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  New Keywords For Precision Search (very radical idea)
Posted by: Tore Eriksson - 2017-10-30, 14:02 - Forum: Parts Authoring - Replies (5)

Not sure where to post this, but I guess here isn't the worst option at least.

Trying to identify a minifig head or torso can be very difficult. I have been thinking of a system of standardized, unique keywords to narrow down the search in a very easy way.

So far, I've just made a pilot test with the 51 first minifig torsos that comes up in my Parts library, and added three new keywords. The point is to be able to filter for example, not only whether there are buttons or not on a torso pattern, but exactly how many. The three "variables" I've been experimenting with so far is:


btn for button count (btn7 for 7 buttons and so on)
pkt for pocket count
and
zpr for zipper count

What would be the most efficient search criteria, could of course be subject of discussions; these three were just the first that came to my mind. But yet, the combination of these three filters looks very promising. Very often, only one torso remains in the search. (But then again, I have only implemented the system on 51 torsos so far...) We could probably add other search criteria, such as base colour[s], belt [clip count], and... you name it, but on the other hand, we can still use the rest of the part descriptions and already existing keywords in our search. So the key is to find the best keywords that has the highest potential for effective filtering. So far, I've found that 'btn' is by far the most efficient variable, but combined with other criteria, the filtering effectiveness increases exponentially.

So, for example, now when I enter "btn7" in LDList (for 7 buttons), I get only one hit: 973p1f. I'm sure there will be more hits if I ever get through all torsos, but then I may enter police or badge in the search, and it will probably be very few hits.

What do you think? A massive amount of work, yes, but IMO extremely beneficial.

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  Complete Minifigure: Roman Soldier
Posted by: Knud Ahrnell Albrechtsen - 2017-10-30, 6:13 - Forum: Part Requests - Replies (18)

Hi

I need the Roman Soldier minifigure for an instruction I am making.
it is this guy: col06-10
https://www.bricklink.com/catalogItemInv.asp?S=col06-10

I could only find his spear in the part list.
I know it is a lot of work but I would really appreciate the help.

Update: I found a Minifig head that looks right, so no need to do this Smile

Thanks

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  Part upload
Posted by: Johann Eisner - 2017-10-29, 18:25 - Forum: Parts Authoring - Replies (3)

Hi guys
I create an unofficial part (4150pb024), and would like to make it available to other users.
Where can I upload him, where he will be tested and published?

Regards Johann



Attached Files Thumbnail(s)
   
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  8832-1 - Roadster
Posted by: Florian Schüller - 2017-10-26, 20:23 - Forum: Official Models - Replies (6)

Hi!
I'm totally new to LDraw, LDCad, OMR and similars. But I wanted to try to create, upload and share this official model.
Is this the right way to just post it here to get it into the OMR database?

   

Regards



Attached Files
.ldr   8832-1 - Roadster.ldr (Size: 508.89 KB / Downloads: 7)
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  Bushloc inner edge lines?
Posted by: Mark Kennedy - 2017-10-26, 0:02 - Forum: Parts Authoring - Replies (2)

Concerning the inner edge lines on the bushloc primitives, when paired with axleho primitives you end up getting edges where you do not want them. My proposal is to move those edge lines to a new primitive, bushloc5 and also create another primitive bushloc6 where the edge lines math up with the axleho primitives. Is this desirable or should the primitives and the parts that use them be kept the way they are?

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  Search possibilities in LDCad
Posted by: Per Bjørnholt - 2017-10-22, 9:35 - Forum: LDraw Editors and Viewers - Replies (4)

Hi.


My second day ever with LDraw.org - didn´t know about the existence until yesterday, but better late than never Wink

My question is: When I´m working in LDCad, I have the possibility to search for a brick, but I have to do it in the right category, but that takes up a lot of time whem I'm new, to figure out where that is.
So, is there a way to do a meta-search, where I can do a search in every category in one place and then get a list of results from each category where let's say 2x4 or propeller exists? Or maybe even better - do a search with the official LEGO-number like 2569 (it's an atenna)?

Hopefully some of you can help me, and I'm sorry if this has already been answered, but I haven't found it.


All the best,
Per (Denmark)

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  Duplo figures
Posted by: Philippe Hurbain - 2017-10-18, 18:39 - Forum: Parts Authoring - Replies (4)

I am working on "modern" Duplo figure parts... so I am looking for a proper set of qualifier for the various variants. The one I'm doing is called "LEGO Ville" on Bricklink, (eg. https://www.bricklink.com/v2/catalog/cat...47394pb021) but there are many older variants!
https://www.bricklink.com/v2/catalog/cat...e?id=46429
https://www.bricklink.com/v2/catalog/cat...M=2327pb29
https://www.bricklink.com/v2/catalog/cat...=4555pb175

Suggestions?

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  Rebrickable?
Posted by: Jaco van der Molen - 2017-10-17, 19:28 - Forum: Off-Topic - Replies (2)

Hi all,

What is wrong with Rebrickable?
Links to MOC's all end up at the same MOC?

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  Windscreen 27165
Posted by: Nathan S - 2017-10-14, 19:01 - Forum: Part Requests - Replies (3)

Has anyone taken a look at doing the new Nexo Night windscreen??

https://www.bricklink.com/v2/catalog/cat...5#T=C&C=18

I would love it if someone did!

Nathan

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  BB-8 Body
Posted by: Gerald Lasser - 2017-10-13, 14:41 - Forum: Parts Authoring - Replies (4)

I decided to do a few parts from the LDD leftovers. One of the is the BB-8 body, part 20953.

When doing it in the usual 16  segment, I find it too rough, not giving an eye-pleasing result. However making it 48 segments seems a bit too many, as the number of (plain) surfaces on the sphere would be around 720. I tried with 32 segments for a circle now and this is the result below. Note, that the print is 48 segments.


.png   20953.PNG (Size: 26.15 KB / Downloads: 62)

What's your opinion on the number of segments?

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