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| Nomenclature for tyres |
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Posted by: Max Martin Richter - 2012-12-24, 14:20 - Forum: Parts Authoring
- Replies (6)
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Hej,
yesterday, I got a copy of the Power Pull set and just for fun I have looked into our library, if the BIG tyre is available. I found it, but it has an odd name.
I left a comment on the part's page. Steffen BFC'ed the file in the meantime - thanks for that.
Now I was looking for the right name. I checked the wiki and the old Lugnet entries.
And I found out, that our naming system is a bit chaotic (for me). Sometimes it is like the version in our wiki and sometimes it starts with the diameter (like on some Lego tyres). I have checked the rim for the tyre, too. Here it is the same. It doesn't correspond with the wiki.
And another thing: I have no idea, where I should do the measurement at the tyre. At the widest width, at the inside width (because it's a balloon), should I include the bead for the rim in the "percentage" measurement or not and and and.
It would be really great if we could find a way to describe this in a good way.
/Max
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| Merry Christmas |
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Posted by: Max Martin Richter - 2012-12-24, 10:02 - Forum: Off-Topic
- Replies (6)
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Hej,
I want to wish everybody in the LDraw community a Merry Christmas - especially to the admin, the programmers and the part authors.
I'm not sure where all these persons come from. So I write the main fact in the languages, from which I know, that somebody is participating here.
- Merry Christmas
- Joyeux Noël
- God Jul
- Vrolijk Kerstfeest
- Buon Natale
- Feliz Navidad
- Fröhliche Weihnachten
and of course the language of the home country of TLG ;-)
/Max
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| Acceptable vertex mismatch error |
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Posted by: Paul Griffin - 2012-12-20, 7:37 - Forum: Parts Authoring
- Replies (4)
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For parts 2997 and 2998, I have noticed many edges that simply don't match up. In one case, two "identical" vertices overlap by .09 u; in another, there is about a .07 u gap. Without the ability to identify edges, I am unable to smooth normals, and I'm certain I will encounter other side effects.
Should I consider such a mismatch to be /too large/ and request/submit a part update, or should I instead implement some kind of vertex snapping tool? Or should I do both?
It would be useful information if there is some standard on identifying identical vertices, or, at the least, on the minimum acceptable feature size (minimum length of any polygon edge).
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| Export of .mpd to single 'stand-alone' .ldr file ? |
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Posted by: Rob - 2012-12-19, 20:42 - Forum: LDraw Editors and Viewers
- Replies (26)
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Hi,
Can anyone point me in the direction of an application or utility which will take a multi-part ldraw file (i.e. an .mpd file) and convert it into a single 'standalone' LDR file ?
i.e. something which takes an mpd file and outputs the 'absolute' position and rotation of each part in the model referenced to the origin - not to another part of the model.
Hope that makes sense...
I've had a go writing a conversion myself but got bogged down - has to be recursive I think for multiple 'nested' models.
If no such thing exists could any one give me some tips (not code necessarily) but the method I would need follow to acheive what I'm after ?
Thanks.
Rob @ TCBUK
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| Legalese |
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Posted by: Tim Gould - 2012-12-19, 20:05 - Forum: General LDraw.org Discussion
- No Replies
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It was brought up elsewhere that charging for LDraw programs might bring the wrath of TLG down on us. I have my doubts. They have to enforce their trademarks always, as this is part of how trademarks work, but as MB etc. have proved the parts themselves are not trademarked. Furthermore the LDraw library would still be free, and it's the only thing that in any remote way might breach copyright.
However, while thinking about this I realised something more worrying. It is possibly that D1sney's lawyers might come after "iconic D1sney brands" (remember this now includes Star Wars) as represented on printed tiles and minifig components. Basically all the parts that aren't allowed outside their lines contain copyrighted designs (facial expressions, logos etc.) which we are reproducing. This is possibly in breach of copyright.
Do we have any lawyers here who could say something about this issue?
While it is "fanart" is probably not going to get stomped on. But you never know.
Tim
PS. Please use D1sney as I do in any responses to not make us a target of click-and-search law crap.
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| New (unofficial) part not recognized by MLCad |
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Posted by: Jaco van der Molen - 2012-12-19, 14:08 - Forum: LDraw Editors and Viewers
- Replies (9)
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Hi all,
There is a strange problem going on I cannot solve.
I have added a new unofficial part to my library downloaded from the partstracker.
It concerns part 11211 Brick, Modified 1 x 2 with Studs on 1 Side.
I have put it in <LDRAWDIR>Unofficial\Parts and I use the [SCAN_ORDER] option in MLCad.ini.
However MLCad cannot find the part.
I generated a new partslist from MLCad... no succes. The part is not in the list.
So I decided to put the parts in the official parts folder and generate a new parts.lst file using good old mklist.
It ended up in the parts list just fine.
However, it does NOT show in MLCad and I cannot find it.
I have put it in my model using Insert new part and then browse for it in <LDRAWDIR>\Parts\11211.dat. It added it just fine to the model and it showed. Saving the model, closing MLCad, start MLCad again en open the file gives an error:
File 11211.dat not found! Continue loading?
Putting the part file in the same folder as my model does not help either.
How is this possible? Any thoughts?
Thanks.
Jaco
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