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bizzare minifig variants
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LDConfig Update: More dis...
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Hi-res logo primitives
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Wookiees!
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Colour Request: 15 Lemon ...
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LDraw.org 2025-06 Parts U...
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Part 5561, Door 1 x 4 x 1...
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Updates of the Bricklink ...
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Modulex parts
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Minifigure Head 3626pb307...
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Level of Detail for Parts |
Posted by: Ben Supnik - 2013-03-04, 2:54 - Forum: Parts Authoring
- Replies (11)
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Hi Y'all,
I hit a bottleneck in my performance optimization work with BrickSmith: LDraw parts have no concept of "level of detail."
If I open Datsville, I'm staring at 125,000,000 vertices. They aren't all necessary when drawing the entire model in an 800 x 600 window, but there isn't any meta-data to help me drop some of them.
This is half of the level-of-detail problem: for very low-resolution rendering of huge models, the parts are too detailed, burning GPU power. The flip side of this is that close up, the studs look like prisms and not cylinders because of the low vertex count.
This got me thinking: if parts (or sub-parts) had a level-of-detail scheme (with multiple versions of the parts for different resolutions) we could have our cake and eat it: for wide views a stud could be a cube or some other super-crude, super-cheap structure. At high res we could crank the vertex count, eliminating the need for viewers to do ad-hoc sub-part substitution.
Here's the question I have: how could/should a renderer decide _which_ level of detail to draw? I can think of a few heuristics:
- The levels of detail are arbitrary; the client program picks one based on current performance and context. In other words, when you say "export PNG" the highest level is always used. During rendering, the program steps down LOD one notch any time the framerate drops below 10 fps and cranks it up one notch any time it exceeds 30 fps.
- Levels of detail are based on scale. In other words, each level of detail specifies a range of pixels that an LDU covers. If the rendering scale is such that an LDU is less than "X" pixels, we go to the next LOD.
- (If LODs are based on scale, then we have to ask whether the cut-over points should be arbitrary or specified in the spec or library standards. There's a big technical win for programs if there aren't a million different cut-over points.)
Are the LODs advisory or required in their cut-over points (for programs that understand LOD)? Thoughts?
My hope with LOD is that with a little bit of work on a very small number of sub-parts, we could make a big difference. For examlpe, just by creating an octagon low-LOD stud, we could cut 90,112 vertices from every 32x32 baseplate - there are only 3 sub-parts that would need modification in this case. I think the strong factoring of the part library could be a big win here.
Cheers
Ben
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File with all program that are LDraw relevant |
Posted by: Michael Heidemann - 2013-03-03, 18:49 - Forum: All Other Programs.
- Replies (12)
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Hi,
I often faced the problem to get the locations of other LDraw related applications like LDView, MLCad or LDDP, just to name the most popular in the past.
It would be great if we could have one file that stores all these informations.
This information file, lets call it maybe "LDrawTools.xml" should be stored in the LDraw base folder. So if I got the information from the enviroment variable %LDRAWDIR% I also know where all the other apps are located by reading just this single file.
Any new application should add its own entry in this file once it is started the first time.
What do you think?
Suggestion for the structure of the "LDrawTools.xml":
Code: <LDrawApps>
<Apps>
<App>
<Name>
MLCad
</Name>
<Location>
c:\Programm\MLCAD\mlcad.exe
</Location>
</App>
<App>
<Name>
LDDP
</Name>
<Location>
c:\Programm\LDDP\LDDP.exe
</Location>
</App>
<App>
<Name>
LDView
</Name>
<Location>
c:\Programm\LDView\LDview.exe
</Location>
</App>
</App>
</LDrawApps>
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SEOC |
Posted by: Jaco van der Molen - 2013-03-01, 13:23 - Forum: Off-Topic
- Replies (5)
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Hi all,
Is the abrieviation SEOC the accepted one for "Someone Else's Own Creation"?
Or should it be SEC = Someone Else's Creation?
Thoughts?
Jaco
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2013/2014 LDraw.org Steering Committee announced |
Posted by: Willy Tschager - 2013-03-01, 7:59 - Forum: LDraw.org Announcements
- No Replies
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Since we had only 5 confirmed nominees, no election is necessary.
Therefore, the 2013/2014 LDraw.org Steering Committee [1] is:
Chris Dee
Michael Heidemann
Orion Pobursky
Max Martin Richter
Willy Tschager
[1] Try not to confuse the LDraw.org Steering Committee (SteerCo) with the LDraw Standards Committee (LSC). The Steering Committee sets the course for the LDraw Organization while the Standards Committee deals with the LDraw File Format.
Congratulations to the new and a huge thank you to the outgoing members!
Willy Tschager
On behalf of the LDraw.org Steering Committee
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LDPatternCreator - Release 1.4.7 |
Posted by: Nils Schmidt - 2013-02-24, 10:53 - Forum: Parts Author Tools
- Replies (7)
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Hey,
Here is the new stable LPC 1.4.7 release with improvements in usability and precision.
Please uninstall older versions of this software before installing a new version.
Change log:
New features: - The recommended projection mode will be marked (with a black "x")
- A saved file now appears on the "recent used" list.
- The projector feature is improved.
- The size and position of main and satellite windows will be remembered.
- On export, the "subfile-deletion" question is not shown anymore.
- You can now convert projection data to template data by clicking on "File"->"Projection Data -> Template".
- Minor improvemets on the template editor.
Fixed bugs from 1.4.6 and older:- The "Unsaved Changes" warning appears unwanted after the first file load.
- The template editor does not delete templates.
(see full list of tickets for 1.4.7)
As always, I included a short readme.htm in the installation directory.
Cheers & Leg Godt
Nils
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