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Obj2dat
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Bionicle G2 Masks
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Train (RC trains) Switch ...
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cas332
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Seatron Fig
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cas592
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LDCad 1.7 Beta 2 (win+lin...
Forum: LDraw Editors and Viewers
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2026-01-17, 22:31
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[issue ?] A part is not s...
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| minifigure head 3626cpb1314 missing? |
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Posted by: ShireBrickz.com - 2019-10-23, 6:03 - Forum: Part Requests
- Replies (3)
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Hi Team,
I’m wishing to customise head 3626cpb1314. I chose this specific head as my starting point as it “was” available in Stud.io2. I’ve looked for it’s .dat file in every LDraw library and Studio folder, official parts and unofficial parts and can’t find it anywhere yet it is definitely still available to use.
I’m wondering if the description tag is correct though it’s file name is incorrectly labeled?
Any help to find it is appreciated.
Cheers
Adam
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| Concerning "classic" hoses and LDCad |
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Posted by: N. W. Perry - 2019-10-21, 22:59 - Forum: LDraw Editors and Viewers
- Replies (8)
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I think this ground has been partially trodden before, but I'm not sure this exact issue has been solidly settled.
How do we tackle the "classic" flexible hose in LDCad—i.e., the old rubber hose used in Classic Space and early Technic sets? This is a 4mm diameter hose, so I think it's the same as the hoses later used in the pneumatic system. I know these are used in the example 8860 model, but what happens when you need a free end that's not connected to anything? In 8860, the ends are simply left off, because the hoses are tucked inside other parts. But what if the free end is meant to be visible (like in set 920/483)? Is there a suitable end part, and how would I go about replacing the beveled end with the non-beveled one?
(And to perhaps get overly precise, would the end part be different depending on whether it's a pneumatic hose or a "classic" one? Are the inside diameters different on these two parts? Are they even two different parts, or are they in fact identical?)
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| Just wanna say hello.... |
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Posted by: Dirk - 2019-10-21, 20:14 - Forum: Off-Topic
- Replies (1)
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I am stumbled upon LDraw a week ago and it is faszinating to operate this cool CAD programm!
No I am looking for a good way to transfer mpd-files into 3ds max to create my own renderings.
While trying to convert the "8464 - Front End Loader.mpd" there are some parts missing in the exported obj and I don't know why?
I downloaded the latest LDraw version, implemented the latest complete.zip and the LDraw Parts Library 1902.
Maybe someone has some hints and tips, how to avoid such mishaps?
By the way, this is my first post here in this forum, I just began to work with LDD, LDraw and MLCad and it is great, love it :-)
Dirk
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| LDCad Subfile conformity script? |
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Posted by: Cam's Bricks - 2019-10-21, 1:53 - Forum: LDraw Editors and Viewers
- Replies (3)
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Hello,
I mainly use Studio to do my building but the LDR file it creates when exporting to ldraw does not conform to the standards. I would like to use LPub3D to create my instructions as there is a lot more flexibility for the layout of the pages but the non-conformity of the Studio output doesnt play nice. I would like to use LDCad as the middle man because it handles the non conformity nicely and I am already making some adjustments in LDcad for the models. I would like to have a script that makes the sub models conform in that spaces are removed and replaced with "_" and .ldr is added to the end of the submodel. Then the whole file gets saved as an MPD.
Thanks in advance
Cam
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| POV-Ray error |
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Posted by: Arjan - 2019-10-19, 6:49 - Forum: Rendering Techniques
- Replies (6)
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I'm trying to convert LDraw ldr-files first to a POV-Ray pov-file using pyldraw and then to a png using POV-Ray.
On a Mac I have installed pyldraw using pip and POV-Ray using Homebrew.
As a first simple test I have tried to convert the car.pov from the testdata from pyldraw to png using POV-Ray (basically just using "povray car.pov"). Unfortunately I get the following error message:
Code: ==== [Parsing...] ==========================================================
File '~/repos/pyldraw-0.8.2/tests/test_data/car.pov' line 7979:
Parse Warning: Should have at least 2 objects in csg.
File '~/repos/pyldraw-0.8.2/tests/test_data/car.pov' line 11261:
Parse Warning: Should have at least 2 objects in csg.
File '~/repos/pyldraw-0.8.2/tests/test_data/car.pov' line 16690:
Parse Error: Expected 'object or directive.', float function 'float constant'
found instead
Fatal error in parser: Cannot parse input.
Render failed
I have spent quite some time on Google to find a solution to this but I'm not finding anything closely related. Does anyone know what I'm doing wrong?
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