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| LSynth result dependent on absolute position |
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Posted by: Ignacio Fernandez Galvan - 2012-12-26, 15:16 - Forum: All Other Programs.
- Replies (2)
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Consider this simple file:
Code: 0 SYNTH BEGIN ELECTRIC_CABLE 7
0 SYNTH SHOW
1 1 40 10 0 0 1 0 -1 0 0 0 0 1 LS04.dat
1 1 10 0 0 0 1 0 -1 0 0 0 0 1 LS04.dat
1 1 0 0 0 0 1 0 -1 0 0 0 0 1 LS04.dat
0 SYNTH END
0 SYNTH BEGIN ELECTRIC_CABLE 7
0 SYNTH SHOW
1 1 40 10 500 0 1 0 -1 0 0 0 0 1 LS04.dat
1 1 10 0 500 0 1 0 -1 0 0 0 0 1 LS04.dat
1 1 0 0 500 0 1 0 -1 0 0 0 0 1 LS04.dat
0 SYNTH END
The two portions are exactly the same, the second is just displaced +500z. When processed with LSynth, however, the first portion generates only 24 lines, while the second generates 2911 lines!
I guess this is due to rounding errors and matrix transformations being referred always to (0,0,0), but can it be fixed (other than by splitting the code in two parts)?
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| Nomenclature for tyres |
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Posted by: Max Martin Richter - 2012-12-24, 14:20 - Forum: Parts Authoring
- Replies (6)
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Hej,
yesterday, I got a copy of the Power Pull set and just for fun I have looked into our library, if the BIG tyre is available. I found it, but it has an odd name.
I left a comment on the part's page. Steffen BFC'ed the file in the meantime - thanks for that.
Now I was looking for the right name. I checked the wiki and the old Lugnet entries.
And I found out, that our naming system is a bit chaotic (for me). Sometimes it is like the version in our wiki and sometimes it starts with the diameter (like on some Lego tyres). I have checked the rim for the tyre, too. Here it is the same. It doesn't correspond with the wiki.
And another thing: I have no idea, where I should do the measurement at the tyre. At the widest width, at the inside width (because it's a balloon), should I include the bead for the rim in the "percentage" measurement or not and and and.
It would be really great if we could find a way to describe this in a good way.
/Max
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| Merry Christmas |
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Posted by: Max Martin Richter - 2012-12-24, 10:02 - Forum: Off-Topic
- Replies (6)
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Hej,
I want to wish everybody in the LDraw community a Merry Christmas - especially to the admin, the programmers and the part authors.
I'm not sure where all these persons come from. So I write the main fact in the languages, from which I know, that somebody is participating here.
- Merry Christmas
- Joyeux Noël
- God Jul
- Vrolijk Kerstfeest
- Buon Natale
- Feliz Navidad
- Fröhliche Weihnachten
and of course the language of the home country of TLG ;-)
/Max
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| Acceptable vertex mismatch error |
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Posted by: Paul Griffin - 2012-12-20, 7:37 - Forum: Parts Authoring
- Replies (4)
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For parts 2997 and 2998, I have noticed many edges that simply don't match up. In one case, two "identical" vertices overlap by .09 u; in another, there is about a .07 u gap. Without the ability to identify edges, I am unable to smooth normals, and I'm certain I will encounter other side effects.
Should I consider such a mismatch to be /too large/ and request/submit a part update, or should I instead implement some kind of vertex snapping tool? Or should I do both?
It would be useful information if there is some standard on identifying identical vertices, or, at the least, on the minimum acceptable feature size (minimum length of any polygon edge).
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| Export of .mpd to single 'stand-alone' .ldr file ? |
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Posted by: Rob - 2012-12-19, 20:42 - Forum: LDraw Editors and Viewers
- Replies (26)
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Hi,
Can anyone point me in the direction of an application or utility which will take a multi-part ldraw file (i.e. an .mpd file) and convert it into a single 'standalone' LDR file ?
i.e. something which takes an mpd file and outputs the 'absolute' position and rotation of each part in the model referenced to the origin - not to another part of the model.
Hope that makes sense...
I've had a go writing a conversion myself but got bogged down - has to be recursive I think for multiple 'nested' models.
If no such thing exists could any one give me some tips (not code necessarily) but the method I would need follow to acheive what I'm after ?
Thanks.
Rob @ TCBUK
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| Legalese |
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Posted by: Tim Gould - 2012-12-19, 20:05 - Forum: General LDraw.org Discussion
- No Replies
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It was brought up elsewhere that charging for LDraw programs might bring the wrath of TLG down on us. I have my doubts. They have to enforce their trademarks always, as this is part of how trademarks work, but as MB etc. have proved the parts themselves are not trademarked. Furthermore the LDraw library would still be free, and it's the only thing that in any remote way might breach copyright.
However, while thinking about this I realised something more worrying. It is possibly that D1sney's lawyers might come after "iconic D1sney brands" (remember this now includes Star Wars) as represented on printed tiles and minifig components. Basically all the parts that aren't allowed outside their lines contain copyrighted designs (facial expressions, logos etc.) which we are reproducing. This is possibly in breach of copyright.
Do we have any lawyers here who could say something about this issue?
While it is "fanart" is probably not going to get stomped on. But you never know.
Tim
PS. Please use D1sney as I do in any responses to not make us a target of click-and-search law crap.
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