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| Latest Threads |
The colour of textures in...
Forum: Parts Authoring
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4 hours ago
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Keywords and invalid 0 li...
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Yesterday, 22:17
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Minifigure Head MINI HEAD...
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Yesterday, 20:37
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Friends 2025
Forum: Official Models
Last Post: Philippe Hurbain
2025-11-02, 19:24
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Technic 1990
Forum: Official Models
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Parts request , spider we...
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Part 4070 differences in ...
Forum: Parts Authoring
Last Post: Peter Grass
2025-10-31, 10:58
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Empty file with MLCad
Forum: Parts Authoring
Last Post: Orion Pobursky
2025-10-30, 0:20
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Duplo parts not yet in LD...
Forum: Part Requests
Last Post: Peter Grass
2025-10-29, 9:46
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| Random LDPE questions |
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Posted by: Orion Pobursky - 2019-08-07, 0:12 - Forum: Parts Author Tools
- Replies (7)
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I noticed that the vertex info window only pops up when I click some of the vertex in a part. Is there a way to have it pop up all the time?
Is there a way to automatically translate the entire part or a selection to be centered on the origin?
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| Help Me, Please |
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Posted by: Evgenija Zakharova - 2019-08-05, 20:14 - Forum: Help
- Replies (2)
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i cant flip one unofficial part ***.dat. I found the mirror function in LDCad. But LDCad makes mirrof just for ***.ldr files. Can I convert this file. Or may be exist any over methods of making mirror of ***.dat files? This is really importanr for me, because i cant find the full part electric power 2.0 hub top. I found just the right part of it.
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| Some questions about LDCad and LPub3D |
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Posted by: Anto - 2019-08-04, 14:51 - Forum: LDraw File Processing and Conversion
- Replies (12)
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Hello everybody!
I have recently started to use LDCad and LPub3D to create building instructions. I read many tutorials and discussions about both softwares, but I still have some questions.
Substitute parts (LPub3D):
I have tried to use the function "Substitute part" to replace universal joints or motors, as these parts has been modified in my modelization and I have 2 different universal joints in a PLI.. I wanted to change a motor with its cable by a motor without cable for examble. The function seems to be very simple to use, but every time I try, the app crashes. Any ideas?
Group/Remove group (LDCad & LPub3D):
I have read that it's possible to use a function called "Group/Remove group" in MLCad, when you want to use a buffer exchange on more than one step. So it's possible to put a straight flex, and then to replace it by the final oriented flex some steps after. But I didn't found how it's possible to do it with LDCad. So is it really possible?
Step numbers (LPub3D):
In LPub3D, the numbers of the steps are not like in the LEGO manuals, the software counts the steps of the main model independently from the steps of the sub models. But I wonder if you have a tip to change this even if I think it's not possible. ^^
PLI and Step number placement "bug"?
Sometimes it's pretty difficult to place all the elements correctly. I would like to have the step number and the PLI at the top left of the assembly image, with the step number at the left bottom of the PLI. But sometimes there is like a "bug", it's impossible to place all the elements correctly. I have tried different setups, but sometimes, as in the example below, when I want "Step number: Left Bottom of the PLI" it is not placed correctly. How is it possible to fix that?
To have the same positions as in the LEGO manuals, what do I need to place relative to what element, and how?
![[Image: 48453850246_f5c2733e80_b.jpg]](https://live.staticflickr.com/65535/48453850246_f5c2733e80_b.jpg)
In the previous page, it worked as I wanted, and I used this:
Code: 0 !LPUB MULTI_STEP STEP_NUMBER PLACEMENT LOCAL BOTTOM LEFT PLI OUTSIDE
0 !LPUB MULTI_STEP PLI PLACEMENT LOCAL TOP_LEFT ASSEM OUTSIDE
But it doesn't work for the page above when I use the same code.
I have even tried to remove all the LPub commands for that page to restart, but I still don't reach to do as I want...
In other steps, I have done this, and it also worked perfectly:
Code: 0 !LPUB MULTI_STEP STEP_NUMBER PLACEMENT LOCAL TOP_LEFT ASSEM OUTSIDE
0 !LPUB MULTI_STEP PLI PLACEMENT LOCAL BOTTOM LEFT PLI OUTSIDE
But it doesn't work for the step above.
Is it possible to place all the elements manually on a Multi step page (using a grid to place them easily)? Actually I can place the Step number, the PLI and the Assembly image manually on a single step page, but not on a Multi step one.
Add captures - Zoom on a part of the model (LPub3D):
I don't know how, but I know it's possible, as in the page 6 you can find in this manual made with LPub3D (Available here - By Trevor Sandy). So I'm asking: how to proceed?
(I'm working with the LDView render and not the Native one)
Any help is welcomed!
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| Generation of Architecture tiles |
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Posted by: Philippe Hurbain - 2019-08-02, 18:44 - Forum: Parts Authoring
- Replies (2)
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As asked for by Orion... here is a quick description of how I generate Architecture name tiles.
- Place in a folder txt2dat.exe tool (I use version 0.2.3)
- place the true type (.ttf) font to use in the same folder (it's simpler than to use the file in Windows font folder). I generally use the ubiquitous Arial font. While the match is not perfect it's OK in most cases.
- Open a command prompt in that folder (there is also a little gui shell, GUItx2d, http://jc-tchang.philohome.com/manuel/tx...tm#guitx2d but for some reason it doesn't work on my machine)
- Key in the command line:
txt2dat -s "Empire State Building" -o empire.dat -l -p 50 -h 80 -c 15 -b 0 Arial.ttf
where
-s "Empire State Building" is the string to generate
-l means don't draw edge lines
-p 50 gives character size. Smaller size may not be detailed enough
-h 80 gives the height of bounding box. Sometimes automatic size result in pattern folding on itself
-c 15 to get white characters
-b 0 on black background
...and the last parameter is the font to use.
Now open the generated file in LDPart editor
- Remove the quads in file (4 sides of the bounding box). The rest of the file should contain only triangles.
- Add the 4162s01 tile 1x8 subpart
- Select text and background and translate by 0.25ldu in y direction (txt2dat creates a sticker so the text is at y=-0.25 ldu, we want it at y=0)
- Scale text appropriately (about 0.27 in x and z directions)
- select background corner vertices (one at a time) and merge them (one at a time) to tile subpart corner vertices (ctrl+e).
- Verify that this operation didn't result in mesh folding on itself (red triangles in BFC mode)
- Save
- Process in datheader to reduce excessive number of digits and to merge triangle to quads.
For txt2dat details see also http://jc-tchang.philohome.com/manuel/txt2dat.htm (in French)
Tell me if you need more details...
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| Set 21045 printed parts |
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Posted by: Orion Pobursky - 2019-08-02, 16:18 - Forum: Part Requests
- Replies (6)
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Request the following:
Tile 1 x 1 with Rainbow, Sand Red, Yellow, Dark Azure, Medium Blue, Dark Purple print
https://rebrickable.com/parts/3070bpr019...ple-print/
Tile 1 x 1 with Rainbow, Sand Red, Yellow, Dark Azure, Medium Blue, Dark Purple, Cloud print
https://rebrickable.com/parts/3070bpr019...oud-print/
Tile 1 x 1 with Swirl, Van Gogh Painting print
https://rebrickable.com/parts/3070bpr019...ing-print/
Tile 1 x 1 with Unicorn Painting print
https://rebrickable.com/parts/3070bpr019...ing-print/
Tile 2 x 2 with Colored Kitten with Party Hat Print
https://rebrickable.com/parts/3068bpr035...hat-print/
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