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When I was making 10233 Horizon Express using SR3D, I found some parts were missing.
I asked the parts at 'Part Request', and I got two of them recently.
Because it was too hard for me to find where the part must be replaced by new one in text code,
I decided to use MLCAD for part replacing function.
But when I loaded 10233 file, MLCAD couldn't show my model, even though SR3D and LDview showed it correctly.
In below screen capture, you can see that MLCAD loaded the codes, but it couldn't show image: (see 10233-1.ldr)
I tried to find where was wrong with my model by deleting some parts of codes one by one group,
and I could find the code group that occurred the problem. (see test.ldr)
10233-2.ldr has the codes that removes test.ldr code from 10233-1.ldr.
MLCAD shows 10233-2.ldr correctly like below:
I am curious whether I found a bug in MLCAD 3.4, it was just a problem with my computer, or any solution for this problem.
As a reference, I installed MLCAD using All-In-One-Installer-2012-03 version and I am using windows 7.
Ok i have this question: suppose that i want to make a low poly version of a model (made of N parts), suitable for real time graphics for example in a videogame, how could i substantially reduce the amount of vertex and polygons while keeping as much details as possible? I'm not interested in keeping internal structure, just to obtain a lowpoly model.
One thing that came to mind was to remove all studs from the parts (they're relatively small in a model, expecially when seen from apart, and take up a lots of vertex/poly), and it would be easily done by removing all stud*.dat primitives. Also removing all greeble on the bottom of bricks would help a lot (but it's harder as, afaik, they're not primitives?).
Another thing could be to remove all internal, non visible parts, but how to do it algorithmically is bejond me.
So can anyone point to some algorithm or want to share some idea ?
Is it legal/possible to export an image of each piece in LDraw's database in order to create a database with every piece in it? Are there copyright issues with these images?
Assuming it is allowed, is there a way to do a mass export for each piece?
I'm trying to setup a collection of hose templates for use in the upcoming LDCad Alpha, but I find some of the parts in the library a bit confusing.
For example in the Flex hose 754 and 756 the !Help comments say 'place a string' but the exact spacing isn't mentioned. I've attached my current version. It uses the non deform method for generating the part, I would prefer to use deform but there isn't a suitable donor for this in the current official library.
Secondly: the technic hose (79 and 80), should it start with a static part (pin length or something, like the widening part on pneumatic hoses) or should it bend from the very outer tips?
Attached is my current version for a flex hose, but It's probably the wrong scale. Do note the length isn't restricted so I'm looking for the correct scale on segment level.
I probably will have more questions about other parts later on. Also if someone would like to see additional flexible parts prepared let me know and I'll try model them too.