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  Custom road baseplates
Posted by: Michael Horvath - 2019-07-14, 13:29 - Forum: Parts Author Tools - Replies (4)

I am thinking of recreating this in native LDraw format:

http://lib.povray.org/searchcollection/i...Tag=SharkD

I plan on using bitmap textures for the surface features just to make things easier. I have one question though: does LDraw support repeating textures, or are they just one-offs? Thanks.

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  Loading image or drawing circles
Posted by: Ed Bardet - 2019-07-13, 14:48 - Forum: LDraw Editors and Viewers - Replies (1)

Does any package have the ability to load and scale a drawing to serve as a plan? Does any one have a feature to allow a drawing of a simple shape, a circle, on a base plate to serve as a template?

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  MLCad.ini 2019-01 update now available
Posted by: Willy Tschager - 2019-07-13, 9:40 - Forum: LDraw.org Announcements - No Replies

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2019-01. The .ini file defines (among other things) the parts available in MLCad's, LEOCad's and Bricksmith's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

Bye, w.

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  Incorrect parts
Posted by: Alfred Schmitz - 2019-07-12, 15:10 - Forum: Parts Authoring - No Replies

Hello together,

Found 2 little faults:

1) Official part 32333.dat:
    I think the understuds are a little bit too long.

.jpg   part_32333.jpg (Size: 13.33 KB / Downloads: 28)

2) Unofficial part 3960p0e.dat:
     Here the colors [size=medium][font=Arial]green and yellow are reversed.  DONE![/font][/size]

I think there is no problem to correct them.

(Tanks and greetings to Philippe Hurbain who helped me time ago)
--------------------------------------

Hello again,

I've located the error in the official part file 32333.dat and added the hint.
   

Bye

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  Converting a Large Scale Project into a generic 3D format
Posted by: kevlamar - 2019-07-12, 0:36 - Forum: Rendering Techniques - Replies (13)

I am working on a very large lego project that has grown to over 100,000 legos. (See the attachment) My ultimate plan, after i populate it with people and vehicles, is to create a high quality video of the project flying over it like a drone or any other way i can capture it on video. My problem is that LDraw does not have the capablility to do a high quality rendering and fluid movement needed to make a fly over video.  

Henceforth i would like to be able to convert the whole project into a generic 3D format that would allow me to open it in other 3D programs that would give me more flexibility in filming something like this. 

any help i could get with this would be very much appreciated. 

the town is Montgomery, Indiana if anyone was wondering. 

kevin

   

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  BFC and parts
Posted by: Michael Horvath - 2019-07-10, 22:37 - Forum: LDraw Editors and Viewers - Replies (8)

Is there a tutorial on how to fix/add BFC in parts? E.g. tools to use, workflow, etc.

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  Brick 1 x 1 with Clip Vertical (Thick C-Clip) and Hollow Stud
Posted by: Jaco van der Molen - 2019-07-10, 6:38 - Forum: Part Requests - No Replies

Hi all,

Part 60475b Brick  1 x  1 with Clip Vertical (Thick C-Clip) and Hollow Stud is on Bricklink part 30241b (Brick, Modified 1 x 1 with Clip Vertical (open O clip) - Hollow Stud).

Part 30241b does not exist in the LDraw library. Should we create an alias for this?

I guess there are more parts like this?

Jaco

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Information Need Part nr 30184 for 6432 set
Posted by: Maciej - 2019-07-10, 6:29 - Forum: Part Requests - Replies (1)

Hello at first sorry for my english im from Poland. I try to build lego sets from my childhood using stud.io this program use LDraw library 

now i try to buid 6432 Dpeedway Transport and i need part nr [color=#000000]part nr 30184 Trailer Base 6 x 26 x 2 & 2/3, Vehicle. This part not exist yet in LDraw library. I can't make this part because i don't know how to make parts. If some one make this part thank you[/color]


Edit: Gerald Lasser Thank You
[color=#000000][size=medium][Image: 30184.png][/size][/color]

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  Materials swap system
Posted by: Michael Horvath - 2019-07-09, 20:22 - Forum: Rendering Techniques - No Replies

For my POV-Ray scenes I have a created a system whereby you can take geometry generated by Program A and apply materials generated by Program B. For instance, I have geometry generated by LDView and materials generated by LDCad. You can see it in action here:

https://github.com/mjhorvath/Mike-LDraw-...ter/povray

See this test wrapper file for a simple example:

https://github.com/mjhorvath/Mike-LDraw-...esting.pov

There are additional sets of materials I have modified to include support for blurred reflections and subsurface scattering.

I got the idea from Damien and expanded upon it. This system is also in use in Datsville currently.

LMKWYT

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  LGEO/LDBoxer folder structure
Posted by: Michael Horvath - 2019-07-09, 13:55 - Forum: LDraw File Processing and Conversion - No Replies

Currently, all LGEO parts (except Anton Raves and Darats STL parts) are stored in "lgeo/lg". So there's no need to worry about sub-parts or primitives located inside sub-directories. However, when one is utilizing the LDBoxer library, boxed parts are stored in the "ldraw/parts/b", "ldraw/parts/s" and "ldraw/parts/s/b" directories. Here are some examples from one of my models:

Code:
1 0 -170 -224 -90 0 0 1 0 1 0 -1 0 0 b\a2339.dat
1 0 170 -224 -90 0 0 -1 0 1 0 1 0 0 b\a2339.dat
1 0 -190 -128 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -104 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -80 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -56 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -128 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -104 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -80 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -56 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 190 -200 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -200 100 0 0 -1 0 1 0 1 0 0 b\a3004.dat
1 0 -190 -224 100 0 0 -1 0 1 0 1 0 0 b\a3010.dat
1 0 190 -224 100 0 0 -1 0 1 0 1 0 0 b\a3010.dat

Each of these boxed parts is located in the "ldraw/parts/b" directory.

What would be the best way to deal with these sub-directories within files like "lg_elements.lst" and "LGEO.xml"? I'm not sure what the best solution is, especially given the number of programs that rely on "lg_elements.lst" and/or "LGEO.xml" to behave in a certain way, and would likely need to be reprogrammed as a result. Does anyone have any suggestions? Thanks.

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