Consider the attached model, which belongs to http://www.peeron.com/scans/8841-1
I'm having trouble building the arch thing, which appears in step 12 of the instructions.
In the main model, I have the pieces set before final rotation and translation. The yellow and green pins should match each other. Given that the height (yellow-black or green-black) is 180 units and that the desired displacement (yellow-yellow or green-green) is 50 units, the rotation angle (around the black pins) should be asin(50/180)=16.13°. When I apply that, I get the assembled arch at the back of the model, and the problem is the teeth in the angle pieces (4273a) do not interlock properly.
Of course, since there are 16 teeth in each piece, the angle should be a multiple of 360/16=22.5°. But the result when I use this angle is in the back2.ldr submodel, and as you can see there's not enough space at the top of the arch.
So, am I doing something wrong? Is some dimension not correctly modeled in the LDraw parts? Or maybe the physical model relies on some flexibility of the plastic? Things would be easier if the horizontal offset were 70 instead of 50, since asin(70/180)=22.89°, much closer to 22.5°.
You'll find here my first experiment with Texture mapping extension...
A few issues...
- Resolution (here 300dpi) looks fairly low, despite a rather large image size.
- The image was obtained by scanning the sticker sheet. But there are color matching issues! image file 10602r0.png is raw from scanner. In the image used for mapping (10602r.png) I tried to substitute yellow and red values obtained from LDconfig.ldr, but when you look at part with sticker (64683stick-r.dat) using LDView, you see that match is still far from perfect. And what happens if LDConfig color definition is tuned? The sticker will no longer match...
- Smooth shading doesn't seem effective in LDView with texmap (see parts with "condlines" in filename)
- This forum doesn't let me post texture images directly! (or a zipped folder...).
Comments? Suggestions?
Edit: Just noticed that subfile 64683s03.dat wrongly contained top surface. Now corrected in archive linked above.
NEW:
1) Editor - Replace implemented
2) Postprocessing with Rectifier implemented. CHANGE:
1) Part description check warning messagebox for primitives disabled.
But the result of the check might still be wrong! BUGFIX:
1) Detected '0 BFC CERTIFY CW' or similar was not been fixed.
2) If a line '0 BFC CW' or '0 BFC CCW' is in a file the bodycheck stopped with error message.
3) If the Header has been changed the linenumber in the editor was not correct.
4) In the Gui of the header data the field for Update is placed incorrect if window is resized.
5) Autocorrection claims for subparts not to use CATAGORY and KEYWORDS
Please leave all comments for this version as response to this topic.
Help. I have the latest all in installer installed and running on win7 64. The instructions I have made and edited in lpub I saved the first time arround. Opened the file the following day to find some callout steps in strange places but easily fixed. The worst part is when you try to load up page 112 it gives me this message " Microsft Visual C++ Runtime library" then when you OK it LDview pops up a message "LDView has stopped working", then when you pass that error message it loads up page 112 without the main model but with all the page numbers and step numbers and callout etc. still on the page. So my question is what happen to my main model pic on the pages from 112 to the end?
Also why cant it generate the instructions to pdf?/and stop changing the structure of the pages?
I know its not the computer to lack of power and I have also reinstalled Microsoft visuals.
Jono
Is anyone working on a part for the Urak-hai helmet (a Lord of the Rings part)?
I've got a nice model of Lurtz here, but would like to create some other Urak-hai figures to make up an army :-)
Reuben
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Download 3D Lego models and other resources from: http://www.pearse.co.uk/lego
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