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  76139 and 40433 1989 Batmobile
Posted by: Orion Pobursky - 2019-12-12, 5:24 - Forum: Official Models - Replies (3)

40433 - 1989 Batmobile - Limited Edition
   
OMR Compliant
Missing: Stickers
Notes: This set was gift with purchase of 76139



Attached Files
.mpd   40433 - 1989 Batmobile - Limited Edition.mpd (Size: 50.18 KB / Downloads: 25)
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  LDview not working on LPub3D on Mac.
Posted by: Cale Leiphart - 2019-12-10, 20:30 - Forum: LDraw File Processing and Conversion - No Replies

I have LPub3D version 2.3.13 installed on my MAC and keep getting the following errors on startup saying LPub can not find certain files, and LDview fails to render images once loaded. How can I replace these missing files? Any help would be appreciated

Cale

       

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Information 76139 Missing Parts
Posted by: Orion Pobursky - 2019-12-07, 16:14 - Forum: Part Requests - Replies (18)

I was going to do the new Batmobile for the OMR but these 2 parts are (currently) unique to that set:

56074pb01, Windscreen 12 x 12 x 2 with Black Outline Pattern
https://www.bricklink.com/v2/catalog/cat...only%22:0}
Also this windscreen has never been produced unpatterned. This is a new mold for this set.

52985, Tire 68.7 x 27 S
https://www.bricklink.com/v2/catalog/cat...D#T=C&C=11

This request is merely for documentation purposes. Since these parts are part of a high dollar set and the individual piece prices are still quite high, I don't want anyone to break the bank trying to author them. I'll backburner this project until these molds are a bit more common.

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  Creator 2008
Posted by: Marc Giraudet - 2019-12-07, 13:11 - Forum: Official Models - Replies (28)

4993 - Cool Convertible

   

.mpd   4993 - Cool Convertible.mpd (Size: 34.92 KB / Downloads: 13)

Files is OMR compliant

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  Part 4592 (control stick base)
Posted by: N. W. Perry - 2019-12-07, 5:13 - Forum: Parts Authoring - Replies (6)

Hi,

I noticed what seems to be a discrepancy in the small control stick base (4592.dat): the notch is not deep enough to allow the stick to rotate a full 180 degrees, although the real part does permit this behavior. However, this may be partially due to the snap meta being set too deep—in the real part, the rotational disc of the stick sits flush with the top of the base, rather than being concentric with its hemispherical portion. (Still, this adjustment allows the stick only about 174° of rotation, rather than the full 180° sweep—or even slightly more—available in the real part.)

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  AI based LEGO sorter
Posted by: Philippe Hurbain - 2019-12-06, 12:06 - Forum: General LDraw.org Discussion - No Replies

(using LDraw parts for training!)
https://www.brothers-brick.com/2019/12/0...uJyz0E8XNE

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  Another rotation problem
Posted by: N. W. Perry - 2019-12-06, 6:41 - Forum: LDraw Editors and Viewers - Replies (3)

This one's really just for fun; I was able to figure it out by eye to within half a degree, and I think it's good enough. But I'm still curious how you'd go about finding the "right" answer…

   

So our task here is simply to have our spaceman get a grip on his control stick (you can see he's already grabbed it in the right hand, so we just have to figure out the left). To do this, we need to figure out the angle of four different rotations. The control stick has to be tilted upward (1) and, along with its base, rotated inward (2), while the spaceman's arm has to pivot at the shoulder (3) to meet it. Finally, the hand has to rotate at the wrist (4) so that it's aligned with the control stick. (This last one is tricky because the hand portion—the actual "clip", or claw—is not aligned with any axis of the part itself, and the part's origin isn't located within the hand but rather at the wrist.)

Because we are perfectionists, the ball of the control stick should be centered longitudinally within the minifig's hand, but flush with its top edge. Since it's an 8-LDU sphere, the center of the sphere should be 4 LDU below the top edge (and again, that's relative to the hand itself, not the part overall).

I was able to get close on the first 3 steps (see below) by using successive approximation along with my intersecting circles method, then made some final small tweaks to account for the wrist rotation—again, good enough, but necessarily imprecise by nature. Guess I'll have to break out the trigonometry again to find the truth!

   

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  Tourguide or walktrough animation
Posted by: Roland Melkert - 2019-12-06, 1:59 - Forum: LDraw Editors and Viewers - Replies (48)

I liked the idea of an animated model tour from a minifig's perspective a lot (see  https://forums.ldraw.org/thread-23512-po...l#pid34790)

So I made a start on a generic script for it, to be included with LDCad 1.6c

Many things can be improved, but I'm very proud on the fact this was 'doable' without finding any bugs out of the box.

Attached a demo.

Any feedback / ideas on improvements are welcome.

A appropriate (big) model for testing purposes would be appreciated too.

edit:
This animation takes over the camera during playback. You can disable/enable that by clicking the 'CAM' label in the top right session panel in animation mode.



Attached Files
.zip   tour.zip (Size: 3.21 KB / Downloads: 50)
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  Renaming Groups
Posted by: Moreau - 2019-12-04, 20:54 - Forum: LDraw Editors and Viewers - Replies (2)

New forum user, novice LDraw (1.6c) user.

I encountered an odd problem after more or less completing a map model for my D&D game. for the floor tiles i use several Plate 4x4 (3031.dat) in slightly alternating colors.
The problem is that when i try to rename a group to something more appropriate for D&D like Kitchen or Garden, by right-click-> Properties, the group disappears from the model. i can only bring it back via the undo button.

Is this a bug or a feature, and if either, what can i do about it?

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  LDCad shadow (snapping) update
Posted by: Roland Melkert - 2019-12-01, 21:24 - Forum: LDraw Editors and Viewers - Replies (16)

Hello all,

I've finally finished adding snap/mirror information to the 1901 library.

Still have to process 1902 though  Blush
update: It now includes 1902 and some extra donated/requested parts.

Download:
http://www.melkert.net/action/download/shadow.sf
And replace the one which came with 1.6c (close the program first)
Which is located in the seeds subfolder at the same place as the main executable.

Some QA would be appreciated especially concerning mirroring, as I tend to forget about that.

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