3D, I would like to enable the ability to insert 1:1 part representations such as depicted below.

.png   OneToOne.png (Size: 4.99 KB / Downloads: 113)

My design idea is to render 1:1 parts relative to the selected LPub3D page units (centimeters or inches). This feature would only apply to Technic axles, beams, liftarms and some gears.

My requests for information are:

1. Is there any place I can find the size dimensions for the part types indicated above  - in mm, in or LDU ?
2. If this information is not available, is anyone willing to provide this information - for example a part author who may have this information on hand ?

Many thanks in advance.

Cheers,

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  LPub3D Parts
Posted by: Trevor Sandy - 2016-08-11, 1:36 - Forum: Part Requests - Replies (4)

Part Authors - To support future capabilities in LPub3D, I kindly request the following parts:

1. Type: Icon, Category: Helper, Description: Wright Icon, Wrong Icon, Size: As defined in official instructions

.png   RithtWrong.png (Size: 9.4 KB / Downloads: 71)

2. Type: Icon, Category: Sticker, Description: Plain white on black background sticker icon to indicate the application of a sticker - without number identification. Note: the example shown indicates the number 1. For LPub3D, no identification is requested.

.png   StickerIcon.png (Size: 6.63 KB / Downloads: 71)

Cheers,

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Question General Algorithm for Primitive Calculation?
Posted by: Nils Schmidt - 2016-08-10, 22:53 - Forum: Parts Authoring - Replies (7)

Hi!

I just want to know if there exists an open source algorithm for the primitive generation...?

Okay... for rings and cones I have to round the sinus/cosinus to 4 decimal places (and then multiply it with a radius)...
...and round the result again to four dp (how should I round?)...

I know very well how to generate a (torus) primitive... but what are the precise numerical requirements for this task?
Is there any formal description which will lead to the same results on all machines?

What are the specified rounding modes?

Can I write a primitive generator program without a specification?

Currently, I am doing reverse engineering with PrimGen2...
...it seems to be (nearly) impossible to clone.

I make very good progress, but from time to time IEEE 754 pushes me back to the ground.
The mechanics of PrimGen2 are very clear to me and I know that .NET uses a different Math.Round() function than Java...

...it is not easy to finish the implementation soon.
I need some clever advice.

Leg godt


Nils

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  String (no studs)
Posted by: Jetro de Château - 2016-08-07, 16:20 - Forum: Part Requests - Replies (17)

I'm looking for a substitution part for a length of string without end studs, an undetermined length of rolled up string.
Does such a substitute part exist anywhere? I haven't seen it on the tracker, but maybe one of you knows if someone has prepared anything like this (in the same way there are other substitution parts / unofficial parts / helper parts available)

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  LDView - setup thumbnail view in Windows Explorer
Posted by: Jetro de Château - 2016-08-06, 21:15 - Forum: LDraw Editors and Viewers - Replies (2)

I uninstalled all my LDraw related programs and I'm slowly building up my setup again. This time round I am not using the All-In-One-Installer and I have not been able to figure out how to enable LDView thumbnail generation for Windows Explorer. 

I would like .ldr .mpd and possibly even .dat files to automatically become thumbnail images of the corresponding digital elements in Windows Explorer. How do I enable this manually?

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  LDCad 1.6 Alpha 4 (win+linux)
Posted by: Roland Melkert - 2016-08-06, 17:05 - Forum: LDraw Editors and Viewers - Replies (90)

Hi all,

I've released LDCad 1.6 Alpha 4.

As always some new things in this one:

Mirroring
This works out of the box on most parts assuming those parts are symmetrical in the X direction or not symmetrical at all. Parts having a left and right version will also usually work out of the box as the feature uses the 'left' / 'right' phrases in descriptions to locate the counter part. All other parts will need shadow information to tell the feature how to mirror and or what the counter part is. I added this information for the technic panels and some technic pins. I will add more during the beta stage. Any help on this is also appreciated Smile

(MPD/OMR) file cleanup
This is a generic fle clean dialog which lets you handle things like prefixes, removal of unused submodels and part embedding etc

Layered grouping (EXPERIMENTAL)
Quick and dirty implementation of layering. This allows for the different group configurations of overlapping content. You can also use it to temporary disable grouping to work with the loose items without having to ungroup first.

Redirection removal
This will replace ~moved to, alias and coloured parts in the selection with their final destinations.

And many bugfixes and small tweaks.
Like usual.



This will probably be the last Alpha version as only two major things are remaining.

I think this is the most stable Alpha so far, it might even be on par with 1.5 but please realize this is still a test version so it might be (very) unstable use it separate from your normal LDCad installation and make backups of the files you want to edit.

Download it here:

http://www.melkert.net/LDCad/nextVer

As always any and all feedback is welcome.

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  [LDPartEditor] 0.8.21 Beta Released (Protractor Angle / Move Adjacent Data / bugfix)
Posted by: Nils Schmidt - 2016-08-06, 15:31 - Forum: Parts Author Tools - Replies (10)

Hey,

again, 10 bug fixes and new features with a fresh 0.8.21 release...
...in the next days I want to write more content for the wiki/manual.

[Image: imgDuke2.png]
As always, you can download LDPE from this page:
http://nilsschmidt1337.github.io/ldparteditor/

Changelog:
(8 new features and 10 bug fixes)

With this release you will be able to...

  • ...set the second line in a angle protractor to a defined angle (with the selection tab).
  • ...decide when "Move Adjacent Data" will be deactivated (new option).
  • ...orientate the manipulator relative to the vertex location.
  • ...set the vertex position to the position from a clipboard vertex.
  • ...set the vertex position to the manipulator position.
  • ...remove the target type from the selection (switch the object type while holding Alt).
  • ...deselect an object with the selection rectangle (while holding Ctrl+Alt).
  • ...benefit from more digits on some important numerical fields.
The following critical issues were fixed:


  1. Issues regarding "Move Adjacent Data".
  2. The red close cross on the tabs in the 3D editor did not close the correct tab sometimes.
  3. It was not possible to measure an existing edge line / triangle because LDPE prevented the creation of a distance meter / protractor on top of an edge line / triangle.
  4. Various usability bugs with "Open Part File" / "Save as..."
  5. Drag&Drop a file to the text editor opened the file in the 3D window, too (when sync. tabs was off).
  6. Drag&Drop a file to the text editor created new superflous tabs when a revert was cancelled.
  7. "New Part File" from the text editor opened the file in the 3D window, too (when sync. tabs was off).
  8. A change to the colour palette deleted the palette separator all editor windows.
  9. "Open Part File" from the text editor opened the file in the 3D window, too (when sync. tabs was off).
  10. "Save As..." from the text editor opened the file in the 3D window, too (when sync. tabs was off).

What will the next release 0.8.22 deliver? Bug fixes* (regarding Flipper / selection filter) and non-standard primitives, more features for the angle protractor, real-time identical line detection...

* well..., I need to reproduce the errors first. I was not able to...



The program was tested intensively with "real world" files.
However, it is still a beta version and something can go wrong in about 100.000 lines of code.

Make sure that you choose the right architecture for your OS and Java Virtual Machine (JVM) (64bit or 32bit).
A short guide how to check if a 64bit JVM is installed on your system is located at the bottom of this message.

  1. Download the zip-Archive
  2. Extract the archive content to the location of your choice
  3. On windows, double-click "run.bat" to start LDPE.
  4. On linux/mac, you have to excecute the shell script "run.sh" to start LDPE.
Please note that this software is in the beta stage. Although, LDPE 0.8.21 was tested, there are already known issues  for this release. There is a potential risk of data loss.

You can search for updates if you do the following steps:

  1. On windows, double-click "update.bat" to search for updates.
  2. On linux/mac, you have to excecute the shell script "update.sh".
I listen carefully to your requests and possible complaints. Please leave me a message, with your thoughts and wishes to further improve the software.

LDPE is a 3D CAD application: The overall system requirements are higher. While I recommend to use a powerful 64-bit multicore system, it could be possible, to run LDPE on older machines as well.

System Requirements:

Minimum System Requirements:
  • Java Runtime Environment (JRE) 1.8
  • OpenGL 2.1 compatible Graphics Card
  • Operating System (32/64bit): Windows [XP; Vista; 7 or newer], Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor e.g. Intel Core 2 Duo or AMD Athlon II (>2.0Ghz)
  • RAM: 4GB
  • Video-Memory: 512 MB
  • Free Disk Space: 100 MB
Recommended Requirements:
  • Operating System (64bit): Windows 7, Mac OS X [>=10.6], Linux [e.g. Ubuntu Linux >=10.4]
  • CPU: Multicore-Processor with 4 cores (or more)
  • RAM: >4 GB
  • Video-Memory: >=1 GB
  • Free Disk Space: 512 MB
--------------------------------------------------------------------------------
How to check your JVM version (32- or 64-bit):
--------------------------------------------------------------------------------

You can try on the command line:

Code:
java -d64 version

If it's not a 64-bit version, you'll get a message that looks like:

Code:
This Java instance does not support a 64-bit JVM. Please install the desired version.

In general, I recommend to install the 64-bit version of the JVM for Java 8.

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  LPub3D Unofficial parts in PLI
Posted by: Jetro de Château - 2016-08-04, 21:47 - Forum: LDraw Editors and Viewers - Replies (17)

I ran into an issue today with unofficial parts not showing up in the PLI. They do turn up in the model itself though.
Specifically I am building a WeDo 2.0 model and when I add any of the unofficial parts they won't show up in the PLI (see attached image 1)
When I use a template that includes such a part all is OK (attached 2), but when I do a part substitution to get rid of the oddly shaped cable the part again goes missing (attached 3)

Is this a bug or is something wrong in my configuration?

I have tried restarting LPub3D, I have changed my renderer from LDView64x to LDView32x and LDGLite, but the problem persists with all of them. I have not been able to find any other settings that might affect this behaviour



Attached Files Thumbnail(s)
           
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  30565 with extra tubes
Posted by: Jaco van der Molen - 2016-08-02, 19:23 - Forum: Part Requests - No Replies

Hi all,

In this thread another version of 30565 is shown here:

[Image: attachment.php?aid=2147]

The grey version is in LDraw, the red in LDD and has a few extra tubes.
Is the red version in LDraw yet?

Thanks!

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  LDraw iOS Viewer prototype/test
Posted by: Alex K. - 2016-08-01, 8:34 - Forum: LDraw Editors and Viewers - No Replies

Hi everyone,

I just recently came back to Lego and bought my first set in two decades! While browsing the Lego website I discovered LDD and thought "well, it would be cool to have that in a proper 3D model format". So I checked their file format and noticed that it only contains references to the pieces and not the actual geometry... to make a long story short, I dropped the idea, then read about LDraw and wrote a simple LDR importer instead. It was a "just for fun" thing and I don't have any plans what to do with it yet. However, I thought I at least post a couple of screenshots as sort of a thank you to the community for providing the pieces library! Hope you enjoy it!

Alex

   
   

P.S.: Yeah, I know, I'm missing a few pieces and the white is still too grayish Tongue . Screenshots were taken on an iPad Pro using Metal/OpenGL rendering with basic image based lighting and a cubemap reflection, nothing too fancy (for the first image, I blended the 3 different wireframe modes in Photoshop). For more info and larger screenshots, see also http://metashapes.com/rendering-lego-bri...aw-import/

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