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  Experimental part snapping in LDCad 1.3
Posted by: Roland Melkert - 2013-12-11, 20:25 - Forum: LDraw Editors and Viewers - Replies (34)

Hello all,

I've been working on part snapping for my LDCad editor. It's progressing nicely but I would love some feedback / opinions from people in order to fine tune things.

The current version works quite nicely with low connection point parts. The problem arises when you use parts with multiple valid snap points (e.g. the holes in 1xn tech beams). Currently it snaps based on z sorting, but there is room for improvement there.

I've uploaded short clip of the feature in action.

The used scene contains most of the parts with full snap information. Snapping is done 100% trough meta information on the existing part files. This is done using a shadow library, which acts like an auto include location. Content of identical named files in the shadow location are added to the official ones from the LDraw lib during loading. Information can also be inherited as a result all minifig torso/leg/hip/hand/arm parts have information by just creating 6 shadow files.

edit: second version, see below post.

Second version demo clip


All suggestions are welcome

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  Model with missing/outdated parts
Posted by: Michael Horvath - 2013-12-11, 3:15 - Forum: Parts Authoring - Replies (4)

LDView reports several missing files for the attached model. Where are the missing parts? Can someone fix it?

Thanks!!

[edit]

Also, where do I find part 4106? It seems to be referenced by another part, but is not rendered.


Mike



Attached Files
.mpd   building_074_mediumfactory.mpd (Size: 21.51 KB / Downloads: 0)
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  Wow. GPS for Mindstorms NXT & EV3
Posted by: Steffen - 2013-12-10, 23:17 - Forum: Off-Topic - Replies (1)

http://www.dexterindustries.com/dGPS.html

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  lgeo colors not working with pov ray
Posted by: Jono - 2013-12-10, 23:16 - Forum: Help - Replies (2)

Hello. I am having trouble getting Pov Ray 3.6 to do a render of any ldraw model. I keep getting this error that opens up in another tab under lg_color.inc

[color=#33FF33]/********************/
/* SOLID COLORS */
/********************/

// 0 BLACK / 26 BLACK [ORIGINAL LGEO srgb]
// LDRAW
// PEERON <27,42,52> (LOOKS TOO BLUE)[/color]
#declare lg_black = texture {
pigment { color srgb <33,33,33>/255 } [color=#000000]((on this line it is high lighted yellow with a flashing marker))[/color]
finish { lg_solid_finish }
}

at the bottom of the Pov Ray window it states 'Parse Error; No mathching } in pigment', undeclared identifier 'srgb' found instead'

Ive used the all in one installer and from what ldraw states the parts library is up to date. Im using win 7 64 bit.
Does anyone know what this problem is and how I can either fix it or get past it.
also I have only used the colors that are on MLCad to do the model then exported it from ldraw to pov ray.My pov ray ini file states this:
;
Library_Path="C:\Program Files (x86)\POV-Ray for Windows v3.6\INCLUDE"
Library_Path="C:\Windows\Fonts"
Library_Path="C:\Program Files (x86)\LDraw\LGEO"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\lg"
Library_Path="C:\Program Files (x86)\LDraw\LGEO\ar"

Cheers Jono

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Thumbs Up 64227 Speed Control Remote
Posted by: Eric Albrecht - 2013-12-10, 22:16 - Forum: Part Requests - Replies (4)

I'm looking for the 64227 (Set 8879) Power Functions IR Speed Control Remote.  I don't see it on the tracker.  Has anyone worked on this part?

[Image: 8879-1.gif]

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  something
Posted by: his shoes? WHACK - 2013-12-09, 22:47 - Forum: Help - Replies (3)

um ok

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  Buf3D lego instructions support
Posted by: Antonio Cortés Carrillo - 2013-12-09, 12:34 - Forum: LDraw Editors and Viewers - Replies (15)

Hello.
A new version of Buf3D (Android Ldraw Viewer) is available in

https://play.google.com/store/apps/detai...plus.buf3d

The news:
- Support for submodel selection (in MPD files & multiple dat files)
- Play Instructions (steps & parts in step)
- Specular light

Know bugs:
- In some models the instructions differ from original file. We continue to work to resolve.

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  Technic pins
Posted by: Philippe Hurbain - 2013-12-09, 9:20 - Forum: Parts Authoring - Replies (1)

I am starting to work on the new Technic axle pin long (11214). As you can see on this photo, there are several little differences with other existing long pins (middle slit is xhort, no slit on base but 3 (not 4) thin ribs there). I guess I must create a new geometry for this...
Question is, is it worth creating primitive(s) for this new geometry, that will probably be used only here? If so, create one primitive for base and one for tip, or just one primitive for the whole pin part?
For the record, confric8 is only used in 6558, confric9 in 32054, and confric7 (certified but still on PT) is not used at all.
[Image: 10805407686_2e6e327b99_o.jpg]

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Thumbs Up 30187c?? Request
Posted by: Stephan Meisinger - 2013-12-08, 13:22 - Forum: Part Requests - Replies (2)

Hi,

i would like to request a speed bike (or hover bike) part used by the some sw endor sets.
Which would be straight forward:

1 16 0 0 0 1 0 0 0 1 0 0 0 1 30187.dat
1 70 0 30 0 1 0 0 0 1 0 0 0 1 30188.dat

Thanks

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  Any Train fans that could make instuctions for me?
Posted by: Gr8Trains - 2013-12-06, 17:14 - Forum: General LDraw.org Discussion - Replies (9)

I'm a huge train fan and wanted to make instuctions of my designs to share with my LUG. I've only recently learned of ldraw and it seems a bit out of my leauge. I have about 10 right now that I would want done. Would anyone want to make them for me? I'd be willing to let you pic one for free if you were willing to make say, 5 of them? I just don't have the time to learn another program, let alone sit down and actually make the instuctions.

If you're interested just reply and we can chat.

Thanks!

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