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  LPub - Controlling camera
Posted by: mightyseek - 2014-07-02, 16:05 - Forum: LDraw File Processing and Conversion - Replies (2)

I created a model in LeoCAD, but when I render the instructions using LPub 4.0.0.14 some of the views of the assembled model are hard to follow because of the camera angle. For example the new pieces are hidden behind existing ones. If I could adjust the camera angle, I could solve this, but I have not been able to figure out how to do this.
Are there entries I can make in the dat file or some extra ini file?

Thanks for your help!

Dan

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  LDCad move sub-model to model
Posted by: Michael Horvath - 2014-07-02, 14:21 - Forum: LDraw Editors and Viewers - Replies (20)

I vaguely remember this being possible in LDCad. I have minifig A contained in building model B contained in town model C. How do I move minifig A directly to town model C while retaining its original position and orientation?

Thanks.

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  LDCad lost colors
Posted by: Michael Horvath - 2014-07-02, 13:29 - Forum: LDraw Editors and Viewers - Replies (4)

Today I opened some MPD files but they are totally gray.

[Image: th_ldcad_help_01_zpsfae76b1c.png]

Did I make a mistake somewhere?

Thanks!

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  Recommendation for future updates
Posted by: Nathanel Titane - 2014-07-01, 21:33 - Forum: General LDraw.org Discussion - Replies (4)

Might be interesting to add an 'unofficial' (unofficial/p /parts /parts/s) directory under ldraw to enable users to dump the unofficial required parts for their projects, and have them use the MLCad.ini path walk for scanning parts, makes for a cleaner integration of the parts without messing with the official library.

Thoughts?

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  Torso Town Trucker Logo Pattern
Posted by: Christoph Mierowski - 2014-06-29, 11:22 - Forum: Part Requests - Replies (6)

several times used pattern from the late '80s and early '90s (7-12 sets, depends how you count):

Torso Town Trucker Logo Pattern

Would complete several (classic) town set.

Thanks to anyone, who takes it on.

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  LDCad GUI thoughts
Posted by: Roland Melkert - 2014-06-28, 19:36 - Forum: LDraw Editors and Viewers - Replies (19)

Recently I've been playing with the LDCad GUI. And I would appreaciate people's thoughts on the tweaks I made so far in 1.4 Alpha.

This is how it looks the current stable version 1.3a
[Image: guiTweaksPre.png]

This is how it now looks in my latest 1.4 build
[Image: guiTweaksPost.png]

I replaced the fixed font rendering with 'real' freetype font rendering, it's using Verdana at the moment (and FreeSans on Linux) but suggestions are welcome.

I also attempted to create better part bin root group pictures and app icon.


thoughts?

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  MLCad.ini 2014-01 Update Now Available
Posted by: Willy Tschager - 2014-06-28, 19:22 - Forum: LDraw.org Announcements - Replies (3)

Hi folks,

I just updated the MLCad.ini file accordingly to the latest LDraw.org parts update 2014-01. The .ini file defines (among other things) the parts available in MLCad's minifigure generator.

Download the file from my website: http://www.holly-wood.it/mlcad/mlcad_ini-en.html

A direct download is available at: http://www.holly-wood.it/files/mlcad/MLCad.ini

Bye, w.

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  Official 'Getting Started - Linux' Wiki page available
Posted by: Nathanel Titane - 2014-06-23, 0:05 - Forum: General LDraw.org Discussion - Replies (14)

Greetings everyone,

It is with great pleasure that I announce the completion and availability of the LDraw 'Getting Started - Linux' Wiki page.

The wiki pretty much sums up the ways of getting to setup and properly install all the LDraw essentials (library and tools) on Linux based distributions.

It also details all the currently available Linux-native tools such as editors and viewers which can either be built from source or installed via their respective website sources or repositories.

Some of the editors are still works in progress and the contents of the Wiki will be maintained and updated accordingly, as the progress continues.

I will also attempt to script another utility to automate the fetching, deployment and installation of all the required elements to get users to edit models in no time.

Cheers!

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  Renderred Ldraw models for movie backgrounds
Posted by: Dorian Jarosz - 2014-06-22, 20:10 - Forum: Help - Replies (2)

Hello

I make stop-motion movies with Lego and I need make backgrounds for my movies. Lego models will be renderred with Ldraw, Pov-Ray (maybe) and Vue (professional graphics programm to create photorealistic landscapes). I need render photorealistic Lego models in the backgrounds, too, because backgrounds in my movies and Lego models on them must be identic as real Lego bricks on the movie set.

So I would like to ask you, if I can convert Ldraw models to Pov-ray (with LGeo library of course) and then convert from Pov-ray to Vue (wich supports standard graphics objects format like .3ds, .obj etc.) to achieve photorealistic models on landscapes in the background. Or can I just directly convert Ldraw models to Vue to have photorealistic models, too?

Thanks in advance Smile

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  coding a quick inline process in .NET (visual basic)
Posted by: Michael Heidemann - 2014-06-22, 16:03 - Forum: Off-Topic - Replies (6)

Hi Guys,
I hope the apps that I could provide in the past are helpful for your work.

Now I think I need help from your side, if you are a coder. Please note that I am only able to code in .NET (visual basic).

For some applications I need the inline procedure (f.e. grafics output). Because the code I currently have is up to 10 times (or more) slower than the code Philo uses for edger2, I like to know why and what I need to change.

I have stopped my development for a viewer, because it does not make sense to wait a minute to see a 2 x 4 Brick Sad.

I already tried to do this myself, but failed ever time. Now after about 2 years I think I ask the public.

So, if there is somebody who reads this and like to help, please let me know. We can discuss in this thread or by PM. I am open for every communication.

cu
Michael
[mikeheide]

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