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Latest Threads
Please add Cat, Large (Li...
Forum: Part Requests
Last Post: Magnus Forsberg
5 hours ago
» Replies: 4
» Views: 431
Circle/curve generator?
Forum: LDraw Editors and Viewers
Last Post: mcgenerator
2026-08-08, 3:13
» Replies: 8
» Views: 29,564
Most Common Parts - 16 im...
Forum: Part Requests
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(unofficial) Part 7684 - ...
Forum: Part Requests
Last Post: tom alphin
2026-08-08, 2:37
» Replies: 18
» Views: 1,212
Part Request: LEGO LION
Forum: Part Requests
Last Post: Denis Dyshlovenko
2026-08-07, 19:24
» Replies: 3
» Views: 4,424
Solved: Change the repres...
Forum: LDraw File Processing and Conversion
Last Post: Manfred Schaefer
2026-08-07, 17:29
» Replies: 0
» Views: 136
14290pb02 Chima Fox Mask
Forum: Part Requests
Last Post: Gerald Lasser
2026-08-07, 14:37
» Replies: 2
» Views: 479
Part 71966 (Space Helmet)
Forum: Part Requests
Last Post: Gerald Lasser
2026-08-06, 10:44
» Replies: 2
» Views: 254
Parts Request: Ninjago Dr...
Forum: Part Requests
Last Post: James Simpson
2026-08-05, 18:02
» Replies: 20
» Views: 5,600
Existing Part Edit Reques...
Forum: Parts Authoring
Last Post: Bob R0Sch
2026-08-05, 16:22
» Replies: 169
» Views: 439,731

 
  Need Part 93066pb01 created for digital MOC
Posted by: Kevin Lee - 2020-04-23, 2:04 - Forum: Part Requests - Replies (5)

Hi, If someone could please create a file for this Ninjago Skull,...that would be awesome.  I am creating instructions for my
latest pirate ship, and I need this skull for the Bowsprit FigureHead.

It's part number 93066pb01 on Bricklink.  Minifigure, Head Modified Skull with Red Eyes, Cracks and Worm Pattern

Item No: [color=#2c6ea5]93066pb01[/color]

[color=#2c6ea5]Any help would be greatly appreciated.  I looked all through the library...could not find a .dat for this part.[/color]

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  LDD data to DAT
Posted by: Orion Pobursky - 2020-04-22, 21:42 - Forum: Parts Authoring - Replies (4)

I seem to recall a tutorial that was written (by Philo?) on how to process the LDD mesh data into a part for the PT. My Google fu has failed me in finding it. Can someone point me in the right direction?

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  67043 Minifig Hair Combo, Hair with Hat, Long Hair with Ponytail and Black Tricorne
Posted by: Orion Pobursky - 2020-04-22, 3:50 - Forum: Part Requests - No Replies

Any chance someone wants to take a crack at this one?
https://www.bricklink.com/v2/catalog/cat...#T=C&C=150

I can provide lots of pictures if needed.

Note: there are 2 versions of this part both with different hat and hair colors

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  Envelope pattern.
Posted by: Orion Pobursky - 2020-04-22, 3:15 - Forum: Parts Authoring - Replies (9)

   

Bricklink thinks these are 2 different patterns. I'm leaning that way but I'm not entirely convinced that the differences are meaningful. Thoughts?

https://www.bricklink.com/v2/search.page?q=3069bpb730
https://www.bricklink.com/v2/search.page?q=3069bpb779

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  Modular Buildings Missing Parts (with links!)
Posted by: Orion Pobursky - 2020-04-21, 20:32 - Forum: Parts Authoring - Replies (13)

So I got bored of my usual activity of making OMR files and decided to catalog all the missing parts needed for the current slate of Modular Buildings. If you're bored and want a part to work on, here's a good place to start:

List is through 10264 Assembly Square.

The list of needed parts for 10270 (Bookshop) can be found here: https://forums.ldraw.org/thread-23853.html

Minifig Torsos:


Minifig Legs:
Minifig Heads:
Other Patterned Parts:
Parts:
Stickers:

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  Minifig Head patten preferred practice
Posted by: Orion Pobursky - 2020-04-21, 16:49 - Forum: Parts Authoring - Replies (2)

What's the current preferred practice for minifg head patterns?
1. Head on shot, make the pattern, and then project it using Philo's tool
2. Try to "unfold" the pattern, make it, and then "refold" it to the head subfile

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  Pneumatic tubes
Posted by: Johann Eisner - 2020-04-21, 7:44 - Forum: Parts Authoring - Replies (5)

Philo has already drawn a lot of pneumatic tubes for use in the PLI of LPub3D and uploaded them to the PartsTracker.
For a MOC I need some that are not yet available. For example 11L and 12L.
Since these are relatively simple, I would like to submit them later.
Now to my question: According to which scheme are the tubes named?
I don't see any connection.

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  Problem exporting model to ldd
Posted by: Moe - 2020-04-20, 22:27 - Forum: LDraw Editors and Viewers - Replies (27)

I'm making a Lego robot arm build guide in LDCad. But being a novice, I accidentally created a sub-model within the main build window. My finished model is now saved as 'LDraw Multi-Part Project' instead of as an LDraw file(*.ldr). I found my mistake after many hours of build when I finally tried to export my build guide to Lego Digital Designer, as it is the format I was expected to submit. When I try to import this file to Lego Digital Designer(LDD), LDD only looks for *.ldr files only. I want to save my sub-model as main model in LDCad with all the steps I used to create it. A search on the internet hasn't helped me find solutions. I really don't want to go back to the drawing board and spend many hours I barely have on building it again. Can anyone help?

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Information 20551 - LEGO Minifigure, Cape Cloth, High Rounded Collar
Posted by: Matthew Coleman - 2020-04-19, 19:54 - Forum: Part Requests - Replies (6)

Hey, I would like to request this cloth minifigure collar. I've checked everywhere and could not find the file for this piece.

Part 20551 - Minifigure, Cape Cloth, High Rounded Collar


I don't exactly know how to create this part myself, but I'm open to learning!  Smile

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  Concave collision detection
Posted by: K Johnson - 2020-04-18, 22:22 - Forum: LDraw Editors and Viewers - Replies (6)

Mr. Melkert

Just for some background...

I am developing a LDraw game that uses JBrickable connection data to snap to location.

I have successfully implemented connector location data for the LDraw bricks and the parts connect at the locations I need. 

I am running into a problem where I would need to check for collisions between the meshes to see if the position is okay to place.

Obviously, the LDraw meshes are concave and I cannot find collision detection between two concave meshes.

For example:

This would be okay...

.png   Screen Shot 2020-04-18 at 6.19.44 PM.png (Size: 65.32 KB / Downloads: 64)

This wouldn't:

.png   Screen Shot 2020-04-18 at 6.20.12 PM.png (Size: 62.43 KB / Downloads: 66)

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