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| LDRAW and LDD to SolidWorks, Inventor and DXF |
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Posted by: BrickWorks - 2014-01-04, 20:43 - Forum: LDraw File Processing and Conversion
- Replies (36)
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Greetings,
I've just recently written 4 different translators for both LDRAW (.dat) and LDD (.g) files that can write to SolidWorks, Inventor, DXF and LDRAW. This was the result of some issues with the previous DAT2DXF translator I was running into with some bad .dat files and other requests that I have seen on these forums with regards to wanting SolidWorks and Inventor translation. I've attached a video showing how these small applications work.
Below are the links to setup files for each application. Unfortunately, I do not yet know how to create a trusted certificate for my ClickOnce Installer, so you may get a warning when downloading. The link will install the application to your Start Menu in SolidPerformance -> BrickWorks -> Application Name.
There are some requirements as of now, though because I am using ClickOnce, I could possibly rollout an update to support older version of the limitation listed below.
Does not support Windows XP and older.
Requires Microsoft .NET 4.5 (this causes the above limitation and is something I can most likely roll back to .NET 3.5 or 4)
The SolidWorks translator currently only supports SolidWorks 2014 and newer (though I could roll this back to around SolidWorks 2010 possibly, I should have the older SolidWorks.Interop files somewhere, which are forward, but not backwards compatible).
The Inventor translator currently only supports Autodesk Inventor 2014 also, for the same reasons. It will be much harder for me to get the older interop files for this.
For both the SolidWorks and Inventor translators, you can try to run them with older versions, but I have not checked all the api calls to see which versions of their respective software they were implemented. So if I used an API call that was implemented in say, 2013, it would require that as a minimum version.
Finally, here are the links
SolidWorks Brick Builder
Inventor Brick Builder
DXF Brick Builder
LDRAW Brick Builder
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| How to add rubber belt to a model |
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Posted by: Adam Badura - 2014-01-04, 1:32 - Forum: LDraw Editors and Viewers
- Replies (5)
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I’m making a model in MLCad (3.40 if that would matter) and I need a rubber belt in it.
It is just a simple use: a Technic bush 1/2 (#4365a) placed on an old 9V motor (#2838c01) and connected with a belt to Technic wedge belt wheel (#4185) directly above it. And I find it really difficult to get the position and size right.
I found here thread titled “Rubber bands” in which most important (for me) was another link to page “Modeling rubber belts”. The page indeed helped by providing radius of the Technic parts so now at least I knew what to enter for “R1” and “R2” in “Rubber Belt Generator”.
But how should I know what the dimensions (“X” and “Y”) are? Luckily X is 0 in my case. But the other? How do I know on which height an axle/hole is within Technic brick? How do I know on which height motor axle is placed? I guess that to the difference between centers of those axles I should also add both radius to have the height?
Then after solving that how do I know on which position to place that rubber belt so that it aligns well with the Technic parts?
Is there any software to just point two parts (likely limited to some small set of supported parts) and have a rubber belt connecting them generated?
What I find disturbing is that this is entered not as a “Part” but “Belt”. Is it something specific for MLCad? Will other software be able to “understand” that?
Are there any “predefined” values (in particular for rubber belt thickness) of the “standard” LEGO rubber belts like K3 and so on?
And since I’m already here I expect to have similar questions about pneumatics and electrical cables. Any solutions here?
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| Problem creating submodels with Steps using LDCad |
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Posted by: John - 2014-01-03, 18:56 - Forum: LDraw File Processing and Conversion
- Replies (10)
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I just can't get this to work quite right. I like to use LDD as a starting point for just playing around with new model ideas. It's quick and easy to just throw bricks in place. But then I want to take that into LDCad and break down the one single model into a collection of submodels in a .mpd file.
I can create new submodels in LDCad. I then cut and paste the selection of bricks I want from the existing single model into the empty submodel I just created, making sure to remove position and rotation information as I do so. I'll then take the submodels and "recombine" them into a new main model, this time made of the submodels instead of individual bricks. I can close and reopen the file at this point and everything is fine.
However, if I then go in and add Steps to the submodels I run into a problem. It's not apparent right away. I can create the steps and page through them and it looks fine. But if I close and reopen the file I'll find bricks have moved to different locations. Some are even part of different submodels. I can't seem to figure out what's causing them to move like that. It's definitely a result of adding steps to the submodels.
I can replicate this with any model I make, whether I start in LDD or even make the whole thing in LDCad. I can split a single model into submodels. But as soon as I add Steps to the submodels, the position of random bricks gets messed up upon reopening the file.
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