Defining Material Properties in LDConfig - Printable Version +- LDraw.org Discussion Forums (https://forums.ldraw.org) +-- Forum: Models and Parts (https://forums.ldraw.org/forum-18.html) +--- Forum: Parts Authoring (https://forums.ldraw.org/forum-19.html) +--- Thread: Defining Material Properties in LDConfig (/thread-2561.html) |
Defining Material Properties in LDConfig - Scott Wardlaw - 2011-12-16 Would anyone like to give input to defining the rendering properties of the materials in ldconfig? For instance, could we add the following lines at the end of the file: 0 // LDraw Material Definitions 0 !MATERIAL METAL Ambient 0.2 Diffuse 0.7 Reflection 0.7 Refraction 0 Specular 0.5 Roughness 0.05 Brilliance 3 Phong 0.5 Phong_Size 40 Alternatively, we could create our own POV-Ray include file with these values and distribute it. I remember that we used to distribute a POV-Ray include file with the All-In-One installer. Any thoughts? Thanks, Scott |