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| Latest Threads |
Please add Cat, Large (Li...
Forum: Part Requests
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3 hours ago
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Circle/curve generator?
Forum: LDraw Editors and Viewers
Last Post: mcgenerator
2026-08-08, 3:13
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Most Common Parts - 16 im...
Forum: Part Requests
Last Post: tom alphin
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(unofficial) Part 7684 - ...
Forum: Part Requests
Last Post: tom alphin
2026-08-08, 2:37
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Part Request: LEGO LION
Forum: Part Requests
Last Post: Denis Dyshlovenko
2026-08-07, 19:24
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Solved: Change the repres...
Forum: LDraw File Processing and Conversion
Last Post: Manfred Schaefer
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14290pb02 Chima Fox Mask
Forum: Part Requests
Last Post: Gerald Lasser
2026-08-07, 14:37
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Part 71966 (Space Helmet)
Forum: Part Requests
Last Post: Gerald Lasser
2026-08-06, 10:44
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Parts Request: Ninjago Dr...
Forum: Part Requests
Last Post: James Simpson
2026-08-05, 18:02
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Existing Part Edit Reques...
Forum: Parts Authoring
Last Post: Bob R0Sch
2026-08-05, 16:22
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| SVG export from LDCAD? |
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Posted by: Milan Vančura - 2020-02-25, 12:30 - Forum: LDraw Editors and Viewers
- Replies (15)
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Hello.
I often work on making graphics around LEGO activities (book covers, tickets... also prints on bricks etc.). For this purpose it would be very handy to be able to get SVG output from LDCAD. AFAIK, there should be an indirect way using Blender, shouldn't it? Does anybody tested this path already? And/or is there an easier way?
Thanks a lot, Milan.
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| Sticker numbering for 6283148 : Land Rover Defender set 42110 |
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Posted by: Chris Dee - 2020-02-24, 21:35 - Forum: Parts Tracker Discussion
- Replies (1)
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The sticker sheet (6283148) for the Land Rover Defender set 42110 includes 35 numbered stickers. Some are mirror images of each other and in two cases the identical left and right versions have different numbers. To accommodate these in our sticker numbering schema, I am proposing a single character suffix for the unique stickers and a letter-number suffix for the mirror imaged stickers. This allows us to fit within the 26 alpha suffices:
1,3 -> a
2 -> b
3 -> c
4,12 -> d
5 -> e
6 -> f
7 -> g
8 -> h
9 -> i
10 -> j
11 -> k
14, 19 -> l1, l2
15 -> m
16, 18 -> n1, n2
17 -> o
20, 32 -> p1, p2
21, 31 -> q1, q2
22, 30 -> r1, r2
23, 29 -> s1, s2
24, 28 -> t1, t2
25, 26 -> u1, u2
27 -> v
33 -> w
34 -> x
35 -> y
These will take a while to model, but 6283148y.dat has been submitted to the Parts Tracker.
No guesses what this luck chap got for Christmas!
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| Studio rendering |
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Posted by: Orion Pobursky - 2020-02-24, 15:26 - Forum: Rendering Techniques
- Replies (26)
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I recently discovered that Studio's Eyesight renderer is a repackaged version of Blender's Cycles renderer. Maybe we could have some enterprising LDrawer write a true converter so that we don't have to deal with Studio's idiosyncrasies? In the interim, there's also Mechabrick's free Blender plugin (that I also recently discovered).
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| Rotation matrix |
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Posted by: Michael Horvath - 2020-02-23, 9:28 - Forum: LDraw File Processing and Conversion
- Replies (6)
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How do I calculate the cumulative sum or total of transformation matrices passed down from parent to child to grandchild, etc.?
The docs say:
Quote:Formally, the transformed point (u', v', w') can be calculated from point (u, v, w) as follows:
u' = a*u + b*v + c*w + x
v' = d*u + e*v + f*w + y
w' = g*u + h*v + i*w + z
but they do not say what a', b', c', d', etc. are. I am not very good with matrices, thanks!
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