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| Brick underside naming scheme |
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Posted by: Stephan Meisinger - 2014-07-06, 21:53 - Forum: Parts Authoring
- Replies (2)
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Because it was pointed out, we have to agree on a scheme for the different underside variants. I want to discuss this here instead in the part tracker for a specific part:
http://www.ldraw.org/cgi-bin/ptdetail.cg.../3245c.dat
some examples
-> description if there are variants available (stuff in brackets only optional if needed) * for currently used variant
3678a, 772, 3066
-> with Hollow Bottom
-> without (Centre) Bottom Stud(s)*
3794a, 3023, 3245a
-> with Bottom Stud(s)
-> with Bottom Cylinder(s)
-> with Closed Bottom Tube(s)
3678b, 3049a
-> with (Centre) Bottom Tube(s)*
-> with (Centre) Open Bottom Tube(s)
3245b
-> with Inside Axle Holder*
-> with Bottom Axle Holder
4460a (on the right: http://i59.tinypic.com/20rl0r7.jpg )
-> with Bottom Triangular Brackets
-> with Bottom Triangular Inverted Stud(s)
15573 (on the left: http://i59.tinypic.com/20rl0r7.jpg )
-> with Bottom Triangular Based Brackets
-> with Bottom Triangular Based Inverted Stud(s)
-> without Understud*
not created atm (in the middle: http://i59.tinypic.com/20rl0r7.jpg )
-> with Bottom Teeth Brackets
-> with Bottom Teeth Inverted Stud(s)
Imho the last three shouldn't be created if any other version already exists for a specific part. But if one is created one should be picked which is available for the part. So 15573 with "Teeth Brackets" or "Triangular Brackets" would be invalid (at the moment)
All are just suggestions - but I hope we can agree on some wording.
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| Rendering instructions, old-style |
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Posted by: Luc Miron - 2014-07-06, 14:45 - Forum: LDraw Editors and Viewers
- Replies (7)
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Greetings. :-)
This is my first post on these forums, so hello to you all. I'm about to start studying LDraw, SR 3D Builder, and everything else that I need to learn about, in order to produce custom Lego instructions. I'm keeping my fingers crossed that all these tools are going to work properly under Windows 8.1...
I have a sort of introductory question, as someone who is completely new to all this. I see that there are some very nice rendering tools to create instructions, but is there a particular tool among them that allows configurable old-style rendering? My definition of "old-style rendering" is:
- All studs with black sides regardless of the brick color
- Black pieces rendered in different shades of dark grey depending on the surface angle (like it's done in the official Blacktron and Blacktron II Lego instructions) except for tires where the surface color is pure black with white outlines.
As you can guess, I would like to create instructions that look "authentic" in an old-style kind of way. If not, I guess I'll have to make due without it... Sorry if that has been discussed before, although I did search for it and found nothing.
Thanks in advance for any tips and/or general information on this topic.
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| Summing matrices |
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Posted by: Michael Horvath - 2014-07-04, 1:16 - Forum: Parts Authoring
- Replies (8)
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I have model A contained within model B contained in model C. How do I determine the position of model A relative to model C's coordinate system? I know that the XYZ coordinates can simply be added. But what about rotation? Thanks!
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| LPub - Controlling camera |
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Posted by: mightyseek - 2014-07-02, 16:05 - Forum: LDraw File Processing and Conversion
- Replies (2)
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I created a model in LeoCAD, but when I render the instructions using LPub 4.0.0.14 some of the views of the assembled model are hard to follow because of the camera angle. For example the new pieces are hidden behind existing ones. If I could adjust the camera angle, I could solve this, but I have not been able to figure out how to do this.
Are there entries I can make in the dat file or some extra ini file?
Thanks for your help!
Dan
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| Recommendation for future updates |
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Posted by: Nathanel Titane - 2014-07-01, 21:33 - Forum: General LDraw.org Discussion
- Replies (4)
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Might be interesting to add an 'unofficial' (unofficial/p /parts /parts/s) directory under ldraw to enable users to dump the unofficial required parts for their projects, and have them use the MLCad.ini path walk for scanning parts, makes for a cleaner integration of the parts without messing with the official library.
Thoughts?
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