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  Rim 15038
Posted by: Max Martin Richter - 2014-02-17, 17:50 - Forum: Off-Topic - Replies (2)

Hej,
today I was visiting my local LEGO Dealer and got some time to look into his box for rims. I found some rims of set 41999. Okay, that's nothing special, but while doing second look, I found this:
[Image: 5649-1392658675.jpg]
[sub]Please note, that the rim on the right side is correct. The rim on the left side is a misprint - the other side of this rim is not printed.[/sub]

:-D


/Max

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  98284.dat error
Posted by: Knud Ahrnell Albrechtsen - 2014-02-14, 8:36 - Forum: Parts Authoring - Replies (12)

Hi

I have just found out that the part 98284 has an error. The center is show way of to the side.
I have just downloaded the newest complete.zip file from this site and the file included has the same error.
I have manually corrected this on the .dat file.
But when i start both ldview and lpub the bot still show the part with the center at a wrong position.
Does anyone know how i get lpub and ldview to show the part correct?

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  How to get parts list withour grouping by sub models?
Posted by: Zhengrong Zang - 2014-02-11, 14:28 - Forum: General LDraw.org Discussion - Replies (24)

I am usingMLCad to create my train and I created a parts list, but they are grouped by sub models, I think this is not easy to use, can I get a fll parts list without grouped?

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  How to remove BOM in ldr file?
Posted by: Zhengrong Zang - 2014-02-10, 10:53 - Forum: General LDraw.org Discussion - Replies (3)

I export a LDD file to ldd file then open it in MLCad, but there is a BOM at last page, I didn't insert BOM, how can I remove this BOM?



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  How to find angles from matrix
Posted by: Michael Heidemann - 2014-02-09, 13:08 - Forum: LDraw File Processing and Conversion - No Replies

There has been several questions been made in the past for this theme.

The attached file is a pdf file zipped.

The file is taken from this link.

In my last project I used this quite well. The decision which of the two sets of values should be used I simply add the 3 abs values for each set and take the lower sum set.

I'll leave this here for future use of the community.



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.zip   rotation_matrix_to_euler.zip (Size: 80.53 KB / Downloads: 2)
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  How to convert orientation in PLI ?
Posted by: Zhengrong Zang - 2014-02-08, 14:29 - Forum: Part Requests - Replies (2)

I am a new to use LPub creating instructions, now I have a touch sensor in PLI, I want to in differt orientation, for example, if I want view the yellow button on fr of otouch sensor, how can I config it in PLI.mpd?

1 16 180 0 0 0 0 0 0 0 0 0 0 0 879.dat



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.jpg   image.jpg (Size: 2.62 KB / Downloads: 1)
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  Design your own Lego character contest on Sketchfab
Posted by: Sketchfab team - 2014-02-07, 16:58 - Forum: General LDraw.org Discussion - No Replies

Hey everyone!

We wanted to let you know that we'll be hosting a "Design your own Lego character" contest this weekend! We call these three day, fast modeling contests "Sketchfasts."

If you're not familiar with us, Sketchfab is a web platform for publishing and sharing your interactive 3D models. Basically, we're trying to build a Youtube for 3D files.

Here is the link to the blog post about the contest - it should be really fun, and we want you guys to get as creative as possible with your characters. Props are more than welcome!

Cheers,

The Sketchfab Team

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  Awesome source of high quality images for minifig patterning
Posted by: Philippe Hurbain - 2014-02-07, 16:21 - Forum: Parts Authoring - Replies (4)

Minifig Universe
Enjoy!

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  What name or part no of this plate 2x2 is?
Posted by: Zhengrong Zang - 2014-02-06, 12:11 - Forum: Part Requests - Replies (10)

I am using MLCad to design my train, and I want to use part in attachment, but I can't find it in parts list, does anyone tell me what is this part name of number?



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  Thoughts on animation scripting language
Posted by: Roland Melkert - 2014-02-04, 22:26 - Forum: LDraw Editors and Viewers - Replies (36)

Hi all, while LDCad 1.3 is still in beta I'm already playing with 1.4 things....

One of those things will be animation, I want to take the all scripting road with this. So the thing I'm trying to decide at the moment is to ether create my own language (based on the one from LD4DStudio) or tie in an existing language (e.g. LUA).

The scripts will do little more then describe relations between groups. For example in case of two gears with the attached axles etc the script will do something like 'a.angle:=-2*b.angle'. A script could also manipulate the group placement matrix directly etc.

While LUA or pearl might be very powerful, it also will be difficult for non programmer users ( I Think) to get started with. A simple custom language on the other hand will be much easier to learn but limited to basic single function formulas etc. Although I could expand the language over time.

In short I find it difficult to decide at the moment, so I was hoping for some additional thoughts.

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