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| New Keywords For Precision Search (very radical idea) |
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Posted by: Tore Eriksson - 2017-10-30, 14:02 - Forum: Parts Authoring
- Replies (5)
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Not sure where to post this, but I guess here isn't the worst option at least.
Trying to identify a minifig head or torso can be very difficult. I have been thinking of a system of standardized, unique keywords to narrow down the search in a very easy way.
So far, I've just made a pilot test with the 51 first minifig torsos that comes up in my Parts library, and added three new keywords. The point is to be able to filter for example, not only whether there are buttons or not on a torso pattern, but exactly how many. The three "variables" I've been experimenting with so far is:
btn for button count (btn7 for 7 buttons and so on)
pkt for pocket count
and
zpr for zipper count
What would be the most efficient search criteria, could of course be subject of discussions; these three were just the first that came to my mind. But yet, the combination of these three filters looks very promising. Very often, only one torso remains in the search. (But then again, I have only implemented the system on 51 torsos so far...) We could probably add other search criteria, such as base colour[s], belt [clip count], and... you name it, but on the other hand, we can still use the rest of the part descriptions and already existing keywords in our search. So the key is to find the best keywords that has the highest potential for effective filtering. So far, I've found that 'btn' is by far the most efficient variable, but combined with other criteria, the filtering effectiveness increases exponentially.
So, for example, now when I enter "btn7" in LDList (for 7 buttons), I get only one hit: 973p1f. I'm sure there will be more hits if I ever get through all torsos, but then I may enter police or badge in the search, and it will probably be very few hits.
What do you think? A massive amount of work, yes, but IMO extremely beneficial.
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| Bushloc inner edge lines? |
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Posted by: Mark Kennedy - 2017-10-26, 0:02 - Forum: Parts Authoring
- Replies (2)
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Concerning the inner edge lines on the bushloc primitives, when paired with axleho primitives you end up getting edges where you do not want them. My proposal is to move those edge lines to a new primitive, bushloc5 and also create another primitive bushloc6 where the edge lines math up with the axleho primitives. Is this desirable or should the primitives and the parts that use them be kept the way they are?
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| Search possibilities in LDCad |
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Posted by: Per Bjørnholt - 2017-10-22, 9:35 - Forum: LDraw Editors and Viewers
- Replies (4)
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Hi.
My second day ever with LDraw.org - didn´t know about the existence until yesterday, but better late than never 
My question is: When I´m working in LDCad, I have the possibility to search for a brick, but I have to do it in the right category, but that takes up a lot of time whem I'm new, to figure out where that is.
So, is there a way to do a meta-search, where I can do a search in every category in one place and then get a list of results from each category where let's say 2x4 or propeller exists? Or maybe even better - do a search with the official LEGO-number like 2569 (it's an atenna)?
Hopefully some of you can help me, and I'm sorry if this has already been answered, but I haven't found it.
All the best,
Per (Denmark)
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