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bizzare minifig variants
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  need help on color identification
Posted by: Christian Neumann - 2013-02-24, 17:07 - Forum: Parts Authoring - No Replies

After creating the Hips And Legs with Scale Armor Pattern, it turned out that there are at least two versions of the hips & legs pattern with different colors.
While one difference (the brown belt) is easy to see, i have a problem with identifying the color of the very dark red colored hanging cloth: [Image: ident1.jpg]

On the same pattern, i'm not sure which color to choose for the dark armor scales. The brighter ones are "Metallic Silver" (code 80), and i took "Speckle Dark Bluish Gray" (code 76) for all the dark ones. Because the pattern of the Rohan Soldier uses the same colors, i want to be clear which colors i have to use:
[Image: ident2.jpg]

I tried "Flat Silver" (code 179), but then the contrast between the scales seems to low.

Any suggestions?

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  LDPatternCreator - Release 1.4.7
Posted by: Nils Schmidt - 2013-02-24, 10:53 - Forum: Parts Author Tools - Replies (7)

Hey,

Here is the new stable LPC 1.4.7 release with improvements in usability and precision.

Please uninstall older versions of this software before installing a new version.

Change log:

New features:

  • The recommended projection mode will be marked (with a black "x")
  • A saved file now appears on the "recent used" list.
  • The projector feature is improved.
  • The size and position of main and satellite windows will be remembered.
  • On export, the "subfile-deletion" question is not shown anymore.
  • You can now convert projection data to template data by clicking on "File"->"Projection Data -> Template".
  • Minor improvemets on the template editor.

Fixed bugs from 1.4.6 and older:
  • The "Unsaved Changes" warning appears unwanted after the first file load.
  • The template editor does not delete templates.

(see full list of tickets for 1.4.7)

As always, I included a short readme.htm in the installation directory.


Cheers & Leg Godt


Nils

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  Please help to complet set 10224 (Town Hall)
Posted by: Max Martin Richter - 2013-02-23, 15:30 - Forum: Part Requests - Replies (2)

Hej guys,
I worked on 10224 from time to time.
At the moment it looks like this
[Image: 10224-12_zpsca586784.png]


The following parts (some with pattern) are missing and some of the needs a rework
Building:

  • 48729b (the b-version of this part)
  • 4218 (as mentioned in the other thread)
  • 4219 (as mentioned in the other thread)
  • 30089b (the new mold)
  • 4085d (The thick "open O" Clip version)
  • 61287p01 and
  • 61287p02 (in both cases the pattern on this part)
  • 3741c02 a shortcut with "upside down" flowers I wait for proxy upload...
  • 3846pXX the town hall pattern on this part
  • 3069bpXX the "new" keyboard pattern
  • 3068bpXX the monitor pattern

Minifg related parts:

Sorry, for this big list. I will try to rework do the flowers in the next days.

/Max

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  LDStructure 1.0.0.0
Posted by: Michael Heidemann - 2013-02-22, 22:37 - Forum: All Other Programs. - Replies (15)

In another thread it was asked for a tool that shows the related parts and also the required parts for a library file.
I have so far a working result. The only thing I need now to implement is storing the results for the next use.
If someone is already interested in testing the current build, please drop me a note.

[Image: ldstructure.png]

Just uploaded the latest build that should be error free. Thanks to all that help to make it error free.
Please download from my new webspace at ldraw.heidemann.org

To all that has already LDStructure installed: I have changed the place where the database is stored (under Win8 it is "C:\ProgramData", a hidden folder!)

Have Fun!

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  Adventurers
Posted by: Stan Isachenko - 2013-02-22, 8:37 - Forum: Official Models - Replies (6)

[Image: 59344.jpg] [Image: 5934.png] [Image: 5934upu.png]



Attached Files
.mpd   5934 - Track Master.mpd (Size: 6.54 KB / Downloads: 6)
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  Problems with 4218a and 4219a
Posted by: Max Martin Richter - 2013-02-21, 19:54 - Forum: Parts Authoring - Replies (5)

Hej guys,
while building the roof of 10224-1 Town Hall, I run into a problem with both mentioned parts. It seems, that they are not long enough (between the connectors).
In LDD it seems to be exaktly 20 LDU, for the Townhall I need 20.17 LDU. But our parts are only 19 LDU between the connectors. This seems wrong to me. Also the name seems to be wrong, because there is no b-part.

Unfortunately I don't own this to correct it. And I don't really trust LDD in such things.
So if you own these parts please have a look onto it. Thanks.

/Max

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Thumbs Up Hires Scan of Indian Medicine Man Torso
Posted by: Willy Tschager - 2013-02-21, 19:37 - Forum: Part Requests - No Replies

Hi,

could anyone please scan the torso of the:

[Image: 973px107.jpg]

Indian Medicine Man

at 600 dpi and send me the pic? Thanks,

w.

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  New Tutorial: Advanced digital building with MLCad
Posted by: Willy Tschager - 2013-02-18, 18:49 - Forum: LDraw.org Announcements - No Replies

Hi folks,

in this new tutorial: Advanced digital building with MLCad, you'll hopefully find answers to everything you always wanted to know about Buffer-Exchange and MPD - Multipart Documents (but were afraid to ask).

A special thank you goes to all those people who helped out proof-reading and giving advice.

w.

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  User avatars
Posted by: Orion Pobursky - 2013-02-17, 14:22 - Forum: Website Suggestions/Requests/Discussion - Replies (8)

Toying with allowing users to have a small avatar picture next to their name. Thoughts?

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  LDCad 1.2 Public Alpha 1
Posted by: Roland Melkert - 2013-02-16, 2:21 - Forum: LDraw Editors and Viewers - Replies (30)

Took me awhile but here's the first test version of LDCad 1.2.

It's major new features are templates and highly configurable flexible parts.

Do note this is an Alpha version, meaning it is not jet feature complete. Although all core functionality is working I'm still working on some additional support features I'm hoping to offer in the next version.

As a result working with the new flexible parts requires some expertise for now. I'll try to give some quick pointers here to get you started:

  • Start a new model like in previous versions.
  • Locate the 'templates' group in the bin and navigate around in it to select a template (e.g. pneumatics/hose)
  • Drag the part to your model like any other part.
  • A dialog will ask if you want to create a submodel (mpd) or new file (ldr), choose one.
  • The template will be copied into the target model and a reference to that new model will be added to the current model.
  • You can now move it around like any other part/submodel and edit by double clicking it.

When editing the tube itself you can bend it's path by moving and or adding points around. The simplest way to do this is by selecting a point and pressing the insert key. A new point will be added AFTER the one you selected, but also always before the last point on the path.

While editing a path there are some general guidelines which should make things easier (until the support features I mentioned above are ready).
  • Keep track of the #1 point it should remain at 0,0,0 for ease of use.
  • When shaping the part, you are working blind for now. So use the 'end' key to swap between models to see the path in relation to the higher model.
  • Generally you want to position the start of the path using the reference in the higher model using it, when that's done move the last point of the path to the destination location using the paths own session.
  • When start and end points are positioned correctly, select the first point again and start inserting extra points to guide the path to it's goal.
  • Rotate a point to change direction and shape bends using the green and red spheres.
  • Use ortho mode whenever possible, it offers much better insight about direction and makes using the grid easier.
  • Use 'p' (show/hide editing pin), 'g' (show hide grid for selection), 'o' (change grid orientation to match the selection), 'i' (show hide the info panel), 'r' (rotate mode) and 'm' (move mode) instead of the mouse whenever needed.

I think this should get you started, I could probably write a book about the path options themselves, but for now I'm limiting this novel to using template based paths. If you're brave enough to try and create a custom part, you can do so via 'file/new...' and the special 'path' group in the special parts folder. I'll write a better guide if needed, just ask.

Ok, here are the downloads. They are all archive (standalone/portable) versions and I recommend you use them separately from any other LDCad installation.

LDCad-1-2-Public-Alpha-1-Linux-32.tar.bz2
LDCad-1-2-Public-Alpha-1-Linux-64.tar.bz2
LDCad-1-2-Public-Alpha-1-Win-32.7z

Some caution, I haven't had time to really test the Linux versions, but they should work ok. Please let me know if they act especially weird or something.

Some screenshots:

[Image: 1-2-PA-1-a.png]
[Image: 1-2-PA-1-b.png]
[Image: 1-2-PA-1-c.png]

I've also attached the mpd shown in these screenshots, to prove any LDraw renderer should be able to show the flexible parts.

In closure please remind this is a test/alpha version so any comments and bug reports are welcome ether here or by direct email (see www.melkert.net/LDCad for my email address )

I'm especially curious about what experienced part authors have to say / think about the collection templates / path options, because they are in many ways just like official parts.



Attached Files
.mpd   8843.mpd (Size: 1.87 MB / Downloads: 0)
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