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  LPub3D - page setup questions
Posted by: Jetro de Château - 2016-03-02, 14:32 - Forum: LDraw Editors and Viewers - Replies (4)

I've been looking at instructions generated with LPub to get some ideas of what's possible and I've seen some interesting things.

I've found out I can get a submodel to show up in the PLI of the step it is used in using

Code:
0 !LPUB PLI INCLUDE_SUBMODELS GLOBAL TRUE

Now I'm trying to figure out if I can show the complete submodel before the first step of that submodel in a PLI like bubble - I've seen it done, just haven't found the way to do it yet.


P.S. Jaco, I have been going through some of your excellent explanations on your website, but navigation is sometimes very complicated. I can never find a way to go to the next page, only up Wink

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  2016/2017 LDraw.org Steering Committee announced
Posted by: Willy Tschager - 2016-03-01, 12:11 - Forum: LDraw.org Announcements - Replies (1)

Since we had only 5 confirmed nominees, there won't be any Super Tuesday.

Therefore, the 2016/2017 LDraw.org Steering Committee [1] is:

Chris Dee
Philippe Hurbain
Orion Pobursky
Max Martin Richter
Willy Tschager

[1] Try not to confuse the LDraw.org Steering Committee (SteerCo) with the LDraw.org Standards Board (LSB). The Steering Committee sets the course for the LDraw Organization while the Standards Board deals with the LDraw File Format.

Congratulations to the reconfirmed members!

Willy Tschager
On behalf of the LDraw.org Steering Committee

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  LPub3D - BOM sort error?
Posted by: Jetro de Château - 2016-02-29, 14:12 - Forum: LDraw Editors and Viewers - Replies (1)

In my quest to learn how to handle LPub3D I have come across yet another curious quirk.
I've found I can sort the elements in the BOM (right-click and select the pertinent option), but the result is somewhat unpredictable, or rather the sort function works differently from what you'd expect. The sorting mechanism works top to bottom (so far so good) and right to left. The "natural" way (mimicking the way we tend to read instructions) would be to sort left to right.

Is this a bug, "a feature", something we can somehow work around or something that can be changed in a future release?

I'm attaching a sample BOM sorted by colour to illustrate as it is the easiest sorting to show what I mean



Attached Files Thumbnail(s)
   
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  Electric connector pins
Posted by: Stephen - 2016-02-27, 17:52 - Forum: Off-Topic - Replies (2)

   

Can the pins from these electric connectors be removed and used directly into a light brick, as shown on the right two lights? It certainly looks like there is no necessity to have the grey connector housing there, but it's been so long since I used a real one of these that I can't remember (30+ years!)

I'm running very short of space trying to use these lights in the ceiling space between an inverted-tiled ceiling and tiled floor and it would be useful if the grey connector housing could be dispensed with completely. It seems that every style of connector I try the housing clashes with the nearby tiles or studs.

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  Rendering LDRAW Reloaded & MECABRICKS
Posted by: Michael Klein - 2016-02-27, 13:06 - Forum: Rendering Techniques - Replies (9)

Hello,

it's a while ago I posted on the forums. In 2014 I made an intense research how to get LDRAW geometry into SOFTIMAGE and later MODO. What looks easy due to several export formats like OBJ or 3DS it's not that easy to get proper and error free meshes. Well, I worked out a not simple workflow and got some promising results what made me sticking with it.

Not to mention that LEGO is the mother of all 3d and the best and most amazing toy on this planet. :-)

Due to the time consuming process to import bigger models I was looking for alternatives and found MECABRICKS. At this stage this amazing webiste of a one-man-army called Nicolas Jarraud was just made for building your models, save them online and show them. I got in touch with Nicolas 'SCRUBS' Jarraud because this great alternative to LDD and other editors was screaming for a render feature. I sent him a list of ideas for features like exporting in a format what supports instances to make bigger models easy to handle and that he should find a way to add LEGO logos onto all studs.

What should I say? This nice person implemented everything in record time and it was blast. While my former LDRAW Millennium Falcon UCE model took two days to export - import to BLENDER - export - import - cleanup - get ready to render ... the same model built in MECRBRICKS took finally 15 minutes ready to render when I had my material scene completey setup.

The fact that MECABRICKS is a gift with a huge potential - far more intuitive to use than LDD in my opinion - I passed all my research results at this time to SCRUBS to help him to create a nice BLENDER setup what you can download on the MECABRICKS forums with a tutorial. SCRUBS was inspired and added more ideas by himself. I helped him with the German translation and new people with talent showed up on the forums rendering nice pictures even without any 3d skills.

MECABRICKS is growing slowly because adding new parts need model skills and an understanding for perfectionism to follow the guidelines how to model parts correctly for MECABRICKS. A few months ago I told SCRUBS that a LDD-importer would be awesome. Well ... added ... still beta but works like a charm.

Yesterday I went back to LDRAW. I finished my material setup based on the actual state of my MECABRICKS development and did another test.

Feel free to take a look at my Artstation portfolio

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  Part request (x345, aka 43559, aka 16779)
Posted by: Jeroen Ottens - 2016-02-27, 7:23 - Forum: Part Requests - Replies (10)

Hi,

I'm in the process of making building instructions of my latest MOC, but I think this part is not in the LDraw parts lists:
[Image: x345.jpg]
It is the Bionicle Shoulder Armor with part nr x345 (alternative 43559 or 16679). Neither of the three can be found in the LDraw part tracker. Has anyone ever attempted to model this part? Or is someone willing to give it a try?

Jeroen

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  Datheader reporting errors but not no hints what's wrong
Posted by: Willy Tschager - 2016-02-26, 16:56 - Forum: Parts Author Tools - Replies (3)

Hi,

I'm trying to fix:

http://www.ldraw.org/cgi-bin/ptdetail.cgi?s=6064

resulting in:

http://forums.ldraw.org/file.php/24/2141/6064.dat

Datheader says there are:

Code:
6064.dat
Filesize: 41.137 byte - Errors found: 115

but doesn't say what's wrong. After optimizing with Datheader I get:

http://forums.ldraw.org/file.php/24/2143...itives.dat

And it looks like the errors were Non Flat Primitives. Do I miss something?

w.



Attached Files
.dat   6064.dat (Size: 40.17 KB / Downloads: 0)
.dat   6064_Non_Flat_Primitives.dat (Size: 41.25 KB / Downloads: 0)
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  Space / Space Police II
Posted by: Damien Roux - 2016-02-26, 15:19 - Forum: Official Models - Replies (7)

Topic for the Space / Space Police II theme.

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  Space / Space Police I
Posted by: Damien Roux - 2016-02-25, 23:50 - Forum: Official Models - Replies (8)

Topic for the Space / Space Police I theme.

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  48729b
Posted by: Merlijn Wissink - 2016-02-25, 19:13 - Forum: Part Requests - No Replies

I just noticed this part isn't in the LDraw library (even though it exists since 2006):
http://alpha.bricklink.com/pages/clone/c...48729b#T=C

Anybody would like to cut off the sides of 48729? Smile

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