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  How to use LEGO EV3 Core and Expanded Set with LDCad
Posted by: Ankur Gupta - 2016-09-07, 22:06 - Forum: General LDraw.org Discussion - Replies (9)

Hello I am completely new to LDCad and would like my students to learn modeling their Robots using the LDCad software. I don't know how to get the EV3 Core and Expanded Set parts included in my LDCad Editor interface. By EV3 Core and Expanded set,  I am alluding to parts such as Motors, Sensors, Axles, Beams, Connectors, etc. etc included in the Core Set (45544) and Expanded Set (45560). 

So far I have successfully installed the following components of LDraw : 
a) LDCad b) POV Ray c) LSculpt d) MPDCenter & e) LDFind. 

Can someone please guide me through the steps ....

Thanks & Regards
Ankur Gupta

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  AIOI problem
Posted by: Michael Horvath - 2016-09-07, 6:59 - Forum: LDraw Editors and Viewers - Replies (1)

The image below shows that the official models are installed in My Documents.

The problem is that they go in the Administrator's documents by default. This is an account I avoid using.

I think they should go in the public documents instead, like parts.

Ditto for LGEO parts library. I've had to mess with them quite a bit lately, and getting interrupted by UAC all the time is a PITA.

My 2 cents.



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.png   Clipboard-1.png (Size: 51.35 KB / Downloads: 21)
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  MPDCenter and LDraw folder
Posted by: Michael Horvath - 2016-09-06, 23:04 - Forum: LDraw Editors and Viewers - Replies (2)

What folders do I choose for "pure official folder" and "ldraw base folder" in MPDCenter? By default, the program chose "E:\Programs Windows\LDraw", which is the folder I use for programs without real installers, and does not contain any parts. The program has no documentation. Thanks.



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  Camera.dat workflow
Posted by: Michael Horvath - 2016-09-06, 21:33 - Forum: MOCs (My Own Creations) - Replies (17)

I have added several "camera.dat" files to my scene to mark the locations where I want to place a camera in POV-Ray. What do I do after that? How do I get the camera positions after I have made the conversion to POV-Ray? Does LDView support these parts in the conversion process? Do I need to inline the entire MPD model first? I know I've done this in the past, but I don't remember how. And I no longer have those files in my backups.

Thanks!

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  Pannellum 360 degree panoramas
Posted by: Michael Horvath - 2016-09-06, 3:26 - Forum: LDraw File Processing and Conversion - No Replies

I learned this week from a guy on the POV-Ray newsgroup about Pannellum. It is a WebGL/JSON based panorama viewer, and works real well. It is easier to set up and runs smoother than the older Flash based viewer, PanoSalado, in my opinion. Here's a link to one of my projects:

http://isometricland.net/panorama/pannel...house.json

Here's their homepage:

https://pannellum.org/

I recommend everyone give it a try. Smile

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  Update Wiki skin
Posted by: QwertyChouskie - 2016-09-06, 3:04 - Forum: Website Suggestions/Requests/Discussion - Replies (1)

Any chance of making the "Vector" theme the default for the wiki? It is what Wikipedia uses, and it looks WAY better than "MonoBook".

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  Minifig heads
Posted by: Michael Horvath - 2016-09-05, 8:34 - Forum: Official Models - Replies (2)

I'm not very familiar with most of the attached minifig heads. How would I go about finding out what the "correct" colors are for the special ones? Thanks.



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.ldr   ldr_heads_grid_new.ldr (Size: 7.63 KB / Downloads: 17)
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  Missing Ldraw Colors
Posted by: Sven v. Beuningen - 2016-09-04, 17:39 - Forum: General LDraw.org Discussion - Replies (165)

Hi Folks,

I want to render parts for a huge amount of models. Therefore I scanned over a lot of available part lists form TLG and came across some colors, where I couldn't find an equivalent in LDconfig.ldr. Is there any chance that we can add the missing colors, so that we can render parts whith these colors?
I found the ID which is used by TLG and the official names for the color. I also have some RGB values if this would help, but these are not official ones and may be wrong.

  • LEGO color: 296 | Cool Silver => Ldraw  135 | Pearl Light Grey
  • LEGO color: 131 | Silver => Ldraw: 135 | Pearl Light Grey
  • LEGO color: 315 | Silver Metallic => Ldraw: 135 | Pearl Light Grey
  • LEGO color: 302 | Transparent Light Blue with Glitter 2% => Ldraw: 302 | Glitter_Trans_Light_Blue - VALUE[color=black] #AEE9EF -[/color] EDGE #72B3B0 - MATERIAL GLITTER VALUE #923978 FRACTION 0.17 VFRACTION 0.2 SIZE 1
  • [color=#333333]LEGO color: 339 | [color=#333333]Transparent Fluorescent Green with Glitter 2% => Ldraw: [/color]339 | Glitter_Trans_Neon_Green - VALUE[color=black] #C0FF00 -[/color] EDGE #84C300 - MATERIAL GLITTER VALUE #923978 FRACTION 0.17 VFRACTION 0.2 SIZE 1[/color]
  • [color=#333333][color=#333333]LEGO color: 285 | Transparent Light Green => Ldraw: 285 | Trans_Light_Green - VALUE[color=black] #7DC291 -[/color] EDGE #52805F[/color][/color]
  • [color=#333333][color=#333333][color=#333333][color=#333333]LEGO color: 218 | [/color][color=#333333]Reddish Lilac[/color][color=#333333] => Ldraw: 218 | Medium Purple - VALUE[/color][color=black] #8E5597 -[/color][color=#333333] EDGE #333333[/color][/color][/color][/color]
  • LEGO color: 234 | Transparent Fire Yellow => Ldraw: 218 | Trans_Fire_Yellow VALUE #FBE890 - EDGE #baab6a
  • LEGO color: 295 | Flamingo Pink => Ldraw: 295 | [color=black]Flamingo Pink[/color] - VALUE[color=black] #FF94C2 -[/color] EDGE #333333
  • [color=#333333]LEGO color: 219 | Lilac => Ldraw: 219 | [color=black]Medium[/color] Violet - VALUE[color=black] #564E9D -[/color] EDGE #333333[/color]
  • LEGO color: 336 | Silver Ink => Ldraw: 383 | Metalized Silver - VALUE #6D6E5C - EDGE #333333
  • LEGO color: 293 | Transparent Light Royal Blue => Ldraw: 293 | Trans_Light_Blue_Violet - VALUE #6BABE4 - EDGE #[color=#333333]4d7ba3[/color]
  • [color=#333333]LEGO color: 227 | Transparent Bright Yellowish Green => Ldraw: 35 | Trans_Bright_Green - VALUE #56E646 - EDGE #9DA86B[/color]
  • [color=#333333]LEGO color: 128 | Dark Nougat => Ldraw: 128 | Dark_Nougat - VALUE #[color=#333333]AD6140 - EDGE #333333[/color][/color]
  • [color=#333333]LEGO color: 300 | Copper Drum Lacq =>Ldraw: 300 | Metallic_Copper - VALUE #C27F53 - EDGE #333333[/color]
  • LEGO color: 189 | Reddish Gold => Ldraw: 189 | Reddish_Gold - VALUE #AC8247 - EDGE #333333 PEARLESCENT
  • LEGO color: 329 | White Glow=> Ldraw: 329 | Glow_In_Dark_White - VALUE #F5F3D7 - EDGE #B5B49F - ALPHA 250 - [size=small]Luminance 15[/size]
  • LEGO color: 231 | Transparent Flame Yellowish Orange => Ldraw: 231 | Tans_Bright_Light_Orange - VALUE #FCB76D - EDGE #BD8951
  • LEGO color: 335 | Gold Ink => Ldraw: 82 | Metallic_Gold - VALUE #DBAC34 - EDGE #333333
  • LEGO color: 184 | Metallic Bright Red => Ldraw: 184 | Metallic_Bright_Red - VALUE #D60026 - EDGE #333333
  • LEGO color: none                                    Ldraw: 63 | Chrome_Pink - VALUE #AA4D8E - EDGE #6E1152 CHROME
  • LEGO color: 186 | Metallic Dark Green => LDraw: 186 | Metallic_Dark_Green - VALUE #008E3C - EDGE #333333 - Material Metal
  • LEGO color: 284 | Transparent Reddish Lilac => LDraw: 284 | Trans_Light_Purple - Value #C281A5 - EDGE #82566E 

So Long

Sven

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  Multiple LGEO parts libraries
Posted by: Michael Horvath - 2016-09-03, 23:34 - Forum: LDraw File Processing and Conversion - Replies (11)

I'm looking through some old files and am confused about all the different LGEO parts libraries. I have the following subdirectories in my LGEO folder, which may or may not be standard (if there is a standard).

Code:
ar            Anton Raves?
lg            Lutz Uhlmann?
lg_darats        http://www.eurobricks.com/forum/index.php?showtopic=108739
lg_owen        https://dl.dropbox.com/u/59864198/LDraw/Other%20Files/LGEO-Update.zip
lgeofix        http://www.hassings.dk/l3/lgeofix.html
stl_darats

Do any of them look familiar to you? What order do I include them in my POV-Ray INI file library paths?

This would make a good tutorial subject assuming we can figure it out.

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  [LDPartEditor] Third Party Library Struggle
Posted by: Nils Schmidt - 2016-09-03, 15:33 - Forum: Off-Topic - Replies (2)

Hi,

LDPartEditor uses third party libraries as you may know.
During the development I do third party library updates from time to time.

I need 17 different libraries for each release plus several native libraries for each operating system (to provide native OpenGL and native GUI support).
SWT and LWJGL are the main third party libraries that are crucial to run LDPE.
With a release of a new operating system I likely need a new library version.

Well, there is a nice saying:
If it ain't broke, don't fix it.

But this won't help for the long term. Unfortunately, I cannot update to newer libraries now.
A new library breaks LDPE, which is quite annoying.
I probably have to update the third party libraries to support Windows 11, 12, 13... in the future.

The extreme solution would be to re-implement LDPE with JavaFX, while replacing LWJGL with JavaFX 3D.
Sadly, this is impossible, because JavaFX has no StyledText component yet, which is required for LDPE's text editor.
Another possible, but crazy solution would be to implement my own widget toolkit from scratch and do the rendering with OpenGL (like LDCad does).

Don't get me wrong. I like SWT and LWJGL. They are both very good libraries.

Leg godt

Nils

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