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| Latest Threads |
About size of flattened s...
Forum: Official File Specifications/Standards
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Would BrickLink Designer ...
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Some help with part 5608 ...
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Parts Request: Ninjago Dr...
Forum: Part Requests
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Part Request Boat Pieces
Forum: Part Requests
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Existing Part Edit Reques...
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Technic 1990
Forum: Official Models
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Alternate, Mobile Friendl...
Forum: LDraw.org Announcements
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Request for sticker scan ...
Forum: Part Requests
Last Post: Sylvain Sauvage
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[LDPE] 1.8.97 Released (s...
Forum: Parts Author Tools
Last Post: Philippe Hurbain
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| Patterned parts names |
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Posted by: Tomas Kralicek - 2016-01-29, 19:30 - Forum: Parts Authoring
- Replies (1)
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Hi all,
I'm new to the forum and I tried to create a new parts that I want to submit. I did two new patterned torsos and one 1x3 brick. Now I'm not sure about the naming. I went through the Patterned Part Numbers table and tried to assign them name that is not used in the library yet. All these parts are from the Town theme.
Torso Cargo Logo with Shirt Pattern
- Bricklink: 973pb0239
- Suggested name: 973p2n
Torso Space Port Logo, Tube and 'C1' with Two Yellow Bars Pattern
- Bricklink: 973px176
- Suggested name: 973p2q
Brick 1 x 3 with Green and Blue Stripe with Cargo Logo Print
- Bricklink: 3622pb008
- Suggested name: 3622p03
Can you help me with correct names?
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| Vulkan API / Next Software Project |
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Posted by: Nils Schmidt - 2016-01-28, 16:57 - Forum: Off-Topic
- Replies (2)
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Hello!
Just want to say that I am going to learn and master the Vulkan API from the Khronos Group with C++.
As a result, I want to produce a little game with LDraw parts and then, for sure, a new next-gen editor in two to five years after LDPartEditor is stable and ready-for-production.
Leg godt
Nils
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| Rules and procedures for the Official Model Repository - OMR |
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Posted by: Willy Tschager - 2016-01-28, 11:27 - Forum: LDraw.org Announcements
- Replies (17)
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The Steering Committee has worked out the following rules for the OMR:
***************************************************************
Rules and procedures for the Official Model Repository - OMR
* The OMR located at omr.ldraw.org is linked from the homepage via a link named "Models"
* The OMR is named "official" because it contains only LDraw replicas of sets (and their submodels) released by the LEGO Group. MOCs or fixes/changes to official models must not be uploaded.
* The OMR hosts the actual LDraw file. Links to external model files aren't allowed.
* The OMR hosts only models that are in line with the LDraw.org Contributor Agreement and contain the "0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt" statement.
* The models must respect the Official Model Repository (OMR) Specification Version 1.0.3. It is at the OMR-admins (or anybody else) discretion to "OMRize" models in case they don't - granted that they obey to the LDraw.org Contributor Agreement.
* All file manipulations are handled by the OMR-admin. There is no submission through users.
* The user (Model author) uploads the model to the LDraw forum and if there was a public discussion the admin mirrors it to the OMR 7 days (or later) after the last post in this discussion. For the event there hasn't been any discussion the upload should be done 7 days (or later) after the initial post. After the upload is done, the model file shall be deleted, so that the forum doesn't clutter that mutch.
* Updates of files made after the first official release should get a history line, which states the date, author and a short description of the change.
Willy Tschager
On behalf of the LDraw.org Steering Committee
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| Forum update (Round 2) |
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Posted by: Orion Pobursky - 2016-01-27, 2:35 - Forum: Website Suggestions/Requests/Discussion
- Replies (9)
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It's time again to discuss an update to the forum software.
Development on our current software, Phorum, is effectively dead as there are only 2 primary developers and they really don't do any work on the project. PHP is progressing, and for security reasons I feel we should be on the most current, stable version. We have had some problems (not insurmountable) with newer PHP versions and the Phorum software. Also, the back end admin console is a bit clunky and image handling in posts is terrible.
A while back I found what I thought to be a suitable replacement, myBB, but there were some shortcomings that lead me to abandon the conversion project. The major shortcomings being no native "real name" support, and no hybrid threaded view. I'm willing to live without the latter but the former is nonnegotiable in my opinion. However, "real name" support can be built in.
I'd like to open discussion up to the community on thoughts and suggestions.
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| LDCad questions |
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Posted by: Jetro de Château - 2016-01-26, 9:35 - Forum: LDraw Editors and Viewers
- Replies (15)
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I have a few specific questions for LDCad use that I haven't (yet) found answers to:
- Changing part colours
If I make a mistake or simply want to try a different colour scheme, I need to change the colour of parts that are already in the model. So far the only way I have been able to do this is to select the part and then double click on the new colour in the colour wheel.
Depending on where the colour is in the wheel this can be tricky. Is there a better way to do this? Is there a way to turn the wheel so a specific colour is more accessible?
- Moving parts to a submodel
Occasionally after building a digital model I realise that for the sake of clarity in the instructions it would be easier to move a number of parts tu a submodel (e.g. either to create a callout). Is there a way to easily move parts to a submodel that doesn't involve deleting them from the main model?
I'm thinking of an option that would allow me to move parts to (and from) submodels in the same way I can now move parts from and to steps
- Substituting parts
have just found I need to change a 6L axle for an 8L axle. Is there a simple way to substitute one part for another, without removing one and reinserting the next? MLCad has a dialogue for that.
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| How to compile LPub3D on Linux? |
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Posted by: Milan Vančura - 2016-01-25, 20:35 - Forum: LDraw Editors and Viewers
- Replies (4)
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Hello Trevor.
I tried to compile LPub3D on Linux but no success so far. Please, what's the proper way?
(I can compile old LPub4 with no problem.)
My attempt: qmake && make
Problems:
1. some files and directories have wrong case in their names, usual problem with sources coming from Windows. I fixed that.
2. qmake warns and make of some files reports an error that I do not have windows.h - what to set on unix-like systems?
3. build.h is missing, how/where I can get it?
4. are there more changes since LPub4, which may cause problems? More libraries etc.?
Thank you,
Milan
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