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  Request: Part 6106472/74261
Posted by: Jason McReynolds - 2016-01-28, 4:57 - Forum: Part Requests - Replies (3)

Wasn't able to find part 6106472, Ball Cup High Friction W. Rubber (older number appears to be 74261 - Hero Factory Arm / Leg Extender with Ball Joint and Ball Socket). Was a bit hard trying to find, but 6106472 is the part ID in the build instructions I have for General Grievous. The older part number, 74261, is available in LDDs Digital Designer Extended.

Anyone willing to take this one on...??? Smile

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  Library localization
Posted by: Philippe Hurbain - 2016-01-27, 14:07 - Forum: Official File Specifications/Standards - Replies (8)

Out of curiosity, are there LDraw programs that support localization according to this specification?

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  New (semi)Technic parts
Posted by: Milan Vančura - 2016-01-27, 10:52 - Forum: Part Requests - Replies (6)

Hello. I have built an alternate model for 31045 (as a part of Czech AFOL forum contest) and these two new parts are missing in ldraw - and therefore in my instructions, too:

18677 - Plate, Modified 1 x 2 with Pin Hole on Bottom
22961 - Technic, Axle and Pin Connector Hub with 1 Axle

I hope these should be easy to do as they are just a combination of basic LEGO shapes.
Anyone willing to make them, please?

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  Forum update (Round 2)
Posted by: Orion Pobursky - 2016-01-27, 2:35 - Forum: Website Suggestions/Requests/Discussion - Replies (9)

It's time again to discuss an update to the forum software.

Development on our current software, Phorum, is effectively dead as there are only 2 primary developers and they really don't do any work on the project. PHP is progressing, and for security reasons I feel we should be on the most current, stable version. We have had some problems (not insurmountable) with newer PHP versions and the Phorum software. Also, the back end admin console is a bit clunky and image handling in posts is terrible.

A while back I found what I thought to be a suitable replacement, myBB, but there were some shortcomings that lead me to abandon the conversion project. The major shortcomings being no native "real name" support, and no hybrid threaded view. I'm willing to live without the latter but the former is nonnegotiable in my opinion. However, "real name" support can be built in.

I'd like to open discussion up to the community on thoughts and suggestions.

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  LDCad questions
Posted by: Jetro de Château - 2016-01-26, 9:35 - Forum: LDraw Editors and Viewers - Replies (15)

I have a few specific questions for LDCad use that I haven't (yet) found answers to:

- Changing part colours
If I make a mistake or simply want to try a different colour scheme, I need to change the colour of parts that are already in the model. So far the only way I have been able to do this is to select the part and then double click on the new colour in the colour wheel.
Depending on where the colour is in the wheel this can be tricky. Is there a better way to do this? Is there a way to turn the wheel so a specific colour is more accessible?

- Moving parts to a submodel
Occasionally after building a digital model I realise that for the sake of clarity in the instructions it would be easier to move a number of parts tu a submodel (e.g. either to create a callout). Is there a way to easily move parts to a submodel that doesn't involve deleting them from the main model?
I'm thinking of an option that would allow me to move parts to (and from) submodels in the same way I can now move parts from and to steps

- Substituting parts
have just found I need to change a 6L axle for an 8L axle. Is there a simple way to substitute one part for another, without removing one and reinserting the next? MLCad has a dialogue for that.

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  How to compile LPub3D on Linux?
Posted by: Milan Vančura - 2016-01-25, 20:35 - Forum: LDraw Editors and Viewers - Replies (4)

Hello Trevor.

I tried to compile LPub3D on Linux but no success so far. Please, what's the proper way?
(I can compile old LPub4 with no problem.)

My attempt: qmake && make

Problems:

1. some files and directories have wrong case in their names, usual problem with sources coming from Windows. I fixed that.
2. qmake warns and make of some files reports an error that I do not have windows.h - what to set on unix-like systems?
3. build.h is missing, how/where I can get it?
4. are there more changes since LPub4, which may cause problems? More libraries etc.?

Thank you,

Milan

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  A bunch more parts for the Mixels
Posted by: Merlijn Wissink - 2016-01-24, 19:09 - Forum: Part Requests - Replies (4)

I'm working my way through the Mixels sets and I'm missing some parts.
Not that I don't need all of these immediately, I just post them here in advance.

Some are probably quite easy, some are possibly more difficult:


Now, this should probably make it possible to create all Mixels. Again, there are a lot and I'm slowly but steady working through them (about 1 or 2 a day, I'm at 10 in total now I believe)), but there will come moments when I need those parts.

Thanks Smile

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  LDCad HDPI Screen Resolution Windows 10
Posted by: Manfred Kern - 2016-01-24, 16:00 - Forum: LDraw Editors and Viewers - Replies (3)

Hello,

I love this LDCad. But with Windows 10 I always need to reduce screen resolution in order to see the menu text in LDCad.

I am using a Lenovo Yoga 2 Pro notebook. Standard and recommend screen resolution: 3200 x 1800.

Is there a trick or a setting, so that LDCad plays nice together with High Resolution Screens (sometimes also called 4K).

Thx,
Manfred

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  OMRize tutorial at main page
Posted by: Willy Tschager - 2016-01-24, 9:42 - Forum: General LDraw.org Discussion - Replies (16)

Hi,

I have copied Philo's wiki OMR tutorial to the main site.

w.

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  LDCad 1.5 (win+linux)
Posted by: Roland Melkert - 2016-01-23, 22:57 - Forum: LDraw Editors and Viewers - Replies (21)

Hello All,

I think the last beta was stable enough to allow a definitive 1.5 version.

Therefore this version only includes some minor bug fixes / tweaks.

I did manage to add MSAA anti-alias support though by merging it in from the 1.6 alpha version.

MSAA will only be applied on the LDraw renderings not the gui overlay. I've found out myself this can cause problems on some VGA drivers so make sure you have the latest ones installed. the old edge only aa is also still available but aa will default back to none when upgrading to this version.

I've also managed to add part snapping info for the new 2015-02 library, the car and support category bin groups parts.

The latest LDCad version (like always) can be downloaded from

http://www.melkert.net/LDCad/download

With this release done I'm going to concentrate on 1.6 which will include the following:

  • Region selection.
  • Macro scripting.
  • More animation scripting.
  • ROTSTEP support.
  • Hotkey management / reassignment.
  • Multi layer groups.

And might include
  • Buffer exchange support
  • Povray animation export
  • Blender animation export
  • Additional things suggested in the 1.6 suggestions thread.

But as always non is set in stone Smile

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