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Town, Trains and Paradisa...
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[Complete] Missing Robofo...
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Parts Request: LEGO Zelda...
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65226pb01
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Parts Request:
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Missing Adventurers Brick...
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Spider-Ham
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Request: Tyre, 21 x 6 (58...
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| quad2dat program |
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Posted by: Remco Canten - 2013-08-21, 19:27 - Forum: LDraw File Processing and Conversion
- Replies (20)
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I am still discovering the programs that are present for all users.
Recently i read a lot of the program quad2dat.
But i am unable to find/download this.
Does anyone else know a solution to have a picture of a part and convert this to MLcad usable file?
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| PF Motors with cables attached |
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Posted by: Gerald Lasser - 2013-08-19, 22:42 - Forum: Part Requests
- Replies (3)
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Is there a naming convention for a "complete" Motor, i.e. with cable and plug?
LEGO shows PF-motors in their building instructions complete with cables. What would be the name of such a part? Or do you think it is better to use the PLI Substitution with an custom designed part (motor + LSYNTH cable + Plug)?
Thanks for sharing your thoughts
Gerald
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| Open MPD file |
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Posted by: Marcello Alloggio - 2013-08-18, 9:22 - Forum: LDraw Editors and Viewers
- Replies (6)
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Hello,
how can i open mpd files ? To be more specific, i added files to ldview, but i only see 1 picture. There supposed to be buildinginstructions with it, but there is only "step 1 (from 1).
Thank you,
Marcello
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| uploading subpart problem |
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Posted by: Remco Canten - 2013-08-17, 10:09 - Forum: Help
- Replies (3)
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i have search the forum but cannot find the manual to upload a subpart.
when uploading its say:
Error: Invalid Name entry 'subparts01.dat'. Entry should be 's\subparts01.dat'.
how to upload a subpart to the s\ section.
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| Parsable Meta-Data for High-detail vs. Low-detail parts and primitives |
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Posted by: Ben Supnik - 2013-08-14, 0:05 - Forum: Parts Authoring
- Replies (58)
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Hi Y'all,
A while ago someone pointed me at the low-detail versions of the stud primitives, which cut the polygon prism side count in half.
I just want to confirm that there is no machine-readable way to determine which files are higher or lower res versions of each other, either via a meta command or a separate index file.
I am interested in coding Bricksmith to dynamically swap between high and low res primitives to improve rendering performance without having to hard code a list of "known swaps".
cheers
Ben
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