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TEXMAP extension thoughts and findings. |
Posted by: Roland Melkert - 2014-08-07, 23:27 - Forum: Parts Authoring
- Replies (33)
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I've been working on the cylindrical implementation and I noticed some minor confusing things about the current TEXMAP spec.
The planar projection uses top/left orientation while the cylindrical one uses center bottom. This isn't a real big problem but the text states the v coordinate should be based on the distance to the base plane. This will cause the picture to be up side down.
So unless I misunderstood something (else) I think it should be the distance to the cylinder top plane.
Using that correction this:
Code: 0 Cyl texmap test minifig head
0 UNOFFICIAL PART
0 BFC CERTIFY CCW
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3626bs02.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 -13 1-8cyli.dat
1 16 0 4 0 -13 0 0 0 13 0 0 0 -13 1-8cyli.dat
1 16 0 4 0 13 0 0 0 13 0 0 0 13 2-4cyli.dat
1 16 0 4 0 0 0 8 0 -6.4 0 8 0 0 t04o6250.dat
1 16 0 4 0 -8 0 0 0 -6.4 0 0 0 8 t04o6250.dat
1 16 0 17 0 0 0 -8 0 6.4 0 8 0 0 t04o6250.dat
1 16 0 17 0 8 0 0 0 6.4 0 0 0 8 t04o6250.dat
1 16 0 4 0 0 0 -8 0 -6.4 0 -8 0 0 t04o6250.dat
1 16 0 4 0 8 0 0 0 -6.4 0 0 0 -8 t04o6250.dat
1 16 0 17 0 0 0 8 0 6.4 0 -8 0 0 t04o6250.dat
1 16 0 17 0 -8 0 0 0 6.4 0 0 0 -8 t04o6250.dat
0 !TEXMAP START CYLINDRICAL 0 17 0 0 4 0 0 17 -13 90 smile.png
0 !: 1 16 0 17 0 13 0 0 0 -13 0 0 0 -13 s\minifighead-hlp.dat
0 !TEXMAP FALLBACK
1 16 0 17 0 13 0 0 0 -13 0 0 0 -13 s\minifighead-hlp.dat
0 !TEXMAP END
will render like:
If people agree, we need to correct the spec text.
Second the spec doesn't mention what to do with over scan and or fully enclosed objects.
For example (using Nils' checker png ).
Code: 0 !TEXMAP START CYLINDRICAL 0 0 0 0 -200 0 0 0 -200 180 checker.png
0 !: 1 15 0 -200 0 200 0 0 0 200 0 0 0 -200 4-4cyli.dat
0 !TEXMAP FALLBACK
1 15 0 -200 0 200 0 0 0 200 0 0 0 -200 4-4cyli.dat
0 !TEXMAP END
gives (over scan):
and
Code: 0 !TEXMAP START CYLINDRICAL 0 0 0 0 -200 0 0 0 -200 360 checker.png
0 !: 1 15 0 -200 0 200 0 0 0 200 0 0 0 -200 4-4cyli.dat
0 !TEXMAP FALLBACK
1 15 0 -200 0 200 0 0 0 200 0 0 0 -200 4-4cyli.dat
0 !TEXMAP END
gives (enclosed)
Both having the -180 == 180 problem
But again i'm not claiming my implementation is currently 100% correct.
Thoughts?
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LPub - How to add divider after step? |
Posted by: Stefan Edlinger - 2014-08-03, 15:28 - Forum: LDraw File Processing and Conversion
- Replies (2)
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Hi all, I created a Lego model using Bricksmith on my iMac, now imported it to LPub and I have a lot of steps in there which I want to have on one page... but he just does a list of it, listing step by step in a row on the page even if there is no room. Now according to the instructions of LPub I should right click the step I want to divide and choose "Add Divider after step" so it creates a new column with it.
But I do not have this option... it does not show up, even when the next step is outside of the page and I right click on the building picture as described in the instructions, there is no "Add Divider after step" showing up.
Help anyone please?
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Forum software |
Posted by: Orion Pobursky - 2014-07-25, 22:11 - Forum: Website Suggestions/Requests/Discussion
- Replies (3)
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After working on backend projects for a few months now, I've become unsatisfied with the current forum software (Phorum). The tempting system is all kinds of stupid and plugins are a pain to write. I am now looking for a suitable alternative. Rest assured that I will not be switching the system over unless I can do it seamlessly with all data intact. Any suggestions regarding what other major sites use is welcome however I will not choose software that does not support threaded view (so no phpBB) or is not open source.
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