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  [disregard] L3P doesn't like a part
Posted by: Michael Horvath - 2013-12-02, 5:59 - Forum: LDraw File Processing and Conversion - Replies (1)

I get this error when I try to convert the attached model using L3P 1.4 beta.

Code:
W:\LDraw\datsville\svn\trunk\helper_scripts\povray>"C:\Programs Windows\l3p14bet
a\l3p.exe" "W:\LDraw\datsville\svn\trunk\datsville_boxed\datsville.ldr" -o -il -
ic
SKIPPING "D:\LDraw\ldconfig.ldr" Line 296: Illegal color code: 0 !COLOUR Main_Co
lour                                           CODE  16   VALUE #7F7F7F   EDGE #
333333
SKIPPING "D:\LDraw\ldconfig.ldr" Line 297: Illegal color code: 0 !COLOUR Edge_Co
lour                                           CODE  24   VALUE #7F7F7F   EDGE #
333333
Processing W:\LDraw\datsville\svn\trunk\datsville_boxed\datsville.ldr
Recursive references: b\3024.dat
referenced by b\3024.dat line 468
referenced by building_001_park.ldr line 65
referenced by building_001_jessimanmemorial.mpd line 8
referenced by block_001.ldr line 9
referenced by layer_blocks.ldr line 8
referenced by datsville.ldr line 6
L3P v1.4 BETA 20131119 (Win32)  (C) 1998-2013 Lars C. Hassing [email protected]
s.dk
*** Abnormal termination.

W:\LDraw\datsville\svn\trunk\helper_scripts\povray>pause
Press any key to continue . . .

I've attached the problem part as well. Is there something wrong with it? Thanks.



Attached Files
.mpd   building_001_jessimanmemorial.mpd (Size: 19.19 KB / Downloads: 1)
.dat   3024.dat (Size: 45 bytes / Downloads: 2)
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  Numbering error : Minifig Ski Pole
Posted by: Christoph Mierowski - 2013-11-30, 18:27 - Forum: Parts Authoring - Replies (3)

Right now the Minifig Ski Pole is found as 90514.dat. But at Bricklink and in LDD it has the number 90540.
I assume that LDD and Bricklink can not be both wrong- sometimes Bricklink has wrong numbers - But Bricklink and LDD at the same time with the same number - I doubt it. So this official part needs renumbering.

Bricklink

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  How to deal with overlapping parts
Posted by: Taylor Bangs - 2013-11-30, 18:24 - Forum: Parts Authoring - Replies (3)

I'm in the middle of addressing Philo's comment on the lastest version of one of my parts, dealing with overlapping primtives/quads

Right now, I'm a bit stumped on how to deal with the front and back without any major proportional reworkings, if at all



Attached Files
.dat   32577.dat (Size: 28.07 KB / Downloads: 0)
.dat   32577s01.dat (Size: 9.35 KB / Downloads: 0)
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Thumbs Up 4860 Plate 2 x 2 with Wheels Holder Plane
Posted by: Christoph Mierowski - 2013-11-30, 12:17 - Forum: Part Requests - Replies (3)

So this part is interesting:

4860 @ peeron

4860 @ bricklink

it also appear in the part library as 4860.dat as moveto 4870.
But these part are not the same:

4860 @ peeron

4870 @ bricklink


Or are they?!

At least at bricklink they look diffrent....
and peeron don't list a 4870 part.


PS: Maybe the part request section isn't the right place for this topic, but when they are two diffrent part this is a part request for the missing one.

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  LDPatternCreator - Release 1.5.0
Posted by: Nils Schmidt - 2013-11-29, 19:30 - Forum: Parts Author Tools - Replies (4)

Hey,

Here is the new stable LPC 1.5.0 release with more improvements in usability and precision, and finally, reference lines.

Please uninstall older versions of this software before installing a new version.

Change log:

New features:

  • You can draw and delete reference lines.
  • You can adjust the size / radius of ovals and circles.
  • The projection accuracy is improved.
  • Minor improvements on the LPC data integrity.
Fixed bugs from 1.4.7 and older:
  • The dimensions of the generated sticker templates are twice too big
  • Small primitive/group issues

(see full list of tickets for 1.5.0)

As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils


PS: My LDPartEditor program is still in development.

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  Bug in 973pdb.dat
Posted by: Roland Melkert - 2013-11-25, 20:24 - Forum: Part Requests - Replies (4)

There seems to be a missing backside or bfc error in 973pdb.dat

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  How to use Plist meta-command
Posted by: Jono - 2013-11-24, 7:13 - Forum: General LDraw.org Discussion - Replies (2)

G'day. Not sure if it has been mentioned before but here is my question. I am currently in the middle of making instructions but dont know how to make the 3L technic universal joint appear in Lpub (instruction part count) as a whole part and not 3 seperate parts, but in Mlcad I want to bend it so to speak using the 3 parts that make it up. Could someone show me how to do this in Mlcad step by step begining to end for a novice.
Cheers Jono

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  7475 BOM done with LDRAW tool support
Posted by: Joshua Delahunty - 2013-11-24, 0:39 - Forum: General LDraw.org Discussion - Replies (13)

As part of some work I'm going verifying inventories for 2005, I had reason to create a BOM (bill of materials) for 7475 Fire Hammer vs. Mutant Lizards [note: 2005 was the first year TLG started to experiment with BOMs in their building instructions -- it was limited in scope, and none of the Dino BI had this feature].

My BOM generation uses LDVIEW as its renderer, and makes extensive use of the OBI syntax extension.

Alas, I'm not using any TEXMAP parts here. I do have other BOMs that have benefited from that extension, though.

http://www.brickoracle.com/Billund/Dino/7475-BOM.pdf

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  how to do an inventory
Posted by: Michael Heidemann - 2013-11-23, 13:49 - Forum: Parts Authoring - Replies (8)

I am thinking about an inventory function in MPDCenter.
Now I am faced the problem to decide what is a part and should be put in the inventory.

I the file is from official directory there is now doubt if it sits in /parts.

But all other files needs a decision. As there is no other strong hint on being a part or not, I think that I need all other files to handle as parts. Or I am wrong here - I feel I am wrong, but don't know why.

Please let me have some of your ideas and comments Smile

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  Simple renderer in .net with SharpGL (openGL)
Posted by: Michael Heidemann - 2013-11-23, 12:48 - Forum: Rendering Techniques - Replies (52)

I like to have for my several apps a slim renderer.
It should be done in pur net language
I have already set up a little bit, but run into problems that I am too stupid for to solve.
Is there anybody out there that can help on this?

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