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| HTML gallery |
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Posted by: Michael Horvath - 2016-09-26, 6:26 - Forum: LDraw File Processing and Conversion
- No Replies
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Is there a tool I can use to generate an HTML gallery of my models? I want to be able to extract author, title, etc. information for each mode, as well as generate a thumbnail image.
What is a good workflow for accomplishing this?
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| Datsville bottom and top layers |
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Posted by: Michael Horvath - 2016-09-24, 21:06 - Forum: MOCs (My Own Creations)
- No Replies
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Currently, Datsville is split into city blocks. Each block is then split into top and bottom layers. The bottom layer has grass, driveways and other stuff you walk on. The top layer has buildings, trees and other stuff that is above the ground.
I did this because when converting Datsville into 2D video game sprites, you need this separation of layers or else your player character will walk over walls and underneath driveways, for instance.
The problem is that editing the blocks becomes a chore, since you can't edit all the layers at the same time. They are stored in separate files.
Is there an alternate way of using the concept of "layers" that I'm missing? Something in the LDraw specs I'm not aware of?
Thanks!
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| Lg_Color #40 defs |
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Posted by: Tom Burger - 2016-09-23, 0:34 - Forum: Rendering Techniques
- No Replies
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i have been working for years, even back then when i was still rendering under the grapeape name on brickshelf
heres my latest work on one of the hardest colors to get right in my opinion.
// 40
#declare lg_clear_brown = texture {
// pigment { rgbft <25/255, 24/255, 20/255, .9, .1>
// /\ darker 10%
// pigment { rgbft <51/255, 49/255, 42/255, .9, .3>
// /\ darker 20%
// pigment { rgbft <53/255, 50/255, 38/255, .9, .3>
// /\ photo color match
pigment { rgbft <99/255, 95/255, 82/255, .9, .85>
// /\ original color 39% bright 9/2016
#if (lg_quality > 1)
filter 0.8
#end
}
finish { lg_transparent_finish }
}
heres one of my latest renders with the smoke color.
http://www.brickshelf.com/gallery/GrapeA...m3222a.png
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