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Parts request
Forum: Part Requests
Last Post: Peter Grass
3 hours ago
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New parts from Lego Instr...
Forum: Parts Authoring
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5 hours ago
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Transparent sticker colou...
Forum: General LDraw.org Discussion
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7 hours ago
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The Emperor Zurg
Forum: Part Requests
Last Post: Julian Raymond Ruan
Yesterday, 13:07
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Batman Cowls
Forum: Part Requests
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Yesterday, 1:13
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A fresh list of "most com...
Forum: Part Requests
Last Post: tom alphin
Yesterday, 0:11
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Fix for slightly incorrec...
Forum: Part Requests
Last Post: Huib Versteeg
2025-09-14, 9:50
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Lego Town Racer 1996 - 63...
Forum: Official Models
Last Post: Chris Böhnke
2025-09-13, 23:39
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Eyesight on Linux
Forum: Rendering Techniques
Last Post: Orion Pobursky
2025-09-13, 18:56
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Another common varient: 1...
Forum: Part Requests
Last Post: Rene Rechthaler
2025-09-12, 14:51
» Replies: 8
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Datsville bottom and top layers |
Posted by: Michael Horvath - 2016-09-24, 21:06 - Forum: MOCs (My Own Creations)
- No Replies
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Currently, Datsville is split into city blocks. Each block is then split into top and bottom layers. The bottom layer has grass, driveways and other stuff you walk on. The top layer has buildings, trees and other stuff that is above the ground.
I did this because when converting Datsville into 2D video game sprites, you need this separation of layers or else your player character will walk over walls and underneath driveways, for instance.
The problem is that editing the blocks becomes a chore, since you can't edit all the layers at the same time. They are stored in separate files.
Is there an alternate way of using the concept of "layers" that I'm missing? Something in the LDraw specs I'm not aware of?
Thanks!
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Lg_Color #40 defs |
Posted by: Tom Burger - 2016-09-23, 0:34 - Forum: Rendering Techniques
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i have been working for years, even back then when i was still rendering under the grapeape name on brickshelf
heres my latest work on one of the hardest colors to get right in my opinion.
// 40
#declare lg_clear_brown = texture {
// pigment { rgbft <25/255, 24/255, 20/255, .9, .1>
// /\ darker 10%
// pigment { rgbft <51/255, 49/255, 42/255, .9, .3>
// /\ darker 20%
// pigment { rgbft <53/255, 50/255, 38/255, .9, .3>
// /\ photo color match
pigment { rgbft <99/255, 95/255, 82/255, .9, .85>
// /\ original color 39% bright 9/2016
#if (lg_quality > 1)
filter 0.8
#end
}
finish { lg_transparent_finish }
}
heres one of my latest renders with the smoke color.
http://www.brickshelf.com/gallery/GrapeA...m3222a.png
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Search Delay |
Posted by: Travis Cobbs - 2016-09-17, 4:11 - Forum: Website Suggestions/Requests/Discussion
- Replies (5)
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Does the forum need the 30-second delay between successive searches for registered users? Sometimes I'll search for something, and after getting too many results, I'll immediately try to be more specific in my search, but it forces me to wait 30 seconds in that case. It's not the end of the world, but it's inconvenient.
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