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  Star Wars Executor MOC - 71.000 bricks
Posted by: Michael Klein - 2016-03-05, 17:03 - Forum: Rendering Techniques - Replies (2)

Take a look at my latest renderings. This insane MOC is a LDD-import to MECABRICKS. Because of the instance support of the exporter (COLLADA) the model can be handled very good in MODO. I also have the LDR-file of it but an import to BLENDER would definitely fail.

It would be great of someone is able to write a LDRAW>COLLADA exporter supporting instances and the choice to add LEGO logos onto studs.

Click and Zoom :-)
http://www.renderbricks.com/render/RB000...amH_8K.jpg
http://www.renderbricks.com/render/RB000...amG_8K.jpg

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  Message error script console ldcad1.5
Posted by: Vitor Alexandre - 2016-03-05, 14:42 - Forum: Help Wanted - Replies (8)

Hello friends, how are you?
I'm starting now in CAD 1.5 and I already have scripting issue.
I'll copy my script here for you guys give a look.
function register () ani site = ldc.animation ('demo') ani: SetLength (20)
ani: SetEvent ('frame', 'onframe') end function onframe () Local ani = ldc.animation.getCurrent () Local mainSf = ldc.subfile () Local ori = ldc.matrix () Local teste5 = mainSf: getRef ( 'teste5.ldr') Local angle = 720 * ani: getFrameTime () / ani: getLength () ori: setRotate (angle, 1,0,0) teste5: Setori (ori) end
register ()
This popping up a message;
[String "teste2.lua"]: 15: Active refline link needed.
someone please help me ...
I can not find anything about it.
Please..

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  Make black less black and render with white lines
Posted by: Jaco van der Molen - 2016-03-05, 13:27 - Forum: LDraw Editors and Viewers - Replies (2)

Hi all,

How can I define a new color to use in LPub3D.
I have a model with much black and want the black to be less black (more like black rubber or very dark grey) and have the lines around the bricks in white.
I know one can do this in ldconfig? How? I have never used this before.

Thanks!

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  Unoffcial part not showing up in LPub3D in the PLI and BOM
Posted by: Jaco van der Molen - 2016-03-05, 12:25 - Forum: LDraw Editors and Viewers - Replies (14)

Hi all,

What does LPub3D require to count and render an unofficial part, because I have this part not showing up in the PLI and BOM of a model. It is part 20310 (Design Brick) mocked up by Magnus.
Where ever I put it, LPub3D just won't count it nor render it in PLI and BOM.
It is rendered in de assembly images though, so it can find the part.
It is in the folder C:\Users\Public\Documents\LDraw\Parts
I manually added it to the parts.lst file like this:

Code:
20310.dat                  Brick  1 x  1 with Capital Open Stud (Mock-up)
Please help! I need some instructions done this weekend... :-(

Thanks.

P.S. LPub 4.0.0.11 (on the same system) renders and counts it just fine in the assembly images, PLI and BOM

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  another topic
Posted by: his shoes? WHACK - 2016-03-03, 20:03 - Forum: Help - Replies (1)

HIS SMILE?

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  A very interesting color chart
Posted by: Philippe Hurbain - 2016-03-03, 12:53 - Forum: General LDraw.org Discussion - Replies (1)

http://www.mecabricks.com/docs/colour_chart.pdf
Source: Scrubs/Mecabricks

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  LPub3D - page setup questions
Posted by: Jetro de Château - 2016-03-02, 14:32 - Forum: LDraw Editors and Viewers - Replies (4)

I've been looking at instructions generated with LPub to get some ideas of what's possible and I've seen some interesting things.

I've found out I can get a submodel to show up in the PLI of the step it is used in using

Code:
0 !LPUB PLI INCLUDE_SUBMODELS GLOBAL TRUE

Now I'm trying to figure out if I can show the complete submodel before the first step of that submodel in a PLI like bubble - I've seen it done, just haven't found the way to do it yet.


P.S. Jaco, I have been going through some of your excellent explanations on your website, but navigation is sometimes very complicated. I can never find a way to go to the next page, only up Wink

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  2016/2017 LDraw.org Steering Committee announced
Posted by: Willy Tschager - 2016-03-01, 12:11 - Forum: LDraw.org Announcements - Replies (1)

Since we had only 5 confirmed nominees, there won't be any Super Tuesday.

Therefore, the 2016/2017 LDraw.org Steering Committee [1] is:

Chris Dee
Philippe Hurbain
Orion Pobursky
Max Martin Richter
Willy Tschager

[1] Try not to confuse the LDraw.org Steering Committee (SteerCo) with the LDraw.org Standards Board (LSB). The Steering Committee sets the course for the LDraw Organization while the Standards Board deals with the LDraw File Format.

Congratulations to the reconfirmed members!

Willy Tschager
On behalf of the LDraw.org Steering Committee

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  LPub3D - BOM sort error?
Posted by: Jetro de Château - 2016-02-29, 14:12 - Forum: LDraw Editors and Viewers - Replies (1)

In my quest to learn how to handle LPub3D I have come across yet another curious quirk.
I've found I can sort the elements in the BOM (right-click and select the pertinent option), but the result is somewhat unpredictable, or rather the sort function works differently from what you'd expect. The sorting mechanism works top to bottom (so far so good) and right to left. The "natural" way (mimicking the way we tend to read instructions) would be to sort left to right.

Is this a bug, "a feature", something we can somehow work around or something that can be changed in a future release?

I'm attaching a sample BOM sorted by colour to illustrate as it is the easiest sorting to show what I mean



Attached Files Thumbnail(s)
   
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  Electric connector pins
Posted by: Stephen - 2016-02-27, 17:52 - Forum: Off-Topic - Replies (2)

   

Can the pins from these electric connectors be removed and used directly into a light brick, as shown on the right two lights? It certainly looks like there is no necessity to have the grey connector housing there, but it's been so long since I used a real one of these that I can't remember (30+ years!)

I'm running very short of space trying to use these lights in the ceiling space between an inverted-tiled ceiling and tiled floor and it would be useful if the grey connector housing could be dispensed with completely. It seems that every style of connector I try the housing clashes with the nearby tiles or studs.

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