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| 7475 BOM done with LDRAW tool support |
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Posted by: Joshua Delahunty - 2013-11-24, 0:39 - Forum: General LDraw.org Discussion
- Replies (13)
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As part of some work I'm going verifying inventories for 2005, I had reason to create a BOM (bill of materials) for 7475 Fire Hammer vs. Mutant Lizards [note: 2005 was the first year TLG started to experiment with BOMs in their building instructions -- it was limited in scope, and none of the Dino BI had this feature].
My BOM generation uses LDVIEW as its renderer, and makes extensive use of the OBI syntax extension.
Alas, I'm not using any TEXMAP parts here. I do have other BOMs that have benefited from that extension, though.
http://www.brickoracle.com/Billund/Dino/7475-BOM.pdf
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| Minifig arm rotation angle? |
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Posted by: Michael Horvath - 2013-11-22, 16:19 - Forum: Parts Authoring
- Replies (2)
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What is the correct angle of rotation for the minifig arm parts? They are vertical by default, but are supposed to be connected at an angle to the torso. Thanks.
[edit]
Should the part have its own rotation point in MLCad? I am confused as to how to properly use the part...
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| Banner differences |
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Posted by: Ronald Vallenduuk - 2013-11-20, 15:58 - Forum: Website Suggestions/Requests/Discussion
- Replies (17)
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A little detail that just caught my eye: The banner image and text on Parts tracker is different from other parts of the site.
Most pages have the same image of a partly transparent 2x3 brick and the text "LDraw.org Centralised LDraw Resources" in British English spelling. The image on Parts Tracker is similar but without the inner tube and with a slightly different colour and camera angle, and it has the text in American spelling: "Centralized LDraw Resources".
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| Primitive naming |
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Posted by: Ronald Vallenduuk - 2013-11-16, 23:42 - Forum: Parts Authoring
- Replies (7)
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If I want to do a prism primitive similar to tri3a1, but with one right-angle side and the diagonal side, what should that be called?
In general, what is the naming scheme for primitives? Looking at all the various cube-based primitives I haven't found the logic yet...
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