Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 5,140
» Latest member: Oskar
» Forum threads: 6,072
» Forum posts: 51,164

Full Statistics

Online Users
There are currently 617 online users.
» 1 Member(s) | 611 Guest(s)
Applebot, Baidu, Bing, Google, Yandex, Jeff Jones

Latest Threads
Hi-res logo primitives
Forum: Official File Specifications/Standards
Last Post: Orion Pobursky
2 hours ago
» Replies: 1
» Views: 62
500 Server error
Forum: Website Suggestions/Requests/Discussion
Last Post: Lisa Winter
Yesterday, 7:11
» Replies: 5
» Views: 200
Modulex parts
Forum: Parts Authoring
Last Post: Magnus Forsberg
2025-07-04, 15:20
» Replies: 18
» Views: 2,960
Minifigure Head 3626pb307...
Forum: Part Requests
Last Post: Philippe Hurbain
2025-07-04, 13:54
» Replies: 1
» Views: 177
23763 axl torso
Forum: Parts Authoring
Last Post: Jeff Jones
2025-07-04, 13:48
» Replies: 14
» Views: 5,400
Minifigure Head 3626pb181...
Forum: Part Requests
Last Post: Philippe Hurbain
2025-07-04, 13:32
» Replies: 1
» Views: 162
hmmmmnmmmmm
Forum: Parts Authoring
Last Post: Jeff Jones
2025-07-04, 7:45
» Replies: 9
» Views: 277
Minifig Torsoe 973p20
Forum: Part Requests
Last Post: Knud Ahrnell Albrechtsen
2025-07-04, 5:18
» Replies: 2
» Views: 177
Simple LDCad script
Forum: LDraw Editors and Viewers
Last Post: Roland Melkert
2025-07-02, 20:23
» Replies: 10
» Views: 8,890
Tiles 1 X 8 from latest A...
Forum: Part Requests
Last Post: N. W. Perry
2025-07-02, 12:10
» Replies: 69
» Views: 69,783

 
  parts authors
Posted by: Steffen - 2011-12-08, 0:08 - Forum: Website Suggestions/Requests/Discussion - Replies (35)

I just noticed that in the forums some roles are displayed for some users, for example:

Orion Pobursky
Website Administrator
LDraw.org Steering Committee Member
James Jessiman Memorial Award Recipient

That's nice, as it gives the readers and posters more context information of the poster.

However, I am missing that all part authors do not get such an attribute:
There should be an attribute "Part Author".

While adding this, I'd like to request a little cleanup. The attributes are not coherent currently:
some have a leading "LDraw.org", some don't. So for example one attribute reads
"Website Administrator", and not "Ldraw.org Website Administrator",
and the other reads
"LDraw.org Steering Committee Member" and not "Steering Committee Member".

As everything which happens on this site automatically and impliticly is ldraw.org stuff,
it is not necessary to precede each Attribute with "Ldraw.org ...".

So I suggest removing that prefix from all attributes.

Print this item

  Add ability to attach .txt files
Posted by: Chris Dee - 2011-12-07, 23:33 - Forum: Website Suggestions/Requests/Discussion - Replies (2)

I think the file attachment rules are too restrictive. At http://forums.ldraw.org/showthread.php?t...29#pid2129 I wanted to attach a list of files. I didn't want to embed the list in the message for readability reasons, yet attaching "colour_metallic.txt" was not allowed.

Is it possible to allow .txt files to be attached?

Print this item

  How to save comprehensive parts list for multiple models?
Posted by: Derek - 2011-12-07, 21:53 - Forum: Help - Replies (31)

I want to take multiple models in one file (6 of this, 3 of that, etc) and save a big old master parts list that doesn't break it down by model, so that I can buy them all at once. This is a bunch of miniature game pieces that someone designed, and I want to buy enough to play a game with. The problem is that when I save a parts list, it's just one of every model and none of the parts are consolidated (lots of similar parts). Also, I would have to go in and manually edit the parts list by multiplying pieces by how many I need, ad nauseam. I was doing this, until 3/4 of the way through I realized I'd marked a color improperly, and had to generate all new parts lists. Can anyone help me out?

For simplicity's sake, let's say I have 50 different models.
I need 6 of some, 3 of some, 4 of some, and 5 of some others, while only 1 of a few of them. I want a master parts list, all consolidated, that I can use for ordering parts.

Print this item

  BBEdit LDraw Module
Posted by: Ramón Figueroa-Centeno - 2011-12-07, 18:09 - Forum: LDraw Editors and Viewers - No Replies

Aloha,

I have added to Jim DeVona's ldraw.plist, found in TextWrangler LDraw Kit (see below). So that it would do syntax highlighting in BBEdit.

Save it in text file, named ldraw.plist in

~/Library/Application Support/BBEdit/Language Modules/ldraw.plist

I would like to know how to get it to do code folding on the steps of an LDraw file.

Mahalo,

Ramón

Code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>BBEditDocumentType</key>
    <string>CodelessLanguageModule</string>
    <key>BBLMLanguageDisplayName</key>
    <string>LDraw</string>
    <key>BBLMLanguageCode</key>
    <string>LDrw</string>
    <key>BBLMColorsSyntax</key>
    <true/>
    <key>BBLMScansFunctions</key>
    <true/>
    <key>BBLMIsCaseSensitive</key>
    <false/>
    <key>BBLMCanSpellCheckCodeRuns</key>
    <true/>
    <key>BBLMKeywordList</key>
    <array>
        <string>!CATEGORY</string>
        <string>!CMDLINE</string>
        <string>!COLOUR</string>
        <string>!HELP</string>
        <string>!HISTORY</string>
        <string>!KEYWORDS</string>
        <string>!LDRAW_ORG</string>
        <string>!LICENSE</string>
        <string>!LPUB</string>
        <string>BFC</string>
        <string>CLEAR</string>
        <string>LDRAW_ORG</string>
        <string>PAUSE</string>
        <string>PRINT</string>
        <string>SAVE</string>
        <string>STEP</string>
        <string>WRITE</string>
        <string>Official</string>
        <string>Unofficial</string>
        <string>Un-official</string>
        <string>Part</string>
        <string>Subpart</string>
        <string>Primitive</string>
        <string>48_Primitive</string>
        <string>Shortcut</string>
        <string>File</string>
        <string>Model</string>
        <string>Submodel</string>
        <string>Element</string>
        <string>Sub-part</string>
        <string>Hi-Res Primitive</string>
        <string>Alias</string>
        <string>Cross-reference</string>
        <string>ABS</string>
        <string>ADD</string>
        <string>AREA</string>
        <string>ASSEM</string>
        <string>Author</string>
        <string>AXLE</string>
        <string>BACKGROUND</string>
        <string>BASE</string>
        <string>BEGIN</string>
        <string>BGT</string>
        <string>BI</string>
        <string>BOM</string>
        <string>BORDER</string>
        <string>BORDERLESS</string>
        <string>BUFEXCHG</string>
        <string>CALLOUT</string>
        <string>CENTER</string>
        <string>CHAIN</string>
        <string>CMDLINE</string>
        <string>COLOR</string>
        <string>COLORNAME</string>
        <string>COLOUR</string>
        <string>COLOURNAME</string>
        <string>COLS</string>
        <string>CONFIG</string>
        <string>CONSTRAIN</string>
        <string>CROSS</string>
        <string>DIVIDER</string>
        <string>ELECTRIC_CABLE</string>
        <string>ELSEPOV</string>
        <string>END</string>
        <string>ENDPOV</string>
        <string>FIBER_OPTIC_CABLE</string>
        <string>FLEX_CABLE</string>
        <string>FLEXHOSE</string>
        <string>FLEXIBLE_AXLE</string>
        <string>FLEXIBLE_TUBE</string>
        <string>GHOST</string>
        <string>GRAYED</string>
        <string>GROUP</string>
        <string>HEIGHT</string>
        <string>HIDE</string>
        <string>HORIZONTAL</string>
        <string>ID</string>
        <string>IFNOTPOV</string>
        <string>IFPOV</string>
        <string>IGN</string>
        <string>INSIDE</string>
        <string>INSTANCE_COUNT</string>
        <string>LDRAW</string>
        <string>LPUB</string>
        <string>MARGINS</string>
        <string>MATRIX</string>
        <string>MLCAD</string>
        <string>MULTI_STEP</string>
        <string>Name</string>
        <string>NUMBER</string>
        <string>OFFSET</string>
        <string>OUTSIDE</string>
        <string>PACK</string>
        <string>PAGE</string>
        <string>PART</string>
        <string>PLACEMENT</string>
        <string>PLASTIC_TREAD</string>
        <string>PLI</string>
        <string>PLIST</string>
        <string>PNEUMATIC_TUBE</string>
        <string>POINT</string>
        <string>POINTER</string>
        <string>REL</string>
        <string>REMOVE</string>
        <string>RETRIEVE</string>
        <string>RIBBED_TUBE</string>
        <string>RIGID_TUBE</string>
        <string>ROTATE</string>
        <string>ROTATION</string>
        <string>ROTSTEP</string>
        <string>ROUND</string>
        <string>RUBBER_BAND</string>
        <string>RUBBER_BELT</string>
        <string>RUBBER_TREAD</string>
        <string>SCALE</string>
        <string>SEPARATOR</string>
        <string>SHOW</string>
        <string>SIZE</string>
        <string>SKIP_BEGIN</string>
        <string>SKIP_END</string>
        <string>SORT</string>
        <string>SPRING</string>
        <string>SQUARE</string>
        <string>STEP_NUMBER</string>
        <string>STORE</string>
        <string>STRETCH</string>
        <string>SUB</string>
        <string>SUBS</string>
        <string>SYNTH</string>
        <string>SYNTHESIZED</string>
        <string>TRANS</string>
        <string>TRANSFORM</string>
        <string>TRANSLATE</string>
        <string>VERTICAL</string>
        <string>WIDTH</string>
        <string>YESNO</string>
    </array>
    <key>BBLMSuffixMap</key>
    <array>
        <dict>
            <key>BBLMLanguageSuffix</key>
            <string>.mpd</string>
        </dict>
        <dict>
            <key>BBLMLanguageSuffix</key>
            <string>.ldr</string>
        </dict>
        <dict>
            <key>BBLMLanguageSuffix</key>
            <string>.dat</string>
        </dict>
    </array>
    <key>Language Features</key>
    <dict>
        <key>Function Pattern</key>
        <string>^\s*0\s+FILE\s+(?P&lt;function_name&gt;\S+)\s*$</string>
        <key>Identifier and Keyword Character Class</key>
        <string>0-9A-Z_a-z!</string>
        <key>Comment Pattern</key>
        <string>^\s*0\s+(?!!|STEP|ROTSTEP|Name|Author|FILE|Official|Unofficial|Un-official).*</string>
        <key>Skip Pattern</key>
        <string></string>
        <key>String Pattern</key>
        <string></string>
    </dict>
</dict>
</plist>

Print this item

  New images for site/forum etc.
Posted by: Tim Gould - 2011-12-07, 3:26 - Forum: Website Suggestions/Requests/Discussion - Replies (14)

[Image: forum.png]
[Image: website.png]

A while back I rerendered the LDraw brick as I needed a large version of it (found here). As you can see I've now used this new version to generate a new version of the main logo as well as a possible forum logo.

These were generated in GIMP which means that I can upload the source file to the website so that anyone can edit it with free software. The brick is also released under a Creative Commons license. I think this is important.

Anyway, I'm no graphic designer so I thought I'd see what people thought about these images, and the change to a full open source design framework.

Tim

Print this item

  Getting Started with LDraw, L3P, LP3Add On
Posted by: Jonathan Smith - 2011-12-07, 2:20 - Forum: LDraw File Processing and Conversion - Replies (6)

Hello all,
I'm new to the forums and digital lego drawing and have a question regarding the ray tracing side of things.

I've installed the latest all in one installer from ldraw.org. I then downloaded l3p and l3pAdd-on. Upon running LP3Add-On GUI, it asks for the path for LEdit.exe. I'm trying to follow the ldraw.org tutorial, but I can't seem to find where this file goes. Is this the older dos program, of which doesn't get installed in the modern Windows installer? Is there a work around for this?

I tried to open the irunin.dat file to see if I could trick it, but it looks like it's not completely text.

MLCad, LEODraw, etc. all run fine - I'm running Windows 7 64 bit.

Any help would be appreciated.

Thanks!

Print this item

  [Poll] To where should the top-left picture link?
Posted by: Tim Gould - 2011-12-06, 22:35 - Forum: Website Suggestions/Requests/Discussion - Replies (32)

Personally I find it really frustrating that the LDraw.org logo in the top left corner links to the main website and not the forums. But I suspect that its 'natural destination' might vary depending on who you are.

So I'd like to take a poll of people here to see what users think. When it comes to UI issues like this I figure the users are collectively more accurate than the webmasters.

So please vote. I've left it open indefinitely but the sooner we get a bunch of votes (and a trend) the sooner decisions can be made one way or another.

Tim

Print this item

Thumbs Up Part Request: Minifig Torso Peeron part number 973px423
Posted by: Orion Pobursky - 2011-12-06, 22:32 - Forum: Part Requests - Replies (3)

A cursory scan didn't turn up 'Minifig Torso with Jacket, Zippered Pockets, and Classic Space Logo Pattern' (973px423).  Request that this part be authored.  I have a reasonably high-res scan if it would be of use.

Print this item

  CC-Files
Posted by: Max Martin Richter - 2011-12-06, 17:35 - Forum: Official Models - Replies (12)

Here are the files for:

  • Cafe Corner
  • Green Grocer
  • Market Street

I think, there are some parts missing (the apples and minifig-parts for example) but all in all it's complete.
And I had forgotten: it's not OMR-conform.

Max



Attached Files
.mpd   10182-07.mpd (Size: 258.81 KB / Downloads: 7)
.mpd   10190-07.mpd (Size: 99.76 KB / Downloads: 6)
.ldr   10185-09.ldr (Size: 138.31 KB / Downloads: 7)
Print this item

  How to stretch rubber bands after they are inserted
Posted by: Jean-Philippe Ouellet - 2011-12-06, 16:55 - Forum: Help - Replies (3)

I am building the 5763 Dune Hopper.

In step 16, it says to insert a rubber band like so:
[Image: E8QIG.png]

Then in step 20, it says to stretch the rubber band like so:
[Image: FDIPG.png]

Creating the rubber bands themselves shouldn't be a problem, I can just use LSynth. The problem arises when I need to stretch the rubber bands.

As far as I can tell, there is no provision for modifying or removing parts already in a model.

My first thought was to simply insert the rubber bands for the first time in step 20, but if you were to build this model with real legos, inserting them in step 20 would be impossible because they are attached to 4623 ("Plate 1 x 2 with Arm") which has a plate at the top of the arm, thus making the closed loop of the rubber band inside the closed loop formed by the bricks... it can't simply be slipped in.

What is the proper way of accomplishing this?



Also... How do we remove parts from steps in general. If my memory serves from helping a friend build the 8053 Mobile Crane it requires you to build an assembly to place on the axles of the vehicle while building the transmission to ensure that the wheels are all aligned while you assemble the transmission, and then remove the wheel-alignment assembly, and re-use those parts later. It would be easy enough to simply ignore the assembly entirely as it is not part of the final model, but I believe people should be able to build a real-lego model from the steps in the models in the OMR the same exact way as if they were following the actual instruction booklet.

Print this item