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  Description Length still constrained to 64 characters?
Posted by: Greg Teft - 2011-11-30, 6:28 - Forum: Parts Authoring - Replies (7)

I noticed about a half dozen parts with longer descriptions in an 'unofficial' download from September, but no comments regarding that as an issue in the parts tracker.
4521127.dat
s/32167s01.dat
Is there still a constraint on the description length as per the header spec?
Just wondering if the code I'm working for my Java project should prevent this.
I came across it while running a test across all dat files I had.

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  [Bricksmith] More feature requests
Posted by: Orion Pobursky - 2011-11-30, 2:39 - Forum: LDraw Editors and Viewers - Replies (5)

Ok, I read actaully read the Help file this time so if I ask for something that's in there then I guess my short term memory sucks Wink

- I like show/hide but it only works if the actual parts are selected. Request that if a step is selected, all the parts in that step are hidden/shown
- Request an easy way to set the zoom level for all the viewports, all at the same time. Sometimes I zoom to various levels depending on the view (e.g. front, left, etc...) and then when I'm done I'd like to just reset them all back to the same view level. - Jim's suggestion is good enough for me
- A keyboard shortcut for changing grid granularity - These exist and I am apparently blind
- I like pinch to zoom but for some reason it sometimes switches the viewport to the 3D view while I am pinching.
- OMR stuff for the file header.

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  Unintentional emoticons
Posted by: Jean-Philippe Ouellet - 2011-11-30, 1:35 - Forum: Website Suggestions/Requests/Discussion - Replies (6)

Emoticon replacement is occurring where it is not called for.

When I type ") it is converted to Wink

This is quite unfortunate when you just want to put strings inside parentheses. See this post as an example. (just try to quote-reply to the message to clearly see what I intended for it to look like)

When you click on the smiley face on top of the message input box and click Wink, it adds ;) so why should ") also be the same face.

Also, I would like to propose that we disable emoticon replacement inside code blocks so that we don't run into things like

Code:
foreach $n (0..($segs-1)) {
    $np=($n<($segs-1))?($n+1):0;
    $nm=($n>0)?($n-1):($segs-1);
    ...
as found here.

print("Hello World!");
should not read
print("Hello World!");



Note: I am inserting [b][/b] in-between the two characters that make up the emoticon in order to prevent it from being converted to a face.

Edit: This post may not make a whole lot of sense anymore to those who were not here earlier and thus don't know what I'm referring to. Just trust me, there were little yellow smiley faces everywhere... just trust me Tongue

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  problem when inlining conditional lines
Posted by: Christian Neumann - 2011-11-29, 20:56 - Forum: Parts Authoring - Replies (4)

hi,
i recently ran into problems with conditional lines from inlined subfiles, it seems to me that the control points get damaged. i discoverd this when i was inlining c-lines from the minifig head 3626b.dat file.

to reproduce, do the following steps:
1.take original head without inner part s\3626bs02.dat (or use attached file "head.dat")
2. view it with ldview, all c-lines are correct (-> screenshot 1)
3. select all subfiles within "head.dat", and inline them (i used lddp 2.0.4)
4. save, and view it again in ldview
5. notice that the conditional lines are not displayed as they should (-> screenshot 2)

here are two screenshots, taken by this steps and viewed from same angle.

using subfiles:
[Image: 01_head_with_subfiles.png]

inlined subfiles:
[Image: 02_head_inlined.png]

after that, i tried to inline the subfiles with other tools (like slicer pro, edger2, ...), but the result was the same for me, all lines were there, but displayed not correctly.

am i doing something wrong, or can anyone confirm this behavior?



Attached Files
.dat   head.dat (Size: 449 bytes / Downloads: 0)
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  Help with Bricksmith and LPub
Posted by: Ramón Figueroa-Centeno - 2011-11-29, 20:51 - Forum: LDraw File Processing and Conversion - Replies (11)

Aloha,

I created a model with Bricksmith and then I did the instructions with LPub. When I open the result in Bricksmith, it does not know how to parse it.

Is there a way that I can get the two to co-exist? Right now, when I want to modify the model I have to re-generate the instructions in LPub.

I have attached the original (lpr) and the instructions (mpd).

Mahalo,

Ramón



Attached Files
.mpd   F1 Racer.mpd (Size: 3.69 KB / Downloads: 0)
.ldr   F1 Racer.ldr (Size: 3.06 KB / Downloads: 0)
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  what I would be posting there
Posted by: Steffen - 2011-11-29, 19:31 - Forum: Off-Topic - Replies (2)

could for example be the amazing new song by Pomplamoose I like so much Big Grin Big Grin
the sounds of the 50's + what you see is what you hear + the lyrics about the problems when you love a Mafia girl ;-)

Admin: Moved to off topic

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  10212 - Imperial Shuttle
Posted by: Christophe Mitillo - 2011-11-29, 17:59 - Forum: Official Models - Replies (5)

Hi,
Here is my 10212 Imperial Shuttle.
Not OMR compliant.
Renders visible here : http://www.brickshelf.com/cgi-bin/gallery.cgi?f=373669

Chris



Attached Files
.mpd   10212.mpd (Size: 275.06 KB / Downloads: 7)
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  10221 - Super Star Destroyer
Posted by: Orion Pobursky - 2011-11-29, 15:03 - Forum: Official Models - Replies (4)

This file is (mostly) OMR compliant.

Things to fix:
- No minifigs
- No stickers (probably will not be fixed)
- The mini Star Destroyer hasn't be added (yet).
- The angle on the hull pieces needs to be adjusted
- Other model clean up

I'm just throwing this up since it's good enough to play around with and render but the perfectionist in me won't let the above minor issues go.



Attached Files
.mpd   10221 - Super Star Destroyer.mpd (Size: 153.71 KB / Downloads: 31)
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  Looking for OMR Modular Building series
Posted by: Willy Tschager - 2011-11-29, 14:21 - Forum: Official Models - Replies (11)

Folks,

with the next AIOI I'd like to include OMR files of the modular building serie: Café Corner, Market Street, Green Grocer, Fire Brigade and Grand Emporium.

Please post your models below. Make sure the respect the new OMR specs: http://www.ldraw.org/Article593.html

Thx, w.

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  Using Blender to rendering LDraw model
Posted by: Oh-Seong KWON - 2011-11-29, 12:08 - Forum: Rendering Techniques - Replies (3)

Hi,

I found a program named Blender today and it's free like POV-RAY.

It looks like having very powerful rendering and animation capability.

Here are the homepage that can download the program, and

little bit old version tutorial, and a video tutorials.

Is there anybody who have used this program to render LDraw model?

I saw the video tutorial part 2 and he recommend to use LeoCAD to convert model to 3DS format, but

then it should drop by v2.49 of Blender for latest version Blender because of unknown reason.

If I would use LDview to export 3DS file, the latest version of Blender could read my model correctly?

In case the model contain only one simple brick, Blender can read, but when I convert my another model 21005 fallingwater,

Blender didn't answer, just showing sandglass.

I have no idea and newbie using Blender, and any comment will be very helpful.

Thanks for reading. Smile

KWON

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