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  AIOI and 64 bit programs
Posted by: Roland Melkert - 2016-06-05, 20:22 - Forum: General LDraw.org Discussion - Replies (2)

I have a question / discussion point regarding 64 bit programs and the AIOI.

I noticed (far as i know) the AIOI only uses the program files (x86) folder to install programs. Is this also true for 64 bit programs or are there currently none?

I'm thinking about this as LDCad 1.6 will be available in a 64 bit windows version  (upgraded to a minGW64 that finally supports the native windows threading model) and I'm considering the setup options for this change.

The main goal here is to also support the AIOI install location so it can upgrade if needed.

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  WeDo
Posted by: Philippe Hurbain - 2016-06-05, 16:01 - Forum: Official Models - Replies (8)

Wedo/Wedo 2.0 Sets

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  Get rid off ghost bricks
Posted by: Willy Tschager - 2016-06-02, 17:10 - Forum: Parts Authoring - Replies (3)

I fixed some hold voted parts today and came across some hold parts which IMHO should deleted from the PT 'cos they are clearly wrong are aliases or somthing else is not right. Have a look at these:

http://www.ldraw.org/cgi-bin/ptdetail.cg.../15672.dat
http://www.ldraw.org/cgi-bin/ptdetail.cg...04631b.dat
http://www.ldraw.org/cgi-bin/ptdetail.cg...s/879h.dat and the following

Thoughts?

w.

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  LDView crashes on spherical TEXMAP
Posted by: Philippe Hurbain - 2016-06-01, 18:32 - Forum: LDraw Editors and Viewers - Replies (2)

I remembered that spherical TEXMAP was not implemented in LDView, but actually it's worse: LDView crashes on parts containing that Sad
(using 1.2 beta 1). Attached an example...



Attached Files
.dat   moon.dat (Size: 401 bytes / Downloads: 5)
.png   moon.png (Size: 101.36 KB / Downloads: 43)
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  SPAM on the forum
Posted by: Damien Roux - 2016-06-01, 9:39 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

As many might have noticed. The forum is regulary spammed by some advertising stuff.

Isn't there a way to prevent that ? Like adding a captcha to create an account?

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  LDCad crashes when I use part 6141
Posted by: Jaco van der Molen - 2016-05-31, 18:16 - Forum: LDraw Editors and Viewers - Replies (13)

When I use part 6141 (plate 1x1 round) LDCad crashes on my machine @ home (old laptop with low specs).
This is an alias ("~moved to" or "=moved to") parts. Isn't that strange too?
Using 4073.dat everything runs fine.

I know there must be more parts that cause crashes.

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  Using 3DXML Captures as Parts
Posted by: Tanner S. - 2016-05-30, 23:37 - Forum: Parts Authoring - Replies (8)

Sorry for yet another appeal for help thread, I don't mean to be a bother, but I suppose I might be by now.

Anyway, using the process outlined on this Rolf Osterthun's thread:

http://forums.ldraw.org/showthread.php?tid=1145

I have captured and made DAT files of the parts:

The problem is, I'm not sure where to go from here. I am a newbie when it comes to parts authoring (and this is cheating at best!), but I really need these parts in LDraw. Frankly, I could really use all of the parts mentioned in my post:

http://forums.ldraw.org/thread-16413.html

but none, to my knowledge, have been put on the parts tracker. The second pair aren't even in LDD. I know the community is not responsible for part requests, and I completely understand that it is a lot of work, but I still need those pieces, so I have tried to get as far as possible. I think one of the major things that needs to be done is the setting of the part center/rotation center. There may be more work beyond that which I don't even know about. If someone could guide me through the remaining steps, at least to the point where the part is functional, I would be much obliged.

-- I attached the parts if you would like to take a look at them. They are raw geometric data (if I have my vocabulary right) which runs up the file size, compared to official parts.



Attached Files
.dat   part1.dat (Size: 360.78 KB / Downloads: 6)
.dat   part2.dat (Size: 787.76 KB / Downloads: 4)
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  T-Rex head and tail
Posted by: Neil - 2016-05-30, 16:19 - Forum: Part Requests - Replies (5)

Hello, everyone!

I was scrolling down this page here (http://www.digital-bricks.de/en/index.ph...ddp&mg=259) and noticed that all of the "Animal No. 5" (T-Rex) parts were available except the head and the tail, both parts simply reading "Not Available." I opened LDD, and found both these parts available in that program. For some reason, each part stand-in at the website had multiple part IDs. Perhaps this is a part of the problem?

I have unfortunately been unsuccessful in using the LDD2LDrawAddOn also downloadable from Digital-Bricks.de, possibly due to the fact that I use a Mac. Is anyone willing to help me figure out how to get access to these two pieces?

Thanks in advance,

Neil

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  Snapping part 99206 in LDCad
Posted by: Jaco van der Molen - 2016-05-30, 8:58 - Forum: LDraw Editors and Viewers - Replies (6)

When I try to place part 99206
[Image: 99206.jpg]
it does not snap to the bottom (2x2) plate but one plate higher (or lower depending on how you look at it) at the "plate 1x2" part of this piece?
This is the case when placing other parts on this part too: they snap to the wrong studs.

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  Thinking about LDCad 2.0 and open sourcing it
Posted by: Roland Melkert - 2016-05-29, 19:08 - Forum: LDraw Editors and Viewers - Replies (21)

Hi all,

Currently I haven't much time to work on LDCad 1.6 but I can't help thinking about the next next version which might be 2.0.

This would also be the perfect moment to go open source.

I consider switching to JAVA or PYTHON but I think both are too slow and JAVA is also a bit messy imho.

So it probably be C++(11) again. If so it will reuse large chunks of the current 1.6 code but in a reworked state.

If I go open source I would also need to select a License (I would like to keep it non commercial only)., this is the thing I'm looking up to the most so if anyone has some pointers on that

Also I'm wondering if there are people who would be interested to help development by taking up e.g. the mac version dependencies etc.

One major improvement planned would be the rendering of the gui (I want to go full OpenGL with this, even for dialogs) and I also want it be multilingual.

An actual usable 2.0 will probably take more then a year to make after actually starting it, so I might do a parallel 1.7

Any thoughts / feedback on this?

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